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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 12-04-2009, 09:15 AM
DGDobrev DGDobrev is offline
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I really like all of the suggestions, especially the one the one about troop composition and alignment. It gets pretty boring to start with the stame troop composition, and be constantly on the lookout for Cyclops, Trolls and Demonologists in the early game. The idea for the taverns is also really good.

Still, I am worried that if KB takes on way too many "qualities" of HOMM, it will look more like a plagiarized game. I am confident that this is what the developers were trying to avoid.
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Old 12-04-2009, 09:39 AM
lauvhk lauvhk is offline
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There is one major difference that separates HOMM and KB. HOMM AI operates at 2 levels - the map/kingdom and the battlefield while KB AI mainly focuses on the battlefield. You could argue that KB AI also operates on the map but it is mainly with wandering enemies/heroes having a patrol route/ alert radius.

As long as the developer does not bring another level of AI into KB, I think it will remain sufficiently different as opposed to HOMM.
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Old 12-04-2009, 04:42 PM
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Zechnophobe Zechnophobe is offline
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I think the only real copy cat would be 'big units'. Games using a continuum to determine battle order is not that uncommon by far, and having locations you can capture to get permanent bonus' is also fairly status quo for any role playing game.

Also, Lauvhk is very correct that there are a few fundamental differences between KB and HOMM.. mainly that one is a turn based game with strategic levels of management, and the other is a role playing game with tactical combat.
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Old 12-11-2009, 12:03 AM
markgil markgil is offline
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i don't know if there will be another KB game after AP (a 3rd game making a trilogy would be great!) but hopefully Heroes 6 will make up for the shortcomings of H4 & H5.
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