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#1
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Paralysis Ogre: The ogre's ability to steal all the action points from an opposing stack is pretty awesome... what is even more awesome is phantoming them and stealing all action points over and over again! You can permanently (Or until you run out of mana) lock down a stack with this tactic.
Flower Storm I: Royal thorns summon thorns, quite a few of them in fact. A fun trick is start a battle with 5 stacks of thorns (Split them up) and have them all summon friends. When one stack dies, use another to seed the death spot. Against melee oriented enemy armies, you can often hold them off for an almost indefinite amount of time while your flowers get in the way. Flower Storm II: A single thorn can seed a dead stack to get a new stack with a single thorn in it. IN fact, if that old stack dies, the new one can seed it back, ad infinitum. Against low initiative troops, you can often keep up this bait and switch for a long long time. Troll, tell us of the Night: Trolls regenerate all their health at night, so why not use them as an entire army? Buff them with peacefulness, mana spring, righteous armor et all, and you can make a single stack of trolls be darn close to invincible. Puny Power!: Items likes the Demoness' whip and poison dagger add 1 damage to the attack of your troops (In addition to their other effects). This isn't much for a dragon, but for level one troops like Sprites, it results in a very very large increase in damage! Having both of these items can make your li'l fey hit with the power of dragons! Just some random coolness I've found, anyone got others? |
#2
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Niiice! Thanks for the info!
I used the flower concept alot! Even if they get killed easily they are great for dummies, so that my better troops can stay out of harm. |
#3
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Dragon Power: Send in a stack of red dragon, put divine armor and stone skin on it, sit back and lulz
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#4
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Max Distortion and Summon skills in the magic tree. Phantom Royal Griffons and have both call in the Heavenly Guard (Summon increases the amount of Heavenly Guard called in). You essentially have 3 throwaway troops to place most anywhere on the battlefield and they all counterattack every time.
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#5
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The old fav, Hypno + mana accel + sacrifice = U catualy leave the battle with more minions.
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#6
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Demonologist Life steal: It would make sense that this is a magical attack, but it's NOT. It takes into consideration PHYSICAL resistance and DEF so always cast it on the most defenseless target to gain the maximum amount of health back.
Once I had one enemy stack left and I couldn't ressurect my whole army of demons - I just cast Defenseless on my target and THEN cast life steal - it amplified the damage quite a bit and I was able to ressurect my entire stack. |
#7
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-Lasting Phantoms: Fun fact, that all units summoned by a Phantomed stack stay forever (or well, until killed). So, cast Phantoms on Royal Griffins, Demonologists, Demons, Necromancers, Thorns, Dryads, Druids to get cheap extra cannon fodder that even stays for longer then 3 rounds!
-Summoning Advancement: You can only summon new troops (with spells) next to your old ones. In order for them to go far ahead and take the damage instead of your real troops, move one of your units forward enough for the summoned units cast next to them to be able to reach the enemy on that turn! -Blockade of Eggs: Hyterrant eggs, unlike the eggs layed by your dragon, have a HP multiplied by the number of birdies that have lain it! If you have a lot of Hyterrants, this HP can be a very high number. Thus, it is often advisable against strong armies or shooters, to not attack in the first round but instead lay an egg in front of enemy archers, or in the narrow space where it can hold off enemy ground units. If the egg stays intact by the second round's end, it will hatch and you'll have some new cannon fodder - that can also lay eggs again! -Line them up attack the weakest spot! - When using creatures that can attack two spaces (dragons, gorguls) always try to go for enemies clustered next to each other, and - if there is a chance of retaliation - always attack the weakest enemy. -Killing Spree: When using Gorguls and Gorguanas, you can use (with an 50% chance) battlefield objects like Vespiaries or Statues to take two turns in a round! With Gorguls this can be especially usefull in reaching the enemy ranks in one round. With Gorguanas, this lets you kill off a potential danger and then cast a spell on the enemy! -Work in Tandem: Certain units work best when used together. Droid Guards and Droid Engineers - the latter resurrect the first. Miners and Foremen - both have talents that greatly increase the speed/initiative/attack/critical of the other! Gorguls/Gorguanas - the Gorguanas can activate the round attack skill of Gorguls without the need to loose 50% of those troops (fun fact: this counts as an attack by the Gorguanas - if the round attack kills a troop, they will act again with an 50% chance!). |
#8
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is it true, that palladin (hero, not unit), can resurect everything, with resurection? like plants and black dragons? if so, what should be upgraded?
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#9
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1 unit chosen randomly.
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#10
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I don't think it's 1 unit chosen randomly. It is usually based on the leadership of the lost stack. For example, in my Pala hard game against baal I lost 400 Priests, about 250 Inquisitors, 70 Archmagi and around 150 horsemen and some Paladins. The hero resurrected the 150 horsemen in the end, which I consider to be the most appropriate choice.
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