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Originally Posted by Aderas
Edit2; I have another question, actually... in the Mercenary files, there are a few stats that don't seem to apply in game, and most of them are labeled 0 anyways, except one. They are LRK, TMP, LED, CHA, & TRD, with STH having a value. I can't seem to figure out what these are... do you guys know?
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LRK and TMP are a mystery for me too. but LED is Leadership, CHA is charisma, TRD is Trade and STH is Stealth.
Quote:
Originally Posted by Aderas
Edit3: Erm... another problem. I'm doing the first stuff, just got my first gun, and am trying to do the shootout with the four bandits. For some reason though, it seems to crash every so often while trying it (Which is pretty difficult- always seem to get shot in the head by that last fellow) so it's a bit inconvenient. I haven't modified anything in the game yet, so I don't think I did anything wrong.
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Is this the Fakirov ambush by the school bus? Or is it the Paquito mission in Santa-Maria?
Quote:
Originally Posted by Aderas
Edit4: Alright, LAST question, then I'll cool it for a while. =p How does one go about editing the portraits and models of characters, as well as their background and what they say? I realize that these things are much more complicated, but I have a fellow here willing to modify the models for me for a special game I'm going to be running, and we need to figure out how. The editing of what the mercs say, I imagine, would be a matter of making new .wav files and editing the SUBTITLES config, right? Anyways, thanks again for the help, guys. If I can figure out how to work all this stuff I'd be willing to help you guys with your mod if you need the help. I would also like to edit how much they cost, and maybe scale their weapon loadouts and costs to the current CGL level, but I'm not sure how to go about either.
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First off, the portraits. They can be found in one of the AZP packs, in the \BMP\Hud\FACES and \BMP\Hud\LARGEFACES folders in those archives. If you don't know how to open or extract those, here's a link on how to make it simple: Link will be supplied later, the site is unavailable atm, sorry
As for the Character models, those are much more complicated. You need to familiarize yourself with how the structure work in their individual \Actors\Monsters\*.azp files. There is an *.ACT file for various variants for the model, like model for head, body, with helmet, armor and so on. Some of these *.act files is in binary format so you need to use a binary editor if you're going to use a different name for the new textures.
Once you've figured that out you need to find the texture for that specific model located in the \Media\Actors folder in one of the AZP archives.
New mercenary comments are hard coded and a bit trickier, you need to make replace function of their comment phrases in the source code and compile those in a new mod. Once that is done you can edit the subtitles file to use the new wav files if you made any.
Merc prices are also hard coded, but you can use the outsourcedini mod from the BFX mod to make it simple. In the ini folder there is an ini file by that name where you can edit those values.
To alter the characters inventories, use the built-in inventory editor. just open their *.inv files located in the InventoryINI folder and go crazy. To start the inv editor, make sure you have the fixed 1024 TGA's installed that somes with the patch and edit the shortcut to say something like "D:\Games\7.62\E6.exe" -editor in the target window.
Have fun and remember, "The one asking questions increases the wisdom of many"
R@S