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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 11-25-2009, 10:47 AM
Meow Meow is offline
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Yeah somehow these medals aren't working out to be much fun for me either.

I'd agree with the sentiments that traps should be for units killed, or number of groups stopped, or something sensible.

But something is just not right with the whole process. My games consist of walling of a unit and berzerking him 10x in a row each battle. I then move on to stone skin 10x in a row. I use inquisitors and phantom to summon endless rage to level my dragon. And I dig three chests every battle. And I wall off, sleep, whatever the enemy each battle until I get that done. I've used 3000 rage now in 9 battles. I wouldn't call that fun... but the game heavily rewards such play.

I head into each battle not with the intention to decimate the enemy as best I can, but rather to tick off as many medal check boxes as I can, and to lvl my dragon as much as possible.

In an ideal game I shouldn't have to choose between fun or making the most out of my character. That's what mmorpgs are for.
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  #2  
Old 11-25-2009, 04:18 PM
Urbz Urbz is offline
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Quote:
Originally Posted by Meow View Post
Yeah somehow these medals aren't working out to be much fun for me either.

I'd agree with the sentiments that traps should be for units killed, or number of groups stopped, or something sensible.

But something is just not right with the whole process. My games consist of walling of a unit and berzerking him 10x in a row each battle. I then move on to stone skin 10x in a row. I use inquisitors and phantom to summon endless rage to level my dragon. And I dig three chests every battle. And I wall off, sleep, whatever the enemy each battle until I get that done. I've used 3000 rage now in 9 battles. I wouldn't call that fun... but the game heavily rewards such play.

I head into each battle not with the intention to decimate the enemy as best I can, but rather to tick off as many medal check boxes as I can, and to lvl my dragon as much as possible.

In an ideal game I shouldn't have to choose between fun or making the most out of my character. That's what mmorpgs are for.
I do actually agree to a certain extent, also after kiting pretty die-hard in my impossible paladin without losses game I just wish kiting chart guardians wasnt an option.
It's simply too tempting to do if you cba with it, especially if you want to play without losses, either for the medal or the whole game.
I'm now back at debir without having killed anything there ( think ive had like 4 battles ) on a lvl 16 paladin with 54xx leadership and 3 archdemon, 2 tirex, 24 paladins etc. and fully stuffed with items, just spamming spells and such to gain more medals pretty much like your said, can't say it's much fun really.
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  #3  
Old 11-25-2009, 04:56 PM
DGDobrev DGDobrev is offline
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It is normal to feel like that in the beginning - I did too in my current game. Wait will you get to the boss battles, castle sieges, and the tougher heroes that spam geyser like crazy. It is in those battles where a no-loss game is decided.
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  #4  
Old 11-25-2009, 06:41 PM
supersonu1 supersonu1 is offline
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Originally Posted by DGDobrev View Post
Well, if he'll always bite, in that case the medal shouldn't be so hard to get and we shouldn't be having this little debate
But DGD we are NOT I repeat NOT discussing toughness of the trap medal. We are discussing the medal requirement for trap medal doesn't make an iota of sense with the purpose of trap spell.

Quote:
Originally Posted by Meow View Post
Yeah somehow these medals aren't working out to be much fun for me either.

I'd agree with the sentiments that traps should be for units killed, or number of groups stopped, or something sensible.

But something is just not right with the whole process. My games consist of walling of a unit and berzerking him 10x in a row each battle. I then move on to stone skin 10x in a row. I use inquisitors and phantom to summon endless rage to level my dragon. And I dig three chests every battle. And I wall off, sleep, whatever the enemy each battle until I get that done. I've used 3000 rage now in 9 battles. I wouldn't call that fun... but the game heavily rewards such play.

I head into each battle not with the intention to decimate the enemy as best I can, but rather to tick off as many medal check boxes as I can, and to lvl my dragon as much as possible.

In an ideal game I shouldn't have to choose between fun or making the most out of my character. That's what mmorpgs are for.
You have absolutely nailed the point!
In most fight by the end of 3rd turn i have completely destroyed the most enemy stacks save for one melee unit. Then I cast slow on the unit and use my dragon' push ability to keep knocking that unit back to starting point while i cast as much as stone-skin spell, fire spell, shield spell and inquisitor's holy rage ability and what not for 3-4 mind bogglingly boring turns to level up my medals.

Let me tell you when i was playing KBTL a year ago i was giving that game 5+ hrs sitting in one session. Here in KBAP i get bored after a single hour of uselessly leveling up medal and decide to play after some time.
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  #5  
Old 11-25-2009, 06:43 PM
DGDobrev DGDobrev is offline
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Well, as the saying goes, to each one his own I, for one, love to level up the medals. Gives me something else to do, and to strive for.
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  #6  
Old 11-25-2009, 08:05 PM
Infiltrator Infiltrator is offline
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Don't know if it's intended or not, but can you not sacrifice units that you charm with the demoness on others than the demoness? I can't fill up anyone else apart from her and I tried it twice. Am I doing something wrong or what?
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  #7  
Old 11-25-2009, 08:14 PM
DGDobrev DGDobrev is offline
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Hmm, maybe demoness' charm works in a different way than Hypnosis, because the unit goes under HER control. Since you couldn't resurrect anyone else than the demoness, that would be the only assumption.
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  #8  
Old 11-25-2009, 08:20 PM
Infiltrator Infiltrator is offline
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Yes that was my initial assumption as well, but that is not how the spell used to work.
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  #9  
Old 11-25-2009, 08:27 PM
DGDobrev DGDobrev is offline
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Well, with the difference that this is not a spell but an ability. Even the description says that the unit will fight for HER for 2 turns. This is why it looks plausible. The only thing that I can add is that if that was a bug, the russian players would have already said something about that and it would have been fixed.
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