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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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well, those stats don't say anything about type of play, and most of all it doesn't mean we can all do that easily. my point is: in the beginning because I strive too much to get the medals, I have no fun while playing (and that's the whole ideea). later on, yes, it's fun, but right now I don't like it.
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#2
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By that I mean: - not necessarily going for all medals - if I'm going for the medals, I make an army + skill + spell setup that will help me achieve them - considering units that complement each other - considering various lineups for the different battles - based on the enemy composition, using different tactics - getting used to spending less money and sticking with my original lineup as much as I can - if I can't win a battle, I look for various alternatives You should also be aware that the game is not linear. Nobody forces you to go from the first island, then the second, then the third. Kiting away the map guards and opening the entire world is a big asset. If you even manage to do a few quests, you will have the easiest game start ever. For a reference, in KBTL I could simply get magic spring, resurrection and poison cloud then simply make a 140 turn battle to recover all my troops. KBAP presents various new options and possibilities. Use them. Do not limit yourselves. This is KBAP, not KBTL. Last edited by DGDobrev; 11-25-2009 at 11:05 AM. Reason: typos |
#3
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I already realised it's not linear. that's why I choose my targets extremely careful and travel a lot between islands. and yes, I try to stick as much as possible with my original troops. too bad you can't sell troops or get somthing in return, when you don't need them. although you can trade runes, and change kinghts in dark knights etc
for me a 140 turn battle has nothing to do with playing a game. it's a waste of time. it's chess. |
#4
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Well, so you simply do the same thing here. You show the AI a false opportunity, set a trap, the AI bites it, it dies, the trapper medal counter improves. Rather than winning a piece, you kill one here. It is different from using the trap to slow the enemy advancement, because slowing it means like you're using something like a pin in chess terms - you pin the enemy piece for a turn and that is it, with the small difference that this unit ends its turn while the pinned chess piece may still move (regardless of the consequences). On the other hand, sometimes your opponent is smarter than that and he may avoid the trap - or he may not see it, but be lucky enough to avoid it by playing another move. The same happens here. Either the AI bites, or not. At least in this game you can "help" the AI to bite using dragon abilities, unit abilities and spells. |
#5
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I think it's unfair to compare the opponent AI here to a chess game. He'll ALWAYS bite the trap which isn't challenging at all.
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#6
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Well, if he'll always bite, in that case the medal shouldn't be so hard to get and we shouldn't be having this little debate
![]() Well, actually the AI sometimes doesn't bite and sometimes you're unlucky and the trap doesn't kill the troop, leaving it to a few HP, and leaving you to swear at your misfortune. So what? The next trap will kill it ![]() Last edited by DGDobrev; 11-25-2009 at 03:13 PM. |
#7
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"Well, if he'll always bite. in that case the medal shouldn't be so hard to get and we shouldn't be having this little debate"
Classic DGD! ![]() ![]() |
#8
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Well i guess it's kinda like the old saying "no pain, no gain". Yes it is constricting early game and certainly hard graft, however if you put the work in early, by mid game you will have achieved level 3 on most of the medals and you can sit back, relax and enjoy the fruits of your labours!
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#9
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There is second point of non lenear thing .. basicaly on eaxh island there are weaker and stronger stacks .. after clearing a weaker its good to move to next one, not to try kil the strongest ... unless you are realy strong and even invinvcibles are not a problem
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