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#121
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#122
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Of that I have absolutely no doubt whatsoever.. I also have no doubt that you will succed in that attempt.. ![]() |
#123
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I think cut scene animations and animated pilot in cockpit = waste of valuable development time with no long term value to the game.
Most of the gimmicky things people are asking for will lose their appeal very quickly. Even those asking for cut scenes will get bored of them after 2 or 3 viewings. Remember that we experience flight sims 99% from the pilot's point of view. And tell me, when you're driving a car, who really notices their own body in their field of view? Nobody pays attention to their hands on the steering wheel. ![]() It also effects immersion if we see badly rendered 3D humanoids (which can never be rendered as well as solid structures) intermingled with the beautiful graphical environment we'll be immersed in. The virtual world that we fly in will be greatly enhanced by what we see from the cockpit, what we hear over the radio, and what we read in breifings; not by 3rd person views of pilot animations or cut scenes. ![]() |
#124
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Plus, let's be democratic here. No one is pointing a gun to your head and saying you will HAVE to fly with pilot inside the cockpit. You can simply switch it on or off, depending on your preferences. There's no point in denying something people would like just because YOU dislike it. That's being a bit selfish, don't you think? My opinion still is: immersion is not determined by major features, but by the smallest details. In the end, you're always sitting in a chair looking to a freakin' monitor. But if you're sitting in that chair, hearing the pilot's breathing, with that lonely feel after everyone suddently disappeared, hearing the symphony made by that noisy Merlin engine and the static from the radio, and yet feeling like there's a strange silence, seeing your arms and legs doing some rather nervous movements to help you checking all angles for enemies, keeping a sharp eye on the oxygen gauge, and having to dive a bit to get some air... it just makes you feel closer to being inside the cockpit, instead of the chair in front of the monitor. |
#125
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Dear Oleg....
This is all very interesting, but I'm still curious how damage will be calculated? Is damage going to be calculated by the physics of materials clashing (and the damage of accelerates & rapid oxidation)? Or...what are your thoughts on the issue? |
#126
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Problem is, they need to make 1 pilot for every ac in game/new edition = S**tload of work. Unless u wanna a stick or throttle petruding out of pilots leg for ex. because it fits in one cockpit and not the other. (as Oleg allredy stated, though i think he meant the movements of the 3D pilot, as in fine in one ac but leg outside the fuselage in another ac) Not to mention the complexity involved if u wanna make the animation work with a clickeble cockpit (future maby?) . Will pilot move his arm when u puch down the flaps key, how will that work while df`ing animation wise, will pilot swich hand on control column if needed, or the pilots arms blocking instruments etc. etc. Well, u get the idea of how "easy" it is to implement. (to a standard Oleg is willing to allow) Would it be cool? Hell yah. Is it worth the work involved? Not according to Oleg. Maby a future 3:rd party addon, who knows (if even possible) Last edited by Baron; 11-24-2009 at 05:41 PM. |
#127
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#128
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If pilots (or humans, in general) are going to be detailed as stated by Oleg himself (I'm considering it has basic animations related to arms and legs), there could be room for putting a human pilot inside the cockpit, and articulate him to fit each cockpit, just as a normal pilot do. Move the leg a bit right/left, just move the left hand a bit, right hand around the stick and... voilà, you just have your pilot fitted to another aircraft. I might be wrong about the possibilities of humans in-game, but, from what I understood, this isn't that tricky to model as people propose. EDIT: Sorry, didn't saw the last post. At least I guess this will be possible to be made by users after the release. |
#129
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This argument is warped: making a spectacle of blood and sufferings of human beings would be monstrous, and would denote a total lack of respect for the ones who really went through such an ordeal. I can understand the quest for a faithful simulation, but heck, that's a game and I want to enjoy it as such ... so no blood spatter for me, thanks. Regards, Insuber |
#130
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Nicely put! ![]() |
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