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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 11-24-2009, 12:31 PM
supersonu1 supersonu1 is offline
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Originally Posted by DGDobrev View Post
That will not be a good idea I can kill 350+ gobots with one trap easily, and I'm still in the early game.
Regardless, what we are talking about purpose of traps. And their primary purpose is to stop enemies, not kill them. Here we have discrepancy in their medal requirement.
I have personally used traps hundreds of times till mid game but Only managed to kill 53 complete stacks so far. Also it is becoming increasingly difficult to kill units through traps as the game progress and Units become more powerful.

I just thought of better requirement. Instead of counting how many units killed through traps, we should count how many time we were able to stop units through traps.

For eg. Your trap spell does 150-200 damage and you encounter a Level 5 unit with 800 health. So you start trapping it and you were able to trap it successfully 3 times before killing it. So the trap medal counter should increase by 3 now.

And perhaps we should also slightly increase the trap medal requirement from (10/50/100) to (25/100/250).
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  #2  
Old 11-24-2009, 12:35 PM
Infiltrator Infiltrator is offline
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Originally Posted by supersonu1 View Post
Regardless, what we are talking about purpose of traps. And their primary purpose is to stop enemies, not kill them. Here we have discrepancy in their medal requirement.
I have personally used traps hundreds of times till mid game but Only managed to kill 53 complete stacks so far. Also it is becoming increasingly difficult to kill units through traps as the game progress and Units become more powerful.

I just thought of better requirement. Instead of counting how many units killed through traps, we should count how many time we were able to stop units through traps.

For eg. Your trap spell does 150-200 damage and you encounter a Level 5 unit with 800 health. So you start trapping it and you were able to trap it successfully 3 times before killing it. So the trap medal counter should increase by 3 now.

And perhaps we should also slightly increase the trap medal requirement from (10/50/100) to (25/100/250).
Agreed completely with the above, I mentioned this as well before. Let's try and not go in the mentality "it's easy to kill with traps". It's easy, yes, but the PURPOSE of the traps is not to kill, but to stop the enemy.

If you put your traps in order to KILL stacks, then you're DOING IT WRONG on a strategical level, and the game REWARDS you for this. It doesn't make sense, there's no going around it.
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  #3  
Old 11-24-2009, 12:37 PM
Elwin Elwin is offline
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Agree. . i put traps to stop enemy is well i am in verona i used hundred of traps but have 4 kils in it only ....
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  #4  
Old 11-24-2009, 12:39 PM
DGDobrev DGDobrev is offline
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I am well aware that it will be much easier that way, but in my opinion it will also be unreasonable. The trap medal is doing a superb job and is a very serious tactical asset. As such it must require some dedication to achieve it. Your way is much easier, I grant that. However, if we all get what we want the easy way, we may as well ask the developers to have the game give us no-loss victories every time and have all medals start at lvl 3 right from the start.

On a side note, I found out something funny. If a bronthor gets trapped or is hit by lightning, his spiked armor comes into play, since he cannot directly counter the attack. If there is no unit nearby, nothing happens. If there is en enemy unit, IT will be hit by the bronthor's armor. The same happens to a friendly unit. It was fun seeing the enemy bronthors get trapped and killing 7 enemy foremen who were right beside the trap

Last edited by DGDobrev; 11-24-2009 at 12:41 PM.
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Old 11-24-2009, 12:45 PM
Infiltrator Infiltrator is offline
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Originally Posted by DGDobrev View Post
I am well aware that it will be much easier that way, but in my opinion it will also be unreasonable. The trap medal is doing a superb job and is a very serious tactical asset. As such it must require some dedication to achieve it. Your way is much easier, I grant that.
It's not about easy vs hard. It's about logical vs illogical. Using traps to stop the enemy is the logical thing to do. Killing is not.

The trap medal IS a very serious tactical asset, and nobody is disputing that, however the way to achieve it is not tactical at all, it's completely counter-intuitive and strategically ridiculous.

The easy way can be fixed/balanced easily by making you require to trap more units. For example not 250 like he mentioned, but 750 (or any other higher number). There, it's not easy any more, and it complements the actual logic behind using the trap spell.
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  #6  
Old 11-24-2009, 01:26 PM
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Zhuangzi Zhuangzi is offline
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Originally Posted by Infiltrator View Post
It's not about easy vs hard. It's about logical vs illogical. Using traps to stop the enemy is the logical thing to do. Killing is not.

The trap medal IS a very serious tactical asset, and nobody is disputing that, however the way to achieve it is not tactical at all, it's completely counter-intuitive and strategically ridiculous.

The easy way can be fixed/balanced easily by making you require to trap more units. For example not 250 like he mentioned, but 750 (or any other higher number). There, it's not easy any more, and it complements the actual logic behind using the trap spell.
Yep, I agree. The value of Trap for me (low intellect) is more in slowing the enemy. In fact I don't see the point of upgrading it past level 1, because it does pitiful damage for me. But I am using Trap 1 every time, and I'm not getting a medal for it.
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  #7  
Old 11-24-2009, 01:34 PM
DGDobrev DGDobrev is offline
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Guys, the medals have NO EFFECT on the final scoreline. So you can go without them. I, for one, never get the Battle Alchemy and the Trapper medals with a Warrior or a Paladin. You can easily see that on my screens in the high score thread. As a Mage, I always go for it, since it's a good tool, and the mage is seriously underpowered.

I know it's pretty cool to have all the medals mastered, but some classes are just not that fit for doing it. For example, the mage will have a pretty tough time mastering the Blind Rage medal, since she's low on rage throughout the game and cannot use the high-rage consuming dragon abilities.
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  #8  
Old 11-24-2009, 03:33 PM
DGDobrev DGDobrev is offline
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I agree that what you guys are proposing is logical, but do you really expect that they will make a patch with your proposal for all the versions (English, Russian, etc.) that have gone out by now?
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  #9  
Old 11-24-2009, 03:43 PM
supersonu1 supersonu1 is offline
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Originally Posted by DGDobrev View Post
I agree that what you guys are proposing is logical, but do you really expect that they will make a patch with your proposal for all the versions (English, Russian, etc.) that have gone out by now?
Well they are going to make a patch sooner or later to fix all the text discrepancies and bugs(although this game has extremely few bugs. In fact i hadn't encountered any myself) in the game so why not correct the trap medal with that patch also. Nobody is saying that developer should get out a patch asap just to correct the trap medal problem.

Last edited by supersonu1; 11-24-2009 at 03:45 PM. Reason: Spelling error.
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  #10  
Old 11-24-2009, 03:47 PM
Elwin Elwin is offline
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Well in PL version there was many localisation bugs and patch fixing that was released few days after release
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