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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Tried both forces and it's better but not to my liking
![]() However the manin culprit here is the G940 drivers which doesn't allow for forces passing over the center. This mean that there is no forces in the center of the stick and for me this is a big con but also the only con I've found. It means that you will not have the realistic heavy motion when the speed picks up in the center part och motion but instead a limp feel. I think they've done this to protect the stick but I would like them to narrow the froce "deadzone". And don't confuse this with a normal deadzone with no input because this stick hasn't got a deadzone. It register every minute input ![]() But that is for me also a problem when the forces isn't availiable in the center. regards hope I made sence here ![]() |
#2
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Aye, perfect sense.
![]() I've looked at most of the force feedback files in fedit, the Microsoft force editor program that opens the .eff files, and there's only one of the files on mission4today that changes spring.eff, which I guess is the centering force, to add an inertia effect...I wonder whether adding a friction effect would allow there to be at least some basic feel of mechanical resistance in the force feedback around the centre? I'd love to try it out, but I don't have an FFB stick at uni, I'm afraid. It's not going to put me off getting the G940, to be honest, because the feel around the centre will still be better than my X45, but I'm just wondering whether it can be fixed in these .eff files or not. The major problem, I think, is just that the sim uses these simple .eff files designed purely to work with old Microsoft controllers and no others. |
#3
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Hi again
![]() I think this can be overcome by the daidalus team if they want to! What should be done is this: Since the forces currently availiable in IL-2 starts a bit in to the travel of the stick a base force simulating the resistance of wires and mechanical linkage must be added. This force should be applied all the time since it is a part of everything that happens with the rudder surfaces even on the tarmac. Infact the rudders should hang when standing still and engine not running on these old birds ![]() This base force should be very low but high enought to push the stick into centre position when no other forces is affecting it. This is no problem to do since the ffb tool allow for making own forces but where to tell the game to use it is something that maddox or TD must cooperate ![]() regards EDIT: and it mustn't be to hight to spoile the limp effect that should occur in a situation where the flow over the controls briefly stops. Last edited by JG301_HaJa; 11-24-2009 at 12:40 PM. |
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