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IL-2 Sturmovik The famous combat flight simulator.

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  #111  
Old 11-23-2009, 10:00 PM
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SlipBall SlipBall is offline
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Originally Posted by SlipBall
The Stuka look's very real to life, I notice in #3 .jpg small white caps on the water. Will those white caps remain the same all of the time, or are the wave heights connected somehow, to the weather engine in the game?...hope that you had a good rest

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Originally Posted by Oleg Maddox View Post
the wave heights connected somehow


This to me will be an amazing visual part of the game, especially while I'm waiting for a rescue at sea,...thanks!
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  #112  
Old 11-23-2009, 10:53 PM
AdMan AdMan is offline
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virtualyou = cheesy
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  #113  
Old 11-24-2009, 01:16 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by Oleg Maddox View Post
However I personally really know what should be and shouldn't be in a flight sim that to make it successfull even more than IL-2 series. And I hope to reach that stage that to "overjump" my own Il-2.

That would be good
I guess our experiences with Il-2 are somewhat different. You have almost ten years experience with making it. I have almost ten years experience playing it.
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  #114  
Old 11-24-2009, 01:44 AM
Necrobaron Necrobaron is offline
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I concur with your sentiment though I think this will be a fruitless point to argue. Regardless, I think some people have a somewhat sanitized view of what air combat was and I do not agree that by adding any sort of blood or gore equates to a horror movie. It might be surprising to hear but people bled, got shot up, and died, often very violently while flying combat missions and I wished the game would reflect that or at least have a "realism" option that featured it. It almost seems like a disservice to those who went through the horror of air combat to simply glaze over the gore because it's "unpleasant". In my experience, the sim playing demographic tends to be an older crowd so I think we're all mature enough to handle it and I highly doubt many, if any, sales would be lost if SoW did receive a ESRB Mature rating or equivalent.

The absence or presence of blood and gore is not a dealbreaker one way or the other, but that's how I feel.

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Originally Posted by Avimimus View Post
What about tomato sauce? I seem to remember a somewhat disturbing scene involving a He-111 pilot in that old Battle of Britain movie.

Not to mention soup (as in the Memphis Belle movie)...
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Last edited by Necrobaron; 04-26-2011 at 07:27 AM.
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  #115  
Old 11-24-2009, 03:11 AM
mark@1C mark@1C is offline
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I wonder why so many people focus attention on pilot itself,instead of the pilot's view.
In a Dogfight,I think it's more important to have a suitable view for observation than to look at our dummy body.
Too many things to pay attention to,enemy fighters,relative distance,instrument panel,and so on.
Need an enhanced 6DOF Native-system more than a Dummy.
At present, 6DOF doesn't do well still,and is not "Free" at all,even if using a TrackIR.While many other people can only use their 8-way Hats.
To give 6DOF a more quickly and accurately response,smooth feeling,truely infinitely-variabe,and an easy control with 8-way hat,gets High Priority.And most importantly,a native one by the official staff without too many troubles in Loading various 6DOF_Mods and having "crt=2" problems.
We are pilots in Fighters, not models on T-stages.
If anything to show,show your aerobatics,instead of your body.
If pilot should be in consideration.consider his view first,please.

Last edited by mark@1C; 11-24-2009 at 06:30 AM.
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  #116  
Old 11-24-2009, 04:17 AM
csThor csThor is offline
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@ necrobaron

The simple fact that many countries have age rating systems for computer gamers which tend to stick games which include gore and blood into the highest (age) class is a simple economical consideration no amount of want for realism can argue away. If push comes to shove in this regard I guess Maddox Games will always choose the economically sounder version and will leave the gory details out.
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  #117  
Old 11-24-2009, 07:08 AM
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Quote:
Originally Posted by zapatista View Post
whatever solution oleg finds to this, the main aim is to somehow use "visual aids" in a game to obtain or provide the same type of information the pilot would get in real life when flying an aircraft. by sitting in our livingroom behind a monitor we are missing a lot of clue's a real pilot would get. personally i am in favour of a keyboard key that would bring up a schematic of our aircraft, with a colour coded damage status. with for ex black marks where some damage was taken, with yellow marking important damage, and red marking critical damage (coolant or fuel loss for ex, structural damage that can soon lead to complete complete structural failure etc..). as initial damage leads to further deterioration, the colour coding might change over time while we are still flying, engine overheating and seizing etc). there might be other ways to do it, for ex bringing up a notepad with a "damage report" etc..
Or possibly a health bar for the aircraft. Maybe even an ammo counter on the screen, and a compass pointing to the next waypoint.
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  #118  
Old 11-24-2009, 07:45 AM
Necrobaron Necrobaron is offline
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I don't have hard numbers but as I mentioned before, an educated guess would say that the number of simmers who are under adult age is fairly miniscule. If that's the case, what does it matter what rating it gets? I really don't think the rating would affect sales in any significant way, if at all. Regardless, there are plenty of silly, over-the-top, violent games (Call of Duty, Grand Theft Auto, etc.) that do just fine, that the kiddies go nuts for. Something like blood splatter in the cockpit or diced up seagulls looks like small fries compared to the content of those blockbuster games.

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Originally Posted by csThor View Post
@ necrobaron

The simple fact that many countries have age rating systems for computer gamers which tend to stick games which include gore and blood into the highest (age) class is a simple economical consideration no amount of want for realism can argue away. If push comes to shove in this regard I guess Maddox Games will always choose the economically sounder version and will leave the gory details out.
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Last edited by Necrobaron; 04-26-2011 at 07:27 AM.
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  #119  
Old 11-24-2009, 10:00 AM
PanzerAce PanzerAce is offline
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It matters because unless you hook gamers early, they'll tend to go to FPS and RTS (or MMO) games these days. I'm only hooked on flight sims because other than sim city, they were the first games I ever played. If you can't hook them early, you'll never hook them at all.
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  #120  
Old 11-24-2009, 01:37 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Well, the gore factor doesn't matter so much.

Why so? Well, because, considering the possibilities of the engine, this can be made by users after it's released, as a MOD.

But, honestly, anyone here ever checked the ESRB rating for a game, and, if someone did, you took that seriously in any way? Those ratings are retarded. No kid is going nuts because a seagull just exploded on your canopy, broke the windshield and covered you with blood. There were cases of some assholes playing Counter Strike at school, but I don't think a game alone can do that to someone.

Just my point of view, of course.
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