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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 11-23-2009, 04:49 AM
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zapatista zapatista is offline
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Originally Posted by Necrobaron View Post
This really isn't the thread to be debating this.........
then dont !
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  #72  
Old 11-23-2009, 04:56 AM
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zapatista zapatista is offline
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Originally Posted by Chivas View Post
Its amazing that people expect a work in progress features and bugs to be completed in a few months on projects that take years to develop. The development (*of RoF*) has no finish line as its planned to be adding new and innovative features over atleast the next 8 to 10 years.
it doesnt say that on the game box or RoF website, does it ? your turning facts upside down and pretending it replaces reality

it is sold as a fully functioning and completed game with a whole list of great features, instead of that you get beta crap full of bugs, errors, and incomplete content. your not even denying these flaws, you'r now just relabeling it as some great strategy to eventually get something worthwhile, and that is the part that is so misleading about it.
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  #73  
Old 11-23-2009, 05:10 AM
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zapatista zapatista is offline
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Originally Posted by AdMan View Post
do you have a force feedback flightstick? Even in IL-2 with my saitek I always know when and where I have taken damage and if you're not flying cockpit-only view a quick external check will show damage to tail sections. Damage to a wing will cause the stick to pull to one side and with the saitek evoforce FF turned up past 70% it will jump right off the desktop if you don't have a handle on it.
no i havnt used a force feedback stick in il2, but i think that aside from maybe feeling some thumps or jolts when you get hit by larger caliber shells or flack, it wouldnt solve most of the problem i mentioned

being able to only externally view your aircraft for physical damage to the exterior of the plane doesnt solve it fully either, because some important damage might not be externally visible (ex control cables damaged, torn, type of engine damage to electrical controls or coolant/fuel hoses, landing gear damaged while it is retracted, etc to name a few). additionally, external views are often used as a cheat during dogfighting or as a cheat to improve SA during flight. it is also not very realistic to be able in mid air step out of your aircraft and make a visual inspection tour to look for damage (note: if there is a time limit of how often and how long you can on external view inspect your aircrat, then this might still be usefull to also include since many of us enjoy inspecting the detailed damage model in closeup and see exactly what has happened to our aircraft after a close encounter).

whatever solution oleg finds to this, the main aim is to somehow use "visual aids" in a game to obtain or provide the same type of information the pilot would get in real life when flying an aircraft. by sitting in our livingroom behind a monitor we are missing a lot of clue's a real pilot would get. personally i am in favour of a keyboard key that would bring up a schematic of our aircraft, with a colour coded damage status. with for ex black marks where some damage was taken, with yellow marking important damage, and red marking critical damage (coolant or fuel loss for ex, structural damage that can soon lead to complete complete structural failure etc..). as initial damage leads to further deterioration, the colour coding might change over time while we are still flying, engine overheating and seizing etc). there might be other ways to do it, for ex bringing up a notepad with a "damage report" etc..

this information is already available inside the game since the damage model keeps a record of what is affected, it is a matter of finding a good simple way to represent the important parts so at a quick glance you can get an overview of your aircraft status. it is not intended as some unrealistic highly detailed engineering report, but as a usefull visual replacement to provide the player with some usefull information, a large part of which is normally more available by physically being in a moving aircraft where you can feel the resistance of aircraft controls and behaviour

those that dont like a feature like that could simply switch it off in the options and not use it

note: the same "damage report" status info could stay with the aircraft after it has landed, and while the same aircraft stays parked at an airfield over hrs or days, the damage could gradually be repaired and be shown to gradually return to normal. when you are at that airfield and choose a plane from the available list of aircraft, each aircraft could be marked with a summary of its status, eg "100% functional", "structurally sound, refueled, but not re-armed", "damaged left landing gear, but armed and fueled" etc..

note 2: you can take the same concept one step further, for ex returning from a mission with a damaged aircraft, you could land it at the nearest airfield. then select one of the other available aircraft at that airfield, and fly back to your home base (while CO of local airfield yells over the radio, "hey darn fool that is my aircraft, come back immediately !!"). once returned at your home airfield with whatever mode of transport you used along the way, you get roster'ed back on for whatever next flight is due. eventually, once repaired and refueled, your own aicraft would be shuttled back to your own base and become available again

Last edited by zapatista; 11-23-2009 at 06:12 AM.
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  #74  
Old 11-23-2009, 05:37 AM
Necrobaron Necrobaron is offline
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You first...

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Originally Posted by zapatista View Post
then dont !
________
MEDICAL MARIJUANA CARD

Last edited by Necrobaron; 04-26-2011 at 07:27 AM.
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  #75  
Old 11-23-2009, 07:37 AM
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SlipBall SlipBall is offline
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(quote)
personally i am in favour of a keyboard key that would bring up a schematic of our aircraft, with a colour coded damage status. with for ex black marks where some damage was taken, with yellow marking important damage, and red marking critical damage (coolant or fuel loss for ex, structural damage that can soon lead to complete complete structural failure etc..). as initial damage leads to further deterioration, the colour coding might change over time while we are still flying, engine overheating and seizing etc). there might be other ways to do it, for ex bringing up a notepad with a "damage report" etc..




This sounds like a Terminator movie, I don't like it. I think that if you have damage, then its time to get out of there and try to get home.
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  #76  
Old 11-23-2009, 07:54 AM
genbrien genbrien is offline
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Originally Posted by SlipBall View Post
(quote)
personally i am in favour of a keyboard key that would bring up a schematic of our aircraft, with a colour coded damage status. with for ex black marks where some damage was taken, with yellow marking important damage, and red marking critical damage (coolant or fuel loss for ex, structural damage that can soon lead to complete complete structural failure etc..). as initial damage leads to further deterioration, the colour coding might change over time while we are still flying, engine overheating and seizing etc). there might be other ways to do it, for ex bringing up a notepad with a "damage report" etc..




This sounds like a Terminator movie, I don't like it. I think that if you have damage, then its time to get out of there and try to get home.
agree
it's a sim, not an arcade game... in real life you dont have a nothing indicating what was hit or not.... only gauges, feelings and visual references
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  #77  
Old 11-23-2009, 08:07 AM
PeterPanPan PeterPanPan is offline
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Hi Oleg,

This post is not specific to Stukas (which look superb BTW) but I wanted to ask an 'environmental' question.

As the summer of 1940 was a hot one, will we see heat shimmer above the ground, from ground level? Particularly on the concrete runways?

I think this effect would greatly add to the realism and immersion of the airfield environment. Presumably, it could be toggled off if it was too resource hungry for lower spec machines?

Or were all airfields 100% grass in 1940, and so heat shimmer didn't really happen?

Many thanks

PPanPan

Last edited by PeterPanPan; 11-23-2009 at 09:58 AM.
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  #78  
Old 11-23-2009, 08:54 AM
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Mysticpuma Mysticpuma is offline
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Hopefully Oleg will read this post and skip past the COMPLETELY OFF TOPIC RoF discussion!!

Oleg, the engine you are using for the new Sim, looks like it is made for detail and will (I guess) initially be a challenge for some computers, as Il2 was (and to an extent still can be).

Would you please consider adding a pilot's body for the internal cockpit view for a few immersion reasons.

Firstly it would be great to look down and see a body in the cockpit as you fly rather than just a Ghost flying the interior view.

Secondly rather than clicking on the map button and bringing up the mini view, the player could look to the left or right hip and click the button and the pilots hand would then take a map out, this would allow the head to turn in the cockpit, without the view being blocked by the map overlay but the pilot could glance at the map. A (moving) pencil drawing of the aircraft could show the current position?

Thirdly it could be used to add a completely new immersion experience with body specific injury affecting flight.

Instead of the current aircraft damage affecting flight and the pilots view, when injured, steadily getting redder, why not have a five-point injury mark on the body (invisible to the player....but I'll explain). The body has a damage mark added to the legs, arms and chest and maybe a sixth for the head.

While flying a bullet from an enemy aircraft hits the pilots body (which we can now see if this is included) in the cockpit.

Suddenly it's hard to turn the aircraft left. The Rudder isn't damaged, but looking down you see blood on the leg which is causing the pilot to be hindered in his operation of the aircraft. Similar could be done for the arms, and the chest could mean a steady greying/blacking or redding out?

The pilot has an emergency button which brings out a small medical kit which takes 30-seconds to apply, in which time the pilot is trying to fly and apply a life-saving medical kit. It's immersive!

Lastly, if an injury point was added to the head, as long as the hit wasn't fatal, it would look good to have blood trickling down the screen and the pilots hand wiping it away, but the screen gets smeared, making visibility more difficult, which it would be if you were injured?

After the above, I hope you see why I request that a pilots body be added to the cockpit as it would add so much more scope to the simulation scenario?

Looking forward to seeing the Sim one-day, cheers, MP.
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  #79  
Old 11-23-2009, 09:33 AM
zaelu zaelu is offline
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+1 to what Mysticpuma said!

I heard many saying when they are killed in the plane saying: "my pilot was killed" or "he killed my pilot"... for me is always funny this absence of immersion from others... and always I tell them on TeamSpeak: "It was you who died you silly one!" .

It's normal for some to be separated from the avatar of the pilot as the pilot... is missing.

I found very little trouble looking around the body of the pilot in DCS Black Shark and in worst case I temporary remove him with the assigned key. It would be nice if the body would be animated so if you want to look at something that the pilots body obstruct... like a hand... after a second that hand to move away gracefuly .

Also... death in the cockpit should be replaced from annoying black screen to the view falling on the dashboard and bloobing in the cockpit as the plane hurls into abbyss. That's because we really don't know precisely how death is but, we know that is not instantly .

Last edited by zaelu; 11-23-2009 at 09:35 AM.
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  #80  
Old 11-23-2009, 09:41 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Insuber View Post
Hi Oleg,

Glad to see you here. I had a question, which will be the size of the map of BoB ? Will it include Wales and Scotland, to play the Luftwaffe attacks from Norway ? And on German side, Northbound will it include Belgium, Holland and maybe the Norway bases ? And maybe Paris, Bordeaux ...

Thanks,
Insuber

PS: Did I say you that I like your work ?
Belgium - yes.
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