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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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1. I would like to see a user history more like Falocn4:AF that you can carry with you from one install to the next. Total time, a-a kills, a-g kills, ect...
2. An in depth After Action reporting system. 3. More of a campaign engine (again) line Falcon has. Falcon is years old and still has a campaign that pulls you in like no other and makes you feel as though you are part of a war enviorment that is truly alive. 4. I would like to see airfields have fuel depot (gas), Hangars (repairs), Office areas (morale or leadership maybe...) and runways (for taking of and landing obviously) depending on what you hit and damage you inflict could mean losing that item there. For instance if the fuel is 100% knocked out you can respawn there but start with the fuel you landed with. Or if they are damged, depending on teh amount there is again a points or time penalty to use it. If the just hangars are knocked out you respawn with a full tank but you still have damage or a time penalty to take off... 5. Damage that stays (Damaged) until its fixed somehow. If you launch an attack on an enemy airfield and crater the beginning middle and end of the runway than good luck talking off... of if you just crater one side of it it would have to be a short takeoff. If teh damage shaowed it would also allow other to know what to target because they can see it. I would love to see big smokin craters in the middle of a BLUE runway ![]() 6. Lastly I would like to see Voice Comms and a Hyperlobby style multiplayer area built into the game. None of these gamespy crap so many games use... sopmething tailored for the IL2 flight sim crowd. It may convince others to try online multiplayer if they see us catting it up in comms via voice and/or VOIP. ------ I love this sim. - Oleg and the devs you guys have done great over the years. Last edited by LoyalNine; 11-16-2009 at 02:07 AM. |
#2
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Runway craters would have been filled in a few hours at most (as they used to say at the time, there was a war on). If you mean bullet holes should not evaporate when the graphics card gets bored of them, I'm with you, but if you want everybody to suffer unrealistically long-lasting effects from offensive actions, I'm absolutely not. |
#3
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I am coming at this from Falcon4 where this sort of thing makes a difference in a campaign. |
#4
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If there were no other airfields affected, it wouldn't even matter, particularly in the BoB where there were many airfields around about. Many were just big flat fields, in those days fighters didn't need the landing room they do now. Aircraft factories would have taken much longer to replace. It's not as if an airfield is an isolated installation that is unaffected by it's surroundings. If you are thinking of airfields as items that have to be self sufficient, that reminds me of Command and Conquer, I don't want BoB SoW to become a clone of that. |
#5
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Ilya, are you guys paying Feathered? You ought to be... His suggestions, particularly that last one, are great!
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#6
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I don't know historically accurate it would be for the Battle of Britain but here goes
1) How about exclusive AAA belts or zones where any aircraft that enters is a target. (like during the V1 attacks) 2) And how about flack that stops shooting when a friendly aircraft comes in for an attack. Picture this. the Crew of a He111 are being bounced aroud as their formation is being hammered by an intensive AAA bararge. All of a sunden everything goes quiet. Theres a sigh of relief until one of the gunners calls out "Auchtung Spitfire!!" |
#7
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Yes it very well could make a difference depending on the campaign and how it's set up... And if certain airfields have access to certain aircraft or loadouts it could make a whole lot of difference. Have you ever played Falcon 4 and gotten into the campaign or flown in an online war such as Forgotten Skies and seen how that's set up?? May make a bit more sense than your C&C reference. Btw - you don't happen to be the guy by the same name that posts over at the AMD forums do you?? |
#8
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#9
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a lot of ther replies seem to be requests for features that are seen regularly, rather than cool random once in a while events. feathereds suggestions are top notch though.
got a couple here anyway. when landing at an airbase that's been raided recently, time delayed bombs go off nearby. would teach you to use homebase or a redirected base rather than the nearest one. a ferrying mission. get bounced by the enemy and have to evade them in cloud until their fuel depletes enough to drive them off home. foreign object damage as you blow bits off the enemy. perhaps some bits and pieces lodged in the leading edge or chunks flying off the prop causing vibration. |
#10
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Life is too short to read through all 14 pages to make sure it has not already been suggested. Here goes:
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