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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-16-2009, 02:01 AM
LoyalNine LoyalNine is offline
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1. I would like to see a user history more like Falocn4:AF that you can carry with you from one install to the next. Total time, a-a kills, a-g kills, ect...

2. An in depth After Action reporting system.

3. More of a campaign engine (again) line Falcon has. Falcon is years old and still has a campaign that pulls you in like no other and makes you feel as though you are part of a war enviorment that is truly alive.

4. I would like to see airfields have fuel depot (gas), Hangars (repairs), Office areas (morale or leadership maybe...) and runways (for taking of and landing obviously) depending on what you hit and damage you inflict could mean losing that item there. For instance if the fuel is 100% knocked out you can respawn there but start with the fuel you landed with. Or if they are damged, depending on teh amount there is again a points or time penalty to use it. If the just hangars are knocked out you respawn with a full tank but you still have damage or a time penalty to take off...

5. Damage that stays (Damaged) until its fixed somehow. If you launch an attack on an enemy airfield and crater the beginning middle and end of the runway than good luck talking off... of if you just crater one side of it it would have to be a short takeoff. If teh damage shaowed it would also allow other to know what to target because they can see it. I would love to see big smokin craters in the middle of a BLUE runway

6. Lastly I would like to see Voice Comms and a Hyperlobby style multiplayer area built into the game. None of these gamespy crap so many games use... sopmething tailored for the IL2 flight sim crowd. It may convince others to try online multiplayer if they see us catting it up in comms via voice and/or VOIP.


------

I love this sim. - Oleg and the devs you guys have done great over the years.

Last edited by LoyalNine; 11-16-2009 at 02:07 AM.
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  #2  
Old 11-16-2009, 03:13 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by LoyalNine View Post
5. Damage that stays (Damaged) until its fixed somehow. If you launch an attack on an enemy airfield and crater the beginning middle and end of the runway than good luck talking off... of if you just crater one side of it it would have to be a short takeoff. If teh damage shaowed it would also allow other to know what to target because they can see it. I would love to see big smokin craters in the middle of a BLUE runway
Eh? Fixed by the player? that doesn't sound like fun.

Runway craters would have been filled in a few hours at most (as they used to say at the time, there was a war on).

If you mean bullet holes should not evaporate when the graphics card gets bored of them, I'm with you, but if you want everybody to suffer unrealistically long-lasting effects from offensive actions, I'm absolutely not.
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Old 11-16-2009, 11:07 PM
LoyalNine LoyalNine is offline
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Originally Posted by Igo kyu View Post
Eh? Fixed by the player? that doesn't sound like fun.

Runway craters would have been filled in a few hours at most (as they used to say at the time, there was a war on).

If you mean bullet holes should not evaporate when the graphics card gets bored of them, I'm with you, but if you want everybody to suffer unrealistically long-lasting effects from offensive actions, I'm absolutely not.
I mean this for campaign wars... not dogfight server type stuff. If you take out an airfields C&C as well as runway its gonna take a while to get back in teh fight. (how this is modeled in game via point/time ect.. would be a call on the devs part I guess. Would be a good way to keep/commit the other side from having/using resources. A well placed airfield was always a tasty target.

I am coming at this from Falcon4 where this sort of thing makes a difference in a campaign.
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Old 11-17-2009, 12:22 AM
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Igo kyu Igo kyu is offline
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Originally Posted by LoyalNine View Post
I mean this for campaign wars... not dogfight server type stuff. If you take out an airfields C&C as well as runway its gonna take a while to get back in teh fight. (how this is modeled in game via point/time ect.. would be a call on the devs part I guess. Would be a good way to keep/commit the other side from having/using resources. A well placed airfield was always a tasty target.

I am coming at this from Falcon4 where this sort of thing makes a difference in a campaign.
I don't know how long you're expecting it to take to repair an airfield. There were a lot of people in Britain then, and the roads were adequate, so getting a thousand labourers or squaddies to a particular airfield to dig soil into holes wouldn't have been an insurmountable problem.

If there were no other airfields affected, it wouldn't even matter, particularly in the BoB where there were many airfields around about. Many were just big flat fields, in those days fighters didn't need the landing room they do now.

Aircraft factories would have taken much longer to replace.

It's not as if an airfield is an isolated installation that is unaffected by it's surroundings. If you are thinking of airfields as items that have to be self sufficient, that reminds me of Command and Conquer, I don't want BoB SoW to become a clone of that.
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  #5  
Old 11-17-2009, 01:09 AM
erco erco is offline
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Ilya, are you guys paying Feathered? You ought to be... His suggestions, particularly that last one, are great!
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  #6  
Old 11-18-2009, 02:01 AM
Skoshi Tiger Skoshi Tiger is offline
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Default AAA behaviour

I don't know historically accurate it would be for the Battle of Britain but here goes

1) How about exclusive AAA belts or zones where any aircraft that enters is a target. (like during the V1 attacks)

2) And how about flack that stops shooting when a friendly aircraft comes in for an attack.

Picture this. the Crew of a He111 are being bounced aroud as their formation is being hammered by an intensive AAA bararge. All of a sunden everything goes quiet. Theres a sigh of relief until one of the gunners calls out "Auchtung Spitfire!!"
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Old 11-18-2009, 03:25 AM
LoyalNine LoyalNine is offline
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Quote:
Originally Posted by Igo kyu View Post
I don't know how long you're expecting it to take to repair an airfield. There were a lot of people in Britain then, and the roads were adequate, so getting a thousand labourers or squaddies to a particular airfield to dig soil into holes wouldn't have been an insurmountable problem.

If there were no other airfields affected, it wouldn't even matter, particularly in the BoB where there were many airfields around about. Many were just big flat fields, in those days fighters didn't need the landing room they do now.

Aircraft factories would have taken much longer to replace.

It's not as if an airfield is an isolated installation that is unaffected by it's surroundings. If you are thinking of airfields as items that have to be self sufficient, that reminds me of Command and Conquer, I don't want BoB SoW to become a clone of that.

Yes it very well could make a difference depending on the campaign and how it's set up... And if certain airfields have access to certain aircraft or loadouts it could make a whole lot of difference.

Have you ever played Falcon 4 and gotten into the campaign or flown in an online war such as Forgotten Skies and seen how that's set up?? May make a bit more sense than your C&C reference.

Btw - you don't happen to be the guy by the same name that posts over at the AMD forums do you??
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Old 11-18-2009, 03:43 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by LoyalNine View Post
Yes it very well could make a difference depending on the campaign and how it's set up... And if certain airfields have access to certain aircraft or loadouts it could make a whole lot of difference.
Aircraft can be flown into any airfield that has a long enough runway (so maybe not bombers at some fighter airfields).

Quote:
Have you ever played Falcon 4 and gotten into the campaign or flown in an online war such as Forgotten Skies and seen how that's set up?? May make a bit more sense than your C&C reference.
I tried Falcon 4, I didn't get further than the first flight (instant action?), it has a really nice database of aircraft and vehicles. I don't recall even seeing a box for Forgotten Skies in the shops, though my memory is particularly bad.

Quote:
Btw - you don't happen to be the guy by the same name that posts over at the AMD forums do you??
No, this is the only place I use this name, I didn't know it wasn't utterly unique, though as it's one possible version of a particular meaningful phrase, there's no reason it should be.
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  #9  
Old 11-18-2009, 05:29 PM
MD_Titus MD_Titus is offline
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a lot of ther replies seem to be requests for features that are seen regularly, rather than cool random once in a while events. feathereds suggestions are top notch though.

got a couple here anyway.

when landing at an airbase that's been raided recently, time delayed bombs go off nearby. would teach you to use homebase or a redirected base rather than the nearest one.

a ferrying mission. get bounced by the enemy and have to evade them in cloud until their fuel depletes enough to drive them off home.

foreign object damage as you blow bits off the enemy. perhaps some bits and pieces lodged in the leading edge or chunks flying off the prop causing vibration.
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  #10  
Old 03-10-2010, 01:24 PM
MikkOwl MikkOwl is offline
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Life is too short to read through all 14 pages to make sure it has not already been suggested. Here goes:

  1. Friendly fire (bomber gunners being jumpy, being bounced by friendly hurricanes/109/110's and more).
  2. Undisciplined wingmen go off chasing enemy.
  3. Pilots trying to show off, doing stunts, flying too close perhaps etc. Consequence ranging from commander (angry) interruption, nothing at all, or actually crashing. Happened in the real war (109's stunting over POW camps holding airmen - British doing victory rolls over their airfield when coming back from sortie but having damaged airframes they did not know about).
  4. Pilot or crew unable to get themselves extracted from their plane when trying to bail (heart breaking panicking heard over radio). Can include those stuck in burning cockpits.
  5. Accidents pertaining to ground crew & vehicles & aircraft. Including fuel ignited by someone smoking, severely fatigued pilots veering off left on take off (109's especially) heading straight into the crew barracks (happened).
  6. Landing gear not coming down on some aircraft when about to land. Sometimes pilots unaware. Sometimes someone telling the pilot (also if player) that their gear isn't fully down.
  7. Blacked out pilots (can be due to injury, G-loc or altitude poisoning) causing the plane to do erratic flight behaviour (including loops, or leveling out from dives into crazy zooms) - and the other pilots who see it voice their reactions on radio "wake up!" "pull up!" "jump!" etc.
  8. Pilots & Crew voicing brief shocked reactions to seeing own side bomber/plane get shot down in brutal ways (explode, crash into ground, split in half etc).
  9. Unintentional crew-strikes (replace bird with air crew). Not very likely but still :p
  10. Pieces of aircraft striking own aircraft (oil/coolant over the hood, aircraft parts causing damage, even severe damage to own plane). Falling debris is dangerous.
  11. Smoke in cockpit.
  12. Own canopy will not jettison or open - stuck! Better find some way of ditching it somehow.. And if on fire, well...
  13. Knocked unconcious temporarily on bail out.
  14. British airbase crew running/scattering like crazy when they see bombs falling towards them (I have seen similar in a mod showing AA crew abandoning their gun when scared, and soldiers jumping off and running from their transport trucks - amazing stuff)
  15. Civilian motor vehicles doing funny things if scared (fly towards them low level from the front and they drive into the ditch)
  16. People on the ground being seen ducking down when aircraft flies low over them.
  17. Pilots trying to join enemy formation - thinking they are friendly (but realizing at some point that they are enemy - when alongside or when still trying to approach).
  18. People on ground running towards any crashed/ditched aircraft, including failed landings.
  19. Armed civilians (hunters with shotguns or rifles) as well as soldiers shooting at any 'target of opportunity' passing by. Not a big risk, but they could get real lucky (bye bye coolant/glass cockpit window etc).
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