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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
#41
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I've had to fix industrial software before now, and fixing one problem can introduce a host of new ones that also need fixing.
It all depends how the "Flight Envelopes" are inserted into the game. For instance, in the PC game series "Star Fleet Command", the characteristics of starships are all in a large file called a "Shiplist" and this carries a hundred figures that describe how each ship, station or object is involved in the game. In the old "Red Baron" game, each fighter had its charteristics file in with the aircraft's file. For instance, I modified an SE-5A characteristics file to include an additional invisible top mounted Lewis gun. I just added in a "1" into a column that related to any top wing mounted weaponry on an aircraft. Changing / correcting the turning circle faults with the Fw-190, P-51 and climb rate errors with the Me-262, Bf-110, etc. shouldn't be much more of a hastle than changing a few envelope varaibles. If the flight physics engine is still in need of fixing at least a interim patch to correct the above mentioned faults could be issued. On a PC version it would be user fixable, but not on consoles, alas, as we are kind of locked out. Apart from the few faults the game is still the best online WW2 console air combat simulator since BSP and BSM. It is the attention to the ground scenery that make the game so good.... even the branches of the trees sway with the wind. |
#42
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One of the devs was talking about how they had made some errors in fuel loads for some of the aircraft.
At a guess this would be along the lines of taking the max fuel load figure for the P51D (489 US Gallons with drop tanks) and confusing it with the max internal fuel load for the same plane (269 US Gallons). That is roughly 800Kg (1800lbs) added on to the weight of the plane, 20% of the normal combat load, and if this is the case it would certainly go a long way towards explaining why the P51 is slow and handles poorly in game. Same might apply to the P47, which also used high capacity drop tanks to extend range. |
#43
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Oh but FYI - computers use 1's and 0's. X's and 0's are used in noughts and crosses (or in American: tic-tac-toe I believe). A game played only by children and fools. |
#44
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#45
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#46
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![]() 3D noughts and crosses however... now you're talking. |
#47
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![]() As far as I know the only one who needs a therapist is you, you can barely make a post without throwing in some sort of insult to somebody. Please lock this thread. |
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