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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #41  
Old 11-13-2009, 04:03 PM
Panzergranate Panzergranate is offline
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I've had to fix industrial software before now, and fixing one problem can introduce a host of new ones that also need fixing.

It all depends how the "Flight Envelopes" are inserted into the game.

For instance, in the PC game series "Star Fleet Command", the characteristics of starships are all in a large file called a "Shiplist" and this carries a hundred figures that describe how each ship, station or object is involved in the game.

In the old "Red Baron" game, each fighter had its charteristics file in with the aircraft's file. For instance, I modified an SE-5A characteristics file to include an additional invisible top mounted Lewis gun. I just added in a "1" into a column that related to any top wing mounted weaponry on an aircraft.

Changing / correcting the turning circle faults with the Fw-190, P-51 and climb rate errors with the Me-262, Bf-110, etc. shouldn't be much more of a hastle than changing a few envelope varaibles.

If the flight physics engine is still in need of fixing at least a interim patch to correct the above mentioned faults could be issued.

On a PC version it would be user fixable, but not on consoles, alas, as we are kind of locked out.

Apart from the few faults the game is still the best online WW2 console air combat simulator since BSP and BSM.

It is the attention to the ground scenery that make the game so good.... even the branches of the trees sway with the wind.
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  #42  
Old 11-13-2009, 04:34 PM
David603 David603 is offline
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One of the devs was talking about how they had made some errors in fuel loads for some of the aircraft.

At a guess this would be along the lines of taking the max fuel load figure for the P51D (489 US Gallons with drop tanks) and confusing it with the max internal fuel load for the same plane (269 US Gallons).

That is roughly 800Kg (1800lbs) added on to the weight of the plane, 20% of the normal combat load, and if this is the case it would certainly go a long way towards explaining why the P51 is slow and handles poorly in game.

Same might apply to the P47, which also used high capacity drop tanks to extend range.
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  #43  
Old 11-13-2009, 06:27 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by IiI GUNNY IiI View Post
Ill take the comment " JUST TRADE IN THE GAME AND MOVE ON" as your surrender on this issue .
Please do. I bow to your superior knowledge of software engineering, game development, QA testing, and manufacturer submissions. I guess where I've been going wrong all these years is not treating it like an analogy of loading a load of guys into a truck and driving them from A to B. Thank you for setting me straight.

Oh but FYI - computers use 1's and 0's.

X's and 0's are used in noughts and crosses (or in American: tic-tac-toe I believe). A game played only by children and fools.
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  #44  
Old 11-13-2009, 06:44 PM
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AutomaticAddict AutomaticAddict is offline
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Quote:
Originally Posted by David603 View Post
Don't blame the creators of the PC Il2 series for the messed up flight models in BoP. The PC Il2 series was made by Maddox Games, while Birds of Prey was made by Gaijin Entertainment, using the Il2 game engine and name.

I know Anton has been claiming BoP uses the PC Il2 flight models, but the P51D in BoP does not fly like the P51D in Il2. The P51 in Il2 1946 is a capable performer, fast and reasonably maneouverable, especially at high altitude, and while it can be a handfull to fly with a high fuel load it is in a different league from the P51 in BoP, which is at least 50mph slower and stalls in anything but the gentlest of turns.

Same goes for the P47, while the various models of Fw190 seems heavier than they should be (lower acceleration/top speed and easier to stall than PC versions).
Rightly noted, I hope the extra time they are taking on the update addresses the fuel load issues on all affected "flying boats" and in turn gives all of them a fighting chance. Maybe even some credit. I would play this game 100% more than I have lately ( 0% ). It just gets frustrating to the point I need to vent every now and then...
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  #45  
Old 11-13-2009, 06:55 PM
sloppy_clock sloppy_clock is offline
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Quote:
Originally Posted by InfiniteStates View Post
Please do. I bow to your superior knowledge of software engineering, game development, QA testing, and manufacturer submissions. I guess where I've been going wrong all these years is not treating it like an analogy of loading a load of guys into a truck and driving them from A to B. Thank you for setting me straight.

Oh but FYI - computers use 1's and 0's.

X's and 0's are used in noughts and crosses (or in American: tic-tac-toe I believe). A game played only by children and fools.
I like noughts and crosses....its good for long train journeys...
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  #46  
Old 11-13-2009, 07:06 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by sloppy_clock View Post
I like noughts and crosses....its good for long train journeys...
LOL only if you can find someone stupid or naive enough to not force a draw each. And. Every. Game. Zzzzzz

3D noughts and crosses however... now you're talking.
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  #47  
Old 11-13-2009, 10:13 PM
PantherAttack2 PantherAttack2 is offline
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Quote:
Originally Posted by IiI GUNNY IiI View Post
Ill take the comment " JUST TRADE IN THE GAME AND MOVE ON" as your surrender on this issue .Yes someone lock this thread before this guy needs a therapist.
Well, either you or me took the comment wrong, but I'm thinking it's you.

As far as I know the only one who needs a therapist is you, you can barely make a post without throwing in some sort of insult to somebody.

Please lock this thread.
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