Why clickable cockpits, there are awesome button command tools available that are a hundred times easier than trying to look around the virtual cockpit to click in a precise place on the screen to raise the flaps in increments, etc.
Clickable cockpits are archaic, haven't made sense in 10 years. We have all kinds of options with joysticks, throttles, controller panels and switch blocks now.
I have an MFP as per below. It has 25 keys that are highly programmable furnished with the basic unit. In addition it has two selectable modes, which allows an additional 25 key commands (which can be scripts as well). You can arrange the keys in any configuration with templates. You can make your own templates and print them out. This is so much more efficient than clickable cockpits.
Clickable cockpits might work for some in MSFT Flight simulator, because everything in flight simulation is procedural and not time critical for the most part.
Air combat is on the fly, at speed under pressure. finding the flaps when you doing a high G turn to click just enough for combat flaps, and you've got an FW190 pouring rounds at your six. Then when you're just about done turning you have to find the virtual switch to raise the flaps. LOL --- this is not a best way to do anything.
http://www.chproducts.com/retail/mfp.html
It cost 199$ US.
You can also buy X-Keys with all kinds of interface options
http://www.xkeys.com/
If you are so set on clickable cockpits you might want to check out some fo the cockpits people have made for flight and air combat simulators. They all use controller tools. Some of the serious Falcon 4.0 enthusiats will blow your mind with what they do.