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#181
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I wanted to ask if there will be effect of cutting off enemy propeller after ### ###### lucky shot, but I know it's impossible to have this due to death from being too excited
![]() Last edited by nearmiss; 11-10-2009 at 11:05 PM. |
#182
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Only a low dog would use an older version that didn't disable your wireless! That would be like using Team speak in ROF! |
#183
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#184
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That pic… oleg give it to me. He sends me all de screenshots to me first, and them he post here. I remember, in the 80’s when he design the sukhoi 27, I give some references. Mather of facts, when he was producing il-2, I teach oleg some secrets thing of aces , you know, air combat staff, and essentials and difficult Maneuvers and movements in dogfights,.
![]() Okey, lie, I am a fraud ![]()
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#185
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![]() However I may say that with radio chatter the quality depends of the distance between the planes or plane and ground control. Same should be for the game internal voice online channels (at least programmer told me he did it by my request...) |
#186
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We don't plan to block any of external programs. But there always may present possible conflict with drivers when two programs using it simultaniosly.
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#187
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Last edited by Oleg Maddox; 11-11-2009 at 07:44 AM. |
#188
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Anyway I will probably post later the request for community to record for us (better to say for users) some waves sounding in Polish, Czech, etc. Of course will need Italian... |
#189
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This would be really cool! I always felt like: "Hey, give them some time, the longer it takes, the better it will be." Considering your goals, it's really just a matter of time, it seems, and I'm really looking forward, not only to the initial release, but also what things you will add after that, when you and your team have the time and the reassurance, that SoW will be rocking the simulation genre. ![]() |
#190
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1. Battle order in action? 2. Types of columns? 3. Both? What I can say for now: We made the feature that user can build own columns in aditional to standard sets. Almost no limit in amount of units in columns. We made new AI for the movement, parking, search, fire, etc... We keep battle order like in Il-2 as it is done using Guderian's tactics... that were in use commonly (Really the basis was developed by russians, however Stalin killed/repressed allmost all real talent commanders before the war.... Germans were learning military skill tactics in Russia for a long enough time before the war... That is not so much widely known fact.) Why we did so much for BoB, where it wasn't in use? Simply we should think about online gameplay and future of the project expanding. Last edited by Oleg Maddox; 11-11-2009 at 08:21 AM. |
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