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IL-2 Sturmovik The famous combat flight simulator.

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  #131  
Old 11-09-2009, 10:43 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by TheGrunch View Post
Engine sales or licensing are big, big money. I don't see how that couldn't be important. Of course it's not the main objective, but then neither was licensing the engine the main objective in the development of the Quake or Unreal engines, and look how widely they were licensed, and how well id and Epic profited financially. Licensing is far less common outside the FPS genre, of course.
Perfectly right
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  #132  
Old 11-09-2009, 10:43 AM
Mat72 Mat72 is offline
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Hi Oleg,

Was just wondering if by having ground crew killed during raids will it reduce the effectiveness of an airbase's ability to re-arm, re-fuel, AA etc? If so, will this be modeled in terms of reduced numbers of aircraft available for scrambles etc.

Thanks
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  #133  
Old 11-09-2009, 10:48 AM
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zapatista zapatista is offline
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hi oleg,

could we please have multiple monitor support right from the start ? but please a version that allows us to use multiple monitors of different sizes, like this ....



in that that example you could use a 27 or 25' lcd in the middle, with a 19' lcd in landscape on either side (note: this is good because you only need your gfx card to push 2x the pixels 1920 x 1200, and not 3x like you would for a normal 3 monitor setup like this



that much more expensive 3x 24', or 3x 27' or 3x 30' would cost a fortune and only very few people could afford it.

the example i gave above that i would like included allows
1x 24' + 2x 19' (or you can use a 25 or 27' for the center monitor to, keeping a 19' in landscape mode on either side)
or
1x 22' + 2x 17' in landscape mode etc (using a lower resolution and less pixels to push)

most westerners flying flightsims have upgraded from their small initial lcd to a larger widescreen in the last few years (either 22', or 24' or 25') so we still have a 17' or 19' lying around, allowing us at a small cost of 1 more small lcd to have a 3 monitor setup which DOUBLES our field of view in il2

new ati and nvidea gfx cards are starting to support a 3 monitor setup without having to buy a matrox 3HTgo (which only works with 3 monitors the exact smae size, and can only max work with 3x 22')

software multi monitor might be possible but is a huge drain on cpu/gpu, so not a realistic option

please consider
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  #134  
Old 11-09-2009, 11:09 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by virre89 View Post
While it might be possible i doubt it would be very effective , or for that matter look and handle any good.. i'd say stick with aviation for that engine which it is mainly adapted for.

Leave the Infantry and vehicle combat warfare to TripeWire Interactive (Red Orchestra) they handle it excellent and besides they've got the Unreal Engine 3 up and running for their new project RO : Heroes of Stalingrad which will be awesome for any realism fps fan.

You are propably right.

Also we need render great square (area) at once and this limit us to make more detailed buildings or even cars, etc And we need to go for great optimization, like it was at a time when we were developing Il-2 two years before its release.

Shooter is possible on our engine, but then there should be added in a code some additional features of collisions, changes of buildings models inside, etc...

So we optimize at first for a flight sim - that is the most important to make right things in a flight and how everything looks from/near aircraft.
When we or third party will add infantry controlable, with the posiblilty to driev cars of other vechicles in engine musbe present some other features for the ground action.
And we put there now intital things that will help to expand in future.
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  #135  
Old 11-09-2009, 11:14 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Mat72 View Post
Hi Oleg,

Was just wondering if by having ground crew killed during raids will it reduce the effectiveness of an airbase's ability to re-arm, re-fuel, AA etc? If so, will this be modeled in terms of reduced numbers of aircraft available for scrambles etc.

Thanks
Something will be. But what really I can tell more close to final

I can tell you that I want more than you listed, but what we will have is depending of many factors, that will limit my own dreams.
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  #136  
Old 11-09-2009, 11:16 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by zakkandrachoff View Post
I was hoping a cockpit screenshot in game of a Bf 109, Bf 110, Blenheim Mk.IV or a Gladiator Mk.II
Buth anyway, good ships, so very detailed. (i think will need SLI 4890)
Gladiator will be AI.
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  #137  
Old 11-09-2009, 11:26 AM
Tbag Tbag is offline
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Hey Oleg, I hope you feel better today!

A couple of years ago there were rumors about a cooperation between you and Akella (Knights of the Sea). Could you shed some light on this?
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  #138  
Old 11-09-2009, 11:32 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tbag View Post
Hey Oleg, I hope you feel better today!

A couple of years ago there were rumors about a cooperation between you and Akella (Knights of the Sea). Could you shed some light on this?
They used our models of aircraft only.
In general cooperation was with 1C, not personally with me.

The part of our source code, my guys, models as a basis used in many games of 1C and othes.
This a bit help us to make BoB better than Il-2 .
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  #139  
Old 11-09-2009, 11:33 AM
Oleg Maddox Oleg Maddox is offline
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Ok.
I will read-answer more tomorow. No time at the moment.
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  #140  
Old 11-09-2009, 11:37 AM
Mat72 Mat72 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Something will be. But what really I can tell more close to final

I can tell you that I want more than you listed, but what we will have is depending of many factors, that will limit my own dreams.
Hi Oleg,

Thanks for your reply. It will be great to keep the offensive against airfields going, knowing that the damage being done will affect the next raid etc.

Hope you feel better.

Mat
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