![]() |
#131
|
|||
|
|||
![]() Quote:
|
#132
|
|||
|
|||
![]()
Hi Oleg,
Was just wondering if by having ground crew killed during raids will it reduce the effectiveness of an airbase's ability to re-arm, re-fuel, AA etc? If so, will this be modeled in terms of reduced numbers of aircraft available for scrambles etc. Thanks |
#133
|
||||
|
||||
![]()
hi oleg,
could we please have multiple monitor support right from the start ? but please a version that allows us to use multiple monitors of different sizes, like this .... ![]() in that that example you could use a 27 or 25' lcd in the middle, with a 19' lcd in landscape on either side (note: this is good because you only need your gfx card to push 2x the pixels 1920 x 1200, and not 3x like you would for a normal 3 monitor setup like this ![]() that much more expensive 3x 24', or 3x 27' or 3x 30' would cost a fortune and only very few people could afford it. the example i gave above that i would like included allows 1x 24' + 2x 19' (or you can use a 25 or 27' for the center monitor to, keeping a 19' in landscape mode on either side) or 1x 22' + 2x 17' in landscape mode etc (using a lower resolution and less pixels to push) most westerners flying flightsims have upgraded from their small initial lcd to a larger widescreen in the last few years (either 22', or 24' or 25') so we still have a 17' or 19' lying around, allowing us at a small cost of 1 more small lcd to have a 3 monitor setup which DOUBLES our field of view in il2 new ati and nvidea gfx cards are starting to support a 3 monitor setup without having to buy a matrox 3HTgo (which only works with 3 monitors the exact smae size, and can only max work with 3x 22') software multi monitor might be possible but is a huge drain on cpu/gpu, so not a realistic option please consider ![]() |
#134
|
|||
|
|||
![]() Quote:
You are propably right. Also we need render great square (area) at once and this limit us to make more detailed buildings or even cars, etc And we need to go for great optimization, like it was at a time when we were developing Il-2 two years before its release. Shooter is possible on our engine, but then there should be added in a code some additional features of collisions, changes of buildings models inside, etc... So we optimize at first for a flight sim - that is the most important to make right things in a flight and how everything looks from/near aircraft. When we or third party will add infantry controlable, with the posiblilty to driev cars of other vechicles in engine musbe present some other features for the ground action. And we put there now intital things that will help to expand in future. |
#135
|
|||
|
|||
![]() Quote:
I can tell you that I want more than you listed, but what we will have is depending of many factors, that will limit my own dreams. |
#136
|
|||
|
|||
![]()
Gladiator will be AI.
|
#137
|
|||
|
|||
![]()
Hey Oleg, I hope you feel better today!
A couple of years ago there were rumors about a cooperation between you and Akella (Knights of the Sea). Could you shed some light on this? |
#138
|
|||
|
|||
![]() Quote:
In general cooperation was with 1C, not personally with me. The part of our source code, my guys, models as a basis used in many games of 1C and othes. This a bit help us to make BoB better than Il-2 ![]() |
#139
|
|||
|
|||
![]()
Ok.
I will read-answer more tomorow. No time at the moment. |
#140
|
|||
|
|||
![]() Quote:
Thanks for your reply. It will be great to keep the offensive against airfields going, knowing that the damage being done will affect the next raid etc. Hope you feel better. Mat |
![]() |
|
|