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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 11-06-2009, 05:15 PM
JtD JtD is offline
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These ships look really nice! I sure hope that there will be some warships, too.

Can you please tell a bit more about the more complex damage model you've already mentioned?

Thanks for the update, all you guys are doing a great job!
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  #52  
Old 11-06-2009, 05:25 PM
Skarphol Skarphol is offline
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Ok, now I'm back on whining again, but I really think a lot of people ask very many unnessesairy questions. Questions that are really hung up in details!! MINOR details!
Why don't you just wait and see, and then be amazed by the all the little things that MG has put into this game instead of trying to get Oleg to answer all of these rather unimportant things?

Well, just my two cents..
The game is going to flabergast us anyway!

Skarphol
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  #53  
Old 11-06-2009, 05:31 PM
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Flyby Flyby is offline
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Default just think...

PC component sales will go up for sure when SoW_BoB hits the shelves. I wonder how long before technology be available to will allow this sim to run with everything turned on? Perhaps by then there will have been several add-on releases!
Flyby out
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  #54  
Old 11-06-2009, 05:45 PM
airmalik airmalik is offline
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Quote:
Originally Posted by PeterPanPan View Post
Great post airmalik - I agree on all counts. I would also add the possibility of crew jumping overboard when under attack or even just when buzzed by a very low friendly. Now that would be fun!!
PPanPan
I'd absolutely love that! I can see myself spending a LOT of time making the sailors jump off from different positions on their boats. I predict the guy up high on the mast rigging sails would make the most entertaining dive

Oh while we're dreaming, and I'd LOVE a character to be based on Captain Haddock - he is English after all I can imagine him pulling himself back up on the boat in his soaked uniform, his smoking pipe dripping water, a broken bottle of whiskey in one hand, shaking the other at the attacking aircraft! I think there's a scene like that in 'The Red Sea Sharks'.
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  #55  
Old 11-06-2009, 05:49 PM
hiro hiro is offline
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Default Cool

Sahweet! Thanks for the update.

Sim HQ gets the next set?


so true about a PC . . . I was going to build a dual core to replace my 3 ghz (since duals are cheaper with the new quads and octas), but maybe I'll just hold off for the 8-12 cores.


I like the detail, those ships look photogenic! Also there is one where you can see the propeller and rudder under the water, awesome!

And they are WIP, so finished is going to be better. The pictures keep improving . . .

Remember the aircraft are as detailed / more than the ships. The ships look nicer because they are commercial and airplanes have more drab. But look at the spit cockpit or the spit pilot, and the bf-110, the me-109 pix, and they are just as well done as the ships.

The pilots are pretty detailed, i know its s WIP. WIth their hand positions as they look like they are driving (the br20 they have yokes, so it's ok).



Its cool how BOB SOW updates coming out, and seemingly coordinating with wings of prey on PC release.

Get new people into WOP, then hit them with BOB SOW. Kind of a taste of things to come. IL-2 1946 people are already into BOB SOW.




A question, is the damage model universal for all vehicles or do aircraft get something extra (more complex, like a 4 engine bomber, more complex the damage model) ?

Also is there a damage progression set of pictures?


Final one, when Wings of Prey is released, will we be seing a big update (like a in game video, or video examples of the flight / damage / ballistics model)?

Last edited by hiro; 11-06-2009 at 06:07 PM.
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  #56  
Old 11-06-2009, 05:49 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Flyby View Post
PC component sales will go up for sure when SoW_BoB hits the shelves. I wonder how long before technology be available to will allow this sim to run with everything turned on? Perhaps by then there will have been several add-on releases!
Flyby out
Well, Oleg posted before that he plans SoW to be an engine for the next decade. He possibly already has a neural implant interface integrated
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  #57  
Old 11-06-2009, 06:23 PM
AFJ_rsm AFJ_rsm is offline
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Hi Oleg, hope you get well soon (or whoever in your family is ill).



I only have a small question based on the water transparency.

I know its WIP, but still thought I'd ask:


The part of the boat that is underwater, and that we can see through the water, seems not to be affected by refraction. I know it's nit picking but I think it takes away from the overall realism of the image.

Are you planning on adding refraction to light passing through transparent materials?


Thanks! And again, I know it's nit picking, and if it doesn't make it in the final it wouldn't change my mind about getting and enjoying this game!
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  #58  
Old 11-06-2009, 06:42 PM
Kurfürst Kurfürst is offline
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One small question regarding last update about a minor detail.

Bf 109E had mechanical landing gear position indicators sticking out of the top of the wing skin when undercarriage was lowered (similiar to those seen on Il-2 Sturmovik aircraft). Hopefully this detail will be present..? Would be cool.

Can provide photographic reference if needed.
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  #59  
Old 11-06-2009, 07:13 PM
BigC208 BigC208 is offline
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Someone was asking about instrument needle shadows.... I've been flying for about 30 years now and I have never noticed this before. Something to watch out for on my next flight.

If the object details are going to get any better it's going to look spooky without a lot of people moving about and doing their thing.

I have MS Ship simulator and these ships look as good or better. Can,t wait to "interact" with those vessels.

December of 2010 is going to be expensive. Keep the updates coming Oleg.
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  #60  
Old 11-06-2009, 07:20 PM
Mr.Fox Mr.Fox is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Guys,

I'm sorry, I really should run at home.
Last week I was really sick and come in office today to make some news and shots.

I will take a look on Monday this topic. And will answer interesting or these that I can already now answer questions.

Also probably next development update you will see on SimHq. I promised this week, but got unexpected illness.


Till Monday

get better! you've given us more goodness to drool over. thanks! cant wait for more!
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