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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 11-04-2009, 10:20 AM
kozzm0 kozzm0 is offline
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Originally Posted by irrelevant View Post
honestly, it seems a lot harder to spot the planes in the game than it would be in real life (not that i would know). admittedly, it has to be really difficult to emulate the visual capabilities of a human being in a video game.
That's the reason, exactly. In real life you aren't limited to a narrow 90 to 120 degree FOV that you have to point in different clumsy directions with a thumbstick. I still sometimes lose track of what direction I'm looking, and it's hard to hold the view steady so I can spot little details in the background.

Also real life is actually much better resolution than 1080p, and the game engine only renders the planes when they're within a certain distance.

I eagerly await the day when there are globe-shaped tv screens that you can sit inside of so you can just use your normal vision instead. Maybe 10-20 years though the flexible LCD screen has already been invented.

If they make control mapping, I'll map buttons to different views instead, cause at least it holds the view steady
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Old 11-04-2009, 04:47 PM
flynlion flynlion is offline
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In real life, other planes are most often spotted with peripheral vision. Pilots are trained to keep their eyes moving, especially when scanning for traffic at night. Other planes are usually spotted from the corner of the eye as opposed to when looking directly at them. This is, of coarse, very difficult with a video game.

They also have eagle eyes and cool sunglasses

Last edited by flynlion; 11-07-2009 at 06:30 PM. Reason: spelling
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  #3  
Old 11-05-2009, 10:54 AM
InfiniteStates InfiniteStates is offline
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Originally Posted by flynlion View Post
They also have eagle eyes and cool sunglasses
And infinite poly limits
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  #4  
Old 11-07-2009, 01:09 PM
SEE SEE is offline
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MrHemlocks you see me better than I can see you having killed me several times the other night! Good news is my kill rate is improving on SIM, bad news is - often they are my team mates! Looks like its a session in the hangar and work on my plane recognition skills.
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  #5  
Old 11-07-2009, 02:12 PM
phlux phlux is offline
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Yep, Hemlocks had no trouble seeing me in his I153 last night, he was on me like white on rice
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  #6  
Old 11-07-2009, 04:50 PM
ChankyChank ChankyChank is offline
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It's defintely not as hard to spot real airplanes. I spend hours looking for little cessnas and pipers every day without any trouble, and their usually painted white. These fighter aircraft were BIG (at least compared to most general aviation aircraft today. I think it's just hard to translate human vision capabilities into a video game. You have no peripherals on the game and due to the fact that everything seems animated it's harder to sight moving objects. As far as gameplay I just stay low and try to spot people on the horizon. During dogfights look for fires on the ground, I've noticed that most air battles happen over the same area and there will be a lot of crashes directly below the fight
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Old 11-07-2009, 05:07 PM
HauptmannMolders HauptmannMolders is offline
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Originally Posted by ChankyChank View Post
During dogfights look for fires on the ground, I've noticed that most air battles happen over the same area and there will be a lot of crashes directly below the fight
Very good point I've noticed this as well. Funny how that happens that we have these huge maps and yet a furbal basically happens over about 1 square kilometer.
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  #8  
Old 11-07-2009, 05:51 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by ChankyChank View Post
It's defintely not as hard to spot real airplanes. I spend hours looking for little cessnas and pipers every day without any trouble, and their usually painted white. These fighter aircraft were BIG (at least compared to most general aviation aircraft today. I think it's just hard to translate human vision capabilities into a video game. You have no peripherals on the game and due to the fact that everything seems animated it's harder to sight moving objects. As far as gameplay I just stay low and try to spot people on the horizon. During dogfights look for fires on the ground, I've noticed that most air battles happen over the same area and there will be a lot of crashes directly below the fight
Yes, It is so much easier in real life. Our eyes have evolved like many other animals eyes to be very good at spotting movement, so looking down from a plane at the ground which seems to pass by slowly at high altitude, it is quite easy to notice another plane moving against the background even if it is a tiny dot. Also with two eyes and full neck mobility you have the 3D of your vison which even at this long distance can really help. Oh and infinate screen resolution

Now with a simulation you are really looking at a smooth stationary screen so light and movement has to also be simulated along with the 3D to trick your brain into believing you are looking out of a planes window but even with the highest posible screen resolution its nowhere near as efective as real life. And then if you have a LCD screen you will have at least a small amount of movement blur to deal with.

When playing in sim I usually stay high at first and inspect the map to find the right direction of the targets, then I usually point the plane so Im looking out the side of the cockpit towards the target and hold the camera as still as I can to avoid screen movement bluring, then I consentrate and look for the slight movements of planes and zoom in on them if nesesary with the left trigger. Then i dive in.
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Old 11-08-2009, 10:59 AM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by ChankyChank View Post
...During dogfights look for fires on the ground, I've noticed that most air battles happen over the same area and there will be a lot of crashes directly below the fight
That's cause the winner is the one with the most kills, not the least deaths. If there's 3 planes, 2 of them good dogfighters and 1 built for speed instead, the 3rd plane has to attack, extend to distance, climb, turn and attack again, which eats up valuable time while the two slower planes are racking up kills against each other right above the ground, and respawning in the same exact area.

I don't think it's much of a simulation when the i-153 is getting the most points. How many pilots were really so gung-ho about jumping into tight furballs with I-153's? All they had to do was take their time. Like in the 1st Stalingrad mission where you have I-16 and can't catch the 109's till they run to the edge of the map and turn around and climb to 3,000m
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