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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
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#1
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Also real life is actually much better resolution than 1080p, and the game engine only renders the planes when they're within a certain distance. I eagerly await the day when there are globe-shaped tv screens that you can sit inside of so you can just use your normal vision instead. Maybe 10-20 years though the flexible LCD screen has already been invented. If they make control mapping, I'll map buttons to different views instead, cause at least it holds the view steady |
#2
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In real life, other planes are most often spotted with peripheral vision. Pilots are trained to keep their eyes moving, especially when scanning for traffic at night. Other planes are usually spotted from the corner of the eye as opposed to when looking directly at them. This is, of coarse, very difficult with a video game.
They also have eagle eyes and cool sunglasses ![]() Last edited by flynlion; 11-07-2009 at 06:30 PM. Reason: spelling |
#3
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And infinite poly limits
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#4
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MrHemlocks you see me better than I can see you having killed me several times the other night! Good news is my kill rate is improving on SIM, bad news is - often they are my team mates! Looks like its a session in the hangar and work on my plane recognition skills.
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#5
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Yep, Hemlocks had no trouble seeing me in his I153 last night, he was on me like white on rice
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#6
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It's defintely not as hard to spot real airplanes. I spend hours looking for little cessnas and pipers every day without any trouble, and their usually painted white. These fighter aircraft were BIG (at least compared to most general aviation aircraft today. I think it's just hard to translate human vision capabilities into a video game. You have no peripherals on the game and due to the fact that everything seems animated it's harder to sight moving objects. As far as gameplay I just stay low and try to spot people on the horizon. During dogfights look for fires on the ground, I've noticed that most air battles happen over the same area and there will be a lot of crashes directly below the fight
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#7
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Very good point I've noticed this as well. Funny how that happens that we have these huge maps and yet a furbal basically happens over about 1 square kilometer.
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#8
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![]() Now with a simulation you are really looking at a smooth stationary screen so light and movement has to also be simulated along with the 3D to trick your brain into believing you are looking out of a planes window but even with the highest posible screen resolution its nowhere near as efective as real life. And then if you have a LCD screen you will have at least a small amount of movement blur to deal with. When playing in sim I usually stay high at first and inspect the map to find the right direction of the targets, then I usually point the plane so Im looking out the side of the cockpit towards the target and hold the camera as still as I can to avoid screen movement bluring, then I consentrate and look for the slight movements of planes and zoom in on them if nesesary with the left trigger. Then i dive in.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#9
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I don't think it's much of a simulation when the i-153 is getting the most points. How many pilots were really so gung-ho about jumping into tight furballs with I-153's? All they had to do was take their time. Like in the 1st Stalingrad mission where you have I-16 and can't catch the 109's till they run to the edge of the map and turn around and climb to 3,000m |
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