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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
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Old 10-31-2009, 11:07 PM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by loreangelicus View Post
No Gift in AP? So bye-bye Inquisitors? Or does Timeback make up for this?

I read somewhere that Timeback is now a spell, so level 5 units are now more viable for a no-casualty run. Could somebody post the translation of this spell, from levels 1 to 3?

Looks like they royally screwed my favorite class, the paladin. I like playing no-casualties, and if the class-specific Resurrect ability still counts as casualties... then it just turned from overpowering to useless for me.

And it seems that they even took out Runic Stone...

But paladin is still the fastest way to max Learning though, and I do hope it still starts with a Resurrect scroll, which I believe is the class' greatest redeeming trait.
You will own this game like you owned TL, don't worry. Instead of using Gift, you will use the Paladin unit (not hero) which is an uber-tank that can resurrect all the units around it. I didn't think of using Phantom on the Paladin and thus increasing my resurrection power, but that sounds like a great idea. The timeback spell is very nice too.

For a Warrior, I had gotten into the habit of casting Mass Haste on turn 1, rushing my knights right into the heart of the enemy to absorb hits, and then casting Timeback on them at the end of turn 2 (i.e. no losses). Royal Griffins probably do this just as well, especially with their instant retaliation, but in general they are a bit weaker than the Knights defensively.

Calinda did it with zero losses - I can see zero losses with a Warrior quite easily. In fact, guys like you have inspired me to try for zero losses in AP as well.
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