Looking at the external views of the Spit, it looks as though the modelling of the cockpit is the same as in internal view (rather than a simplified model as is the case in Il2). If that it the case, it may be possible for the POV to remain that same when a player enters or exits the plane. Currently, in IL2, when a pilot bails out the view defaults to an external view and the player is treated to the spectacle of watching as they bail out in an 'out-of-body' experience. It may be possible in SOW to maintain the POV as the player exits the plane, adding to the immersion.
I have been practicing bailing out of damaged aircraft in Il2 for 7 years now- i even landed once