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Multiplayer Mode All discussions and questions about MP

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  #1  
Old 10-29-2009, 03:52 AM
Nokturnal Nokturnal is offline
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Quote:
Originally Posted by Flint11 View Post
Alot of these variables you listed arent in the game
Sorry to point this out, but neither are your variables .
You constantly refer to APCBC rounds, or the various others available to armies in WW2. Sure maybe they were capable of penetrating this or that armor, but they are not used in MoW. It's as simple as that.

There are two types of shell (ignoring the different sizes) - One explodes on impact, one is designed to penetrate. That's it.
The devs did not do all the calculations for different functions of different rounds.

I think you are just taking the game a bit "too seriously" for what it is meant to be.
Yes it's a great game, but it was never meant to be a purely realistic (or even historically accurate) game. This should of been very obvious when you saw the rather small battlefields. If it were meant to be real, we would be able to have tank battles that span the entire size of the map . But as it is, you need to get within 200 yards (or is it metres?) before any vehicle is capable of firing....Now as we all know, this is far from realistic.

If you want a more realistic approach i highly suggest you give Theatre of War (1 or 2) a whirl, you will not be dissapointed...Except for the limited # of UK vehicles, but a user-made mod will fix that.

In ToW you have the choice of various rounds when controlling a tank/AT gun. As opposed to just choosing from two basic options. Not to mention the fact that in ToW, the battles take place at (more) realistic distances.

They will also have different effects regarding the damage dealt, for example you may fail to damage the tank itself, but the shrapnel from the penetration of the round could still deal damage to the crew (which will make the tank less effective on the battlefield if it has a wounded/dead crew).
Or perhaps load up APC rounds so the target's sloped armor is not as much of an issue.
There are many more great features, most impressive being their attention to detail in terms of the units themselves. From memory, all(or atleast most) vehicles are made with the use of historically accurate blueprints. This includes damage they were capable of dealing, armor resistance capabilities, etc..

In conclusion, you are just playing the wrong game mate

Last edited by Nokturnal; 10-29-2009 at 04:08 AM.
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  #2  
Old 10-29-2009, 11:00 AM
Cmdr.Miskyavine Cmdr.Miskyavine is offline
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im not buying another russian made game that favors the russians/germans cause i still think the makers of it purposly gimped uk and usa so noone will play them and olny play ussr and ger not that this game isnt good its very well done and polished but needs work simple as that
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  #3  
Old 10-29-2009, 11:10 PM
Nokturnal Nokturnal is offline
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Originally Posted by Cmdr.Miskyavine View Post
im not buying another russian made game that favors the russians/germans cause i still think the makers of it purposly gimped uk and usa so noone will play them and olny play ussr and ger not that this game isnt good its very well done and polished but needs work simple as that
Er, okay thanks for sharing?..I was talking to Flint11, as he seems to wish this game was more realistic than it is.
Hopefully he has more sense than you and actually researches the game before disregarding it based purely on who you think developed it.

The ToW games are actually made with their partners in the project, battlefront.com (Americans..). It is also more realistic than MoW is, which is also why i believe you will not see these change you keep requesting to be "fixed" in MoW.
Why should they make one game more like the other? Clearly they wanted the two games to be separate for the different tastes in games people might have.


Now as for the "gimped uk and usa" have you ever read a book about the war?..Y'know, actual facts as opposed to what your friends tell you?
The reason you seem to think the Germans are over powered is because they infact WERE over powered.

Seriously, pick up a book and read (or watch a documentary) about some of the battles and you'll be shocked that the Germans didn't win. Luckily Hitler made quite a few mistakes .

I will agree that MoW missed out on few tanks here and there, but considering what other games (CoH and the sort) give us in terms of choice, MoW is still way ahead.
They might even add some vehicles here and there in newer versions. But as far as the realism goes, i think if you want a more realistic experience you should try Theatre of War. It is as realistic as you are going to get from an RTS (aside from those hard-core hex turn-based ones that some old war-vets help make...but they are dull as dirt). Give the manual a read (on the Battlefront website) and you can see the thought they put in to making it realistic, ballistic trajectory, muzzle velocity, penetration values, types of damage inflicted, morale..I could go on..
Also the graphics are damn nice:







Unfortunately neither Battlefront or 1C are paying me for my advertising of their game, so i will stop posting here.
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  #4  
Old 11-04-2009, 05:45 AM
Flint11 Flint11 is offline
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Quote:
Originally Posted by Nokturnal View Post
Sorry to point this out, but neither are your variables .
You constantly refer to APCBC rounds, or the various others available to armies in WW2. Sure maybe they were capable of penetrating this or that armor, but they are not used in MoW. It's as simple as that.

There are two types of shell (ignoring the different sizes) - One explodes on impact, one is designed to penetrate. That's it.
The devs did not do all the calculations for different functions of different rounds.

I think you are just taking the game a bit "too seriously" for what it is meant to be.
Yes it's a great game, but it was never meant to be a purely realistic (or even historically accurate) game. This should of been very obvious when you saw the rather small battlefields. If it were meant to be real, we would be able to have tank battles that span the entire size of the map . But as it is, you need to get within 200 yards (or is it metres?) before any vehicle is capable of firing....Now as we all know, this is far from realistic.

If you want a more realistic approach i highly suggest you give Theatre of War (1 or 2) a whirl, you will not be dissapointed...Except for the limited # of UK vehicles, but a user-made mod will fix that.

In ToW you have the choice of various rounds when controlling a tank/AT gun. As opposed to just choosing from two basic options. Not to mention the fact that in ToW, the battles take place at (more) realistic distances.

They will also have different effects regarding the damage dealt, for example you may fail to damage the tank itself, but the shrapnel from the penetration of the round could still deal damage to the crew (which will make the tank less effective on the battlefield if it has a wounded/dead crew).
Or perhaps load up APC rounds so the target's sloped armor is not as much of an issue.
There are many more great features, most impressive being their attention to detail in terms of the units themselves. From memory, all(or atleast most) vehicles are made with the use of historically accurate blueprints. This includes damage they were capable of dealing, armor resistance capabilities, etc..

In conclusion, you are just playing the wrong game mate
Hm, i never said i wanted the different types rounds in the game you should read my post again. I was just stating the stats of the real 17 pdr. MoW is a highly realistic game, as in almost ALL reviews and when people talk about it, they state "one of the most realistic WW2 games iv ever played". If you havent noticed, Russia and germany are EXTREMLY accurate with theyr guns/tanks. I was never asking for them to put different types of ammunition in the game. BUT you are wrong sir. APCBC round is the one they are using in the game.APDS rounds are the one they are not using, which is pretty accurate, due to it was hardly even used in the war. You can tell how accurate the game designers wanted tank v tank combat to be do to all the detail, like the detail of armor slopes/angles etc. But you really misunderstood my thread. And how am i taking this to seriously? i was just stating the they seriously need to upgrade the 17 pdr gun, and Add the Comet tank.And, yes, you do have to get within 200 meters to shoot with any tank. But look at this, the Tiger in the game has great penetration at its max range. Which, in WW2 is what it was known for. But so was the 17 pdr. Iv seen tigers take out Fireflys, IS1-IS2, and KV 85s from over 140 meters. Not lucky shots, i see this constantly. yet i have NEVER, EVER seen a firefly, or anything else that has a 17 pdr take out a tiger at max range. The 2 basic rounds you talk about, are the HE rounds, of which there werent many different types, and the AT rounds, which is the APCBC round. they do indeed use the APCBC round. Please confirm your facts before you post, and make sure you understand my post. it is common knowledge in the multiplayer community of MoW that the game designers seriously gimped UK, while they made sure Russia and germany were accurate and powerful. and you state this is unreaslitic game, yet they have INSANELY detailed tank combat, like the occasional "Hull pierced through", which is the result of a AT round hitting the armor of a tank, not penetrating, but shearing off all the Rivets inside of the tank (the bolts that hold armour plating etc" which is like having a machine gun going off in all directions inside of the tank, killing the crew. Again, you are wrong, MoW was ment to be a Highly realistic scaled down WW2 strategy game
Yes, the Germany were overpowered in the war. But UK didnt suck as bad as it does in the game. Basicly, the 17 pdr should be able to kill the tiger at the same range a tgier can kill a comet, if not more, (comet has 102 armor)
Really, much of what your saying sounds like an educated guess about the game, and what the game designers had in mind. They did miss out on a few tanks for everyone. But they got all the important tanks for all the armys, except for the UK. If the Soveits get theyr KVs, IS1s and IS2s, the Germans get theyr Tigers and panthers, USA gets theyr Shermans and Pershings, i dont see why the UK didnt get the Comet tank. Germany was OP in the war, BUT in late 1944 and 1945, Russia, UK, and USA had the tanks to rival the Nazis Tiger and panther tanks: The A34 comet, the M24 Pershing, and the IS2. I wanted to say IS3, but im not quite sure if that was in the war, i dont think it was, as it was just a proto type at the time. In fact, the A34 comet tank was better then the tiger, and almost equal to the panther. Same armor as a tiger, with the speed of a firefly, (32 mph) and higher firepower then panther and tiger tanks. And, i think you need to pick up a book or read about the UK tanks in 1944, and theyr 17 pdr. Also, you might want to reasearch a bit more about this game before you post again.

This game is indeed the right game for me, and i do highly think that they will add the Comet tank in future patches. Perhaps they will also increase the 17 pdr to balance the game.
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