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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
#41
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#42
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Interesting! I'd always used it on Arcade diff to aid banking and for fine aiming adjustments but I guess that's why it's Arcade diff! Pilots probably didn't use that in real life!
Thanks for the input Seraph! |
#43
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8/10 times its got me a kill or serious damage without getting a scratch. |
#44
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On a stick the rudder is a separate action by twisting the yoke so less likely to accidentally use it (unless you want to!). |
#45
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On the ace edge flight stick the rudder is a rocker switch on the throttle control. I use it all the time for fine tuning my aim, headons, rolls, slips to bleed off speed during landing, and alot of times to keep my plane in the air when the wing is damaged. Just be careful when you're slow because too much rudder=uncoordinated stall (spin). I play on sim mode if that helps
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#46
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Anyways its collecting dust right now until the patch come in and ill check what kind of stick will b compatible then. |
#47
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![]() Actually, I think they used it quite a lot in RL. You need to use it to fly a 'coordinated turn'. This is the most efficient way of turning, thus losing the least amount of energy. It's just impossible to use it in a sim as well, because of the lack of feel, and turn coordinator. |
#48
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You pitch up 90 degrees, put the pepper on the guy, and then whe he overflies you, full rudder to keep peppering him in the pass. I do this pretty often, and most of the time the guy passes quite close, so the hits really do a lot of damage. just love it... pitch up, shoot, follow with rudder, stall/spin due to the rudder, and then recover and in the mean time see the enemy crashing in the ground ![]() |
#49
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I like how there are three modes of flying, I just wish there was realistic, then a mix of sim/realistic, then simulation... Arcade mode should just be in BOP and not the sequel... I think most people that would buy the sequel will have by then surpassed the enjoyment of arcade mode.
What exactly are the flight model differences between sim and realistic? Besides the bouncing up and down and having to trim, they seem about the same. |
#50
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