Quote:
Originally Posted by Kings Bounty Hunter
The no army-sacrifice thing has me puzzled. If you enter a battle with no units you automatically return to the castle with new units and money. How many times would you do this in Greenwort for example until you actually fight the enemies. Do the enemy stacks disappear if you deliberately retreat back to the castle?
The other thing is I can't be bothered to take 20/30+ turns to finish a battle which is what it sounds like you have to do to exploit the game.
I commend you on your efforts though.
|
The no-army-suicide trick is a time-saving trick, not something you do at the start of the game to supposedly hoard troops and gold (you could do it, but it is not worth the effort). Granted, it is an exploit, and I heard they had removed it in Armored Princess. This is a welcome change for the succeeding game, but for this game it is there and is the only way to achieve the highest possible scores.
Thanks, to each his own I guess. Only tough battles should hit the 20-40 turns range though. Most battles should be in the 5-12 turns range, even for a no casualties/max mana-rage run.
I guess you could call regenerating mana/rage/troops in-battle as an exploit, but I found regenerating mana off-battle and replenishing troops via shops to be even more time-consuming; and you can't even get back rage off-battle.
Blame it on the developers for putting a "final score" factor to this game, as well as showing the final days finished in the record.

Being a typical gamer and more than a bit OC, I am "compelled" to try for the highest score possible.