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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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Read from a few different posts that AI improvement will be one of the focus areas in future patches. Is there any plan on which aspects of AI behavior to improve upon?
IMHO there are at least several areas that can use some fine-tuning: 1) AI gunners on bombers – too accurate at times, and their aim appear not to be affected by condition of the bomber (e.g. when the bomber is executing high-G maneuver) 2) Fighter AI – rely all too frequently on the 360 degree barrel-roll as defensive maneuver. Could use a wider repertoire. 3) Fighter AI – appear to automatically detect player’s presence behind them when at relatively close proximity, even in their blind spot (e.g. lower six o’clock position). It is difficult to surprise the AI regardless of experience level 4) AI can see through cloud and is not affected by low visibility environment 5) AI chooses forest and town to belly land instead of road or relatively flat area When reading WWII fighter pilot memoirs, one often come across passages of how they 'sneaked up on' inexperienced enemy pilot for an easy kill, or how when the situation got tough they would use cloud cover to aid escape. Improving on these would I believe greatly help realism in offline missions. One also wonders how far we can improve the AI in the game without severely affecting performance. For example, would it be possible to code advanced maneuvers and ‘doctrinal training’ into AI behavior? E.g. head-on or high-side attack on bombers with strong rear armaments, entering into a luftberry circle for mutual defense (at least for inexperienced pilots) or executing a ‘Thach Weave’? Any other areas of AI behavior that can be improved? Cheers, |
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