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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 10-15-2009, 02:07 PM
Thunderbolt56 Thunderbolt56 is offline
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There definitely IS much to crow about in the IL2 community these days. 4.09m released by TD, UI1.2 released on the other side of the tracks and gobs of content in all of it collectively.

I'm still holding out for the "next" update to bridge everything into one massive, capable WWII flight sim.

Should be another month or so...
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  #12  
Old 10-16-2009, 07:43 AM
Bearcat Bearcat is offline
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I never had any doubt that this sim would survive.. I was surprised and greatly pleased that 1C embraced and supported limited modding by a chosen team... but it is better than nothing at all.. FC's QMB+ was a great add on.. and now, knowing that he is a part of DT I can only wait with baited breath because I know that whatever they come up with it will be good.. This sim is the bee's knees... I never ever thought that I would still be so entralled 7 years later when I first booted up IL2 in the spring of 02..
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  #13  
Old 10-16-2009, 09:58 AM
hiro hiro is offline
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1. We have lots to be thankful for. And the game still is continued to be patched and lovingly played. Oleg n team are watching Team D do their biz.

2. 8 years still is going. That's even longer than some of the service lifetimes of some fighters in the game. The old code has shown flexibility to adjust to current needs of the fans.

3. Il-2 set a standard in WW 2 flight sims that (imho) and is in a class all by itself

4. new people keep coming in (like me)

5. community is huge and dedicated.

6. still lots of theaters and room for improvement

7. SOW BOB series will continue this legacy
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  #14  
Old 10-18-2009, 02:29 AM
David603 David603 is offline
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Quote:
Originally Posted by fuzzychickens View Post
I whine all the time, but in the BOP forum because they should have simply updated the graphics and ported 1946 intact.

Just reminds me how well done 1946 is. I have BOP on PS3 and it looks FANTASTIC, but I'm probably playing 1946 twice as much.

This old game still kicks butt.
Well, according to Anton Yudintsev (the head of Bird of Preys development team), the problem with using the Il2 engine for BoP was that Il2 is very reliant on Java, meaning it would not run on the PS3 and 360 and the engine itself is rather old and would be unable to produce the graphics necessary for success in the console market.

Therefore the game engine had to built from scratch, along with all ingame assets but the engine was designed to allow the flight models and AI from 1946 to be used, which means it does feel like an Il2 game.

I'm not really that happy about many of the changes, in most cases things they have done differently have been done in a way that reduces the amount of player control over a scenario in the interests of streamlining the experience, and I do think the controller schemes could have been done better, but overall it is a good game, and since Anton (unusually for a developer) has been talking about what could be done in a sequel, asking for suggestions, and has even stated that the first patch will include a number of fixes to issues raised by forum members, I'm sure most of the complaints 1946 players have been making will be addressed sooner or later.

1946 is still the game I play most though, especially since the 4.09 patch came out

Last edited by David603; 10-18-2009 at 02:31 AM.
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  #15  
Old 10-18-2009, 08:11 AM
msalama msalama is offline
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Quote:
1946 is still the game I play most though, especially since the 4.09 patch came out
I reinstalled IL-2 a while ago after a long break to see what all the rage's about now that 4.09 has come out, and yeah, it's still good. The new maps and goodies are awesome of course, but what really got me sucked in again this time is the good old dynamic ground attack campaign where you fly a Sturmovik Series 1 into battle during the first days of Barbarossa. I mean, some people gripe about the clueless AI or the game lacking soul, but I at least had the most eventful and hair-raising (and short) career, during which I even managed to shoot down 3 Messerschmitts in addition to the usual tankbusting!

I received a medal and got promoted to a lieutenant before the curtains fell on my 8th sortie. The end, when it came, was fast and total, with some AI goon suffering from a Hartmann complex diving on me and dewinging my trusty rusty old ride Now it may well be true that the AI leaves a lot to be desired, but that IMO is a real problem during fighter vs. fighter engagements only, because those numbnuts sure are dangerous enough for us slow and low mudmovers! Although my SA ain't what it used to be either I'm sure...

So yeah, the game's still good IMO, warts and all.

PS. What the hell has happened to all full-difficulty and non-mod servers in HL, by the way? All I see is arcade and mod stuff when I log in there now. Not that there's anything wrong with that persay, it's just that I personally prefer "classic" servers myself...
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  #16  
Old 10-18-2009, 08:55 AM
David603 David603 is offline
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Well, most of the "hardcore" players have moved on to the various mod servers, because there really is a huge amount of content and many other improvements the mods have added, in fact my only gripe about 4.09m is that I'm going to have to wait until someone comes out with a new mod enabler before I can use my mods with the new features.
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