Quote:
Originally Posted by bucazaurus
I did a test game going beyond turn 200 to check if the problem persist but everything worked fine . (200 turns was reported to be the longest battle made in KB.)
I attached 2 screenshoots with turn 207 and 208 and you can see both mana and rage balls are visible here. So i really don't know what to say.
|
It's ok, I'm sure your mod works, but maybe it only works for a particular version, or a particular patch. I did start encountering the problem at around turn 80+ instead of the usual turn 45+, so I'm actually keeping your mods in the mods folder, just in case it's helping out somewhat.
Quote:
Originally Posted by Kings Bounty Hunter
You guys have to much time ha ha 40 and 200 turns!
I try to win in less thatn 5 turns at the moment
|
Hehe... I'm using the paladin, so no double-cast for me. I'm also doing a no-casualties/Day 7 run, so regenerating mana after battle is not an option.
I'm also trying to see if I could finish the game with all of my rage spirits at level 30, so I try as much as possible to end battles with max rage as well, in preparation for the next battle.