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#581
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If those are all in the next patch or at least if those arrive with each update, I can give a 100% sure fire go that I will buy it instead of just having it rented once. Also, don't the brakes activate on the ground if you pull back on the throttle? Last edited by SgtPappy; 10-10-2009 at 04:06 AM. |
#582
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In addition, the sim mode has the map function which makes suprise impossible - this needs to be adjusted to only give relative - not exact positions of enemies. So tweaking the 262 would be unrealistic, it is others things that need to be adjusted. |
#583
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Do some in depth research on the Me 262, especially also original WWII reports from the German side, i.e. detailed WWII combat records, detailed WWII test reports, WWII design specifications etc. You will then find out why the top German fighter WWII pilots were ALL so very impressed by it. The current depiction of the Me 262 in BOP is historically incorrect - if I use an understatement and want to avoid using strong language. Last edited by Widar; 10-10-2009 at 05:25 PM. |
#584
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alot of people have been ignoring the fact that the fw-190 series of planes were some of the most manouverable planes of the war. me and my friends find the way they turn is absolutely disgusting. it would be nice to be able to actually out turn the p-51 like its supposed to. cockpits would be nice too s
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#585
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![]() At least the FW190 has some speed and stability. But yeah, like ive said in 20 posts, the boom and zoom planes have to be fix (P-51 is getting fixed, hope FW190 is next) |
#586
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Again here: http://www.wwiiaircraftperformance.o...-tactical.html States: "Again there is not much to choose. The Mustang is slightly better. When evading an enemy aircraft with a steep turn, a pilot will always out-turn the attacking aircraft initially because of the difference in speeds. It is therefore still a worthwhile maneuver with the Mustang III when attacked." So really, it's hard to completely know if one out turns the other. I'm sure Axis reports state something about the matter, likely in favour of the 190, but there's nor definite proof one out turns the other. What most mean when talking about the190's maneuverability from what I've read is its extremely good roll rate, response and "handling", a broad term in itself. Usually, it is out turned in a horizontal, maximum AoA, edge of the stall turn. |
#587
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- ground targets in training mode
- controls remappable (rudder on shoulder, pov view without pressing stick) - german plane cockpits - more AI-only planes in training mode ( Ju-32, Me Gigant) - unlocks online-independent (what about ppl who don't like multiplayer, don't have live?) -realistic flight model without stall & spin for arcade mode -realistic damage model for arcade mode -possibility to check stats for unlocks Last edited by atomschlag; 10-12-2009 at 03:02 PM. Reason: got more ideas |
#588
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If you want to see more arcade players be able to make the transition to realistic and sim, plus improve the gameplay in arcade - one thing needs to be done.
Arcade: Use the SAME flight/damage model as simulator and turn off stalls/spins. Nothing more, nothing less. People would actually use tactics in arcade - energy, realistic speed differences, turn rate differences. Plus it would be easier to finish off and get kills when your target can't take a smoking, swiss cheesed plane and still accelerate to 1000+ km/h. Realistic: stalls on, but plane wont enter spin, or at least instant spin recovery if you let off stick. Simulator: full difficulty But if you really want to improve the sim, just COPY the selectable settings in the difficulty from the PC IL2 1946. Then everyone can play the game the way they want, and host games with the exact settings they want. Allow players joining to see what settings are before commiting to the game - just lke the pc game. Plus, figure out a way we can join games already underway. This would end people sending you stupid arse messages about how you ruined their game because you left early - sometimes real life interupts and I don't put real life on hold for games. |
#589
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Right.. so what do you suggest happens when somebody goes 90 degrees nose up?
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#590
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Play 1946 and see how it handles when stalls/spins are turned off. It is not an issue. You go 90 degrees straight up and it does the same thing, the nose comes down to build speed up but you don't lose control in a spin. It's a perfect solution from the original game that should have carried over to arcade mode for BOP. |
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