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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
#11
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thing is my tv is 48" and i still have to strain to see them lol
after a couple of games your eyes start to adjust abit and i get better a finding them ![]() |
#12
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a smaller map with take-offs instead of respawning would be awesome. then you dont need a map and would just navigate to the enemy airfeld, (as someone said)
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#13
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Do you mean respawning on the ground and then taking off? Because then bombers can just circle above the airfields and bomb everyone as soon as they respawn.
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#14
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#15
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But in Airwarrior, you also had a visual aide in the cockpit that told you the type of plane and what team and how far it was at a certain distance. http://www.gamegoldies.org/air-warri...ght-simulator/ I think one of the MAIN issues with this game is the fact that there really aren't any set bases. Allies and Axis don't have a set base. And they don't need one because they don't take off and land - they spawn in the air. In Airwarrior, you'd have set bases - and you'd take off from them, and if there was an unmarked plane in your airspace - it most likely was enemy. ![]() ![]() ![]() ![]() Last edited by SL83; 10-08-2009 at 09:33 PM. |
#16
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#17
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I'd like to see the fuzzing, or better yet fairly large grid coordinates laid down on the map and then just light up the square. That way you don't really know which way they're travelling other than another grid square lighting up, but even then you don't really know since it should be a fairly large area. That way you still have to use your eyes. I'd also like to see host options to set the room to realistic with minimal or no HUD. Minimal HUD gives you just a directional arrow but you still get the target padlock. No highlight bar or brackets on the targets though, so again you still have to use your eyes. No reticule for the bomber guns, which kind of seems appropriate too. I like running the trainer and missions w/ Realistic and min HUD now, it's the right balance. To do that in MP now would just be too much of a disadvantage though, since you can't set the entire room that way. |
#18
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The grid on the map would have an icon or number or something that told you that there were enemies in the grid - but they wouldn't tell you where. |
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