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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #11  
Old 10-08-2009, 07:00 PM
dazz1971 dazz1971 is offline
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Originally Posted by P-51 View Post
i always make my 19" tv feel like its 49" when playing this game
thing is my tv is 48" and i still have to strain to see them lol
after a couple of games your eyes start to adjust abit and i get better a finding them
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  #12  
Old 10-08-2009, 07:19 PM
the_somme the_somme is offline
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a smaller map with take-offs instead of respawning would be awesome. then you dont need a map and would just navigate to the enemy airfeld, (as someone said)
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  #13  
Old 10-08-2009, 08:42 PM
PantherAttack2 PantherAttack2 is offline
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Originally Posted by the_somme View Post
a smaller map with take-offs instead of respawning would be awesome. then you dont need a map and would just navigate to the enemy airfeld, (as someone said)
Do you mean respawning on the ground and then taking off? Because then bombers can just circle above the airfields and bomb everyone as soon as they respawn.
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  #14  
Old 10-08-2009, 09:26 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by PantherAttack2 View Post
Do you mean respawning on the ground and then taking off? Because then bombers can just circle above the airfields and bomb everyone as soon as they respawn.
You spawned on the ground in 1946. A second airfield took care of that problem . You were certainly able to score bomber kills on recentrly spawned persons, but it was possible to take-off from another airfield.
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  #15  
Old 10-08-2009, 09:27 PM
SL83 SL83 is offline
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Originally Posted by Ancient Seraph View Post
I've been thinking about it a while. The main problem is it'll be impossible to find anyone when you just spawned, or at any time you don't see anyone for that matter. I did read somewhere that in Air Warrior you'd disappear from the radar below a certain altitude, this could be nice. Or make fuzzy gray blips, so it won't be as easy to identify everyone.
Yeah, in AirWarrior - I think it was under 200 or 100 meters - I don't remember, but you'd be flying - under - the radar. You wouldn't show up on the map then. Just friendlies would always show up on the map I believe.

But in Airwarrior, you also had a visual aide in the cockpit that told you the type of plane and what team and how far it was at a certain distance.

http://www.gamegoldies.org/air-warri...ght-simulator/


I think one of the MAIN issues with this game is the fact that there really aren't any set bases. Allies and Axis don't have a set base. And they don't need one because they don't take off and land - they spawn in the air.

In Airwarrior, you'd have set bases - and you'd take off from them, and if there was an unmarked plane in your airspace - it most likely was enemy.



Last edited by SL83; 10-08-2009 at 09:33 PM.
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  #16  
Old 10-08-2009, 09:38 PM
SL83 SL83 is offline
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See here about airwarrior:

http://forum.1cpublishing.eu/showthread.php?t=10292



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  #17  
Old 10-08-2009, 10:49 PM
Raw Kryptonite Raw Kryptonite is offline
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Originally Posted by Ancient Seraph View Post
I've been thinking about it a while. The main problem is it'll be impossible to find anyone when you just spawned, or at any time you don't see anyone for that matter. I did read somewhere that in Air Warrior you'd disappear from the radar below a certain altitude, this could be nice. Or make fuzzy gray blips, so it won't be as easy to identify everyone.

I'd like to see the fuzzing, or better yet fairly large grid coordinates laid down on the map and then just light up the square. That way you don't really know which way they're travelling other than another grid square lighting up, but even then you don't really know since it should be a fairly large area. That way you still have to use your eyes.

I'd also like to see host options to set the room to realistic with minimal or no HUD. Minimal HUD gives you just a directional arrow but you still get the target padlock. No highlight bar or brackets on the targets though, so again you still have to use your eyes. No reticule for the bomber guns, which kind of seems appropriate too. I like running the trainer and missions w/ Realistic and min HUD now, it's the right balance. To do that in MP now would just be too much of a disadvantage though, since you can't set the entire room that way.
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  #18  
Old 10-08-2009, 10:52 PM
SL83 SL83 is offline
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Originally Posted by Raw Kryptonite View Post
I'd like to see the fuzzing, or better yet fairly large grid coordinates laid down on the map and then just light up the square. That way you don't really know which way they're travelling other than another grid square lighting up, but even then you don't really know since it should be a fairly large area. That way you still have to use your eyes.

I'd also like to see host options to set the room to realistic with minimal or no HUD. Minimal HUD gives you just a directional arrow but you still get the target padlock. No highlight bar or brackets on the targets though, so again you still have to use your eyes. No reticule for the bomber guns, which kind of seems appropriate too. I like running the trainer and missions w/ Realistic and min HUD now, it's the right balance. To do that in MP now would just be too much of a disadvantage though, since you can't set the entire room that way.
Hmm! I think that's the way Airwarrior used to do it!

The grid on the map would have an icon or number or something that told you that there were enemies in the grid - but they wouldn't tell you where.
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