I see your point about it making things more tactical, but without any way to re-arm other than to die, it makes this option utterly pointless in my opinion.
The other day I was playing a 1v1 sim dogfight and got on the other guys six for another kill, pressed the trigger...and nothing happened. Very annoying as I didn't realise it was limited ammo. So I followed him around for a bit then ditched.
I do like the suggestion of airfields for team battle, but would it then just turn into the bombfest that single airfield CTA matches do?
Generally I will leave a lobby if I notice it's limited fuel and/or ammo. You're lucky to survive that long anyway, so why force me to end a streak because of what is currently basically a forced time limit?
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