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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-07-2009, 03:35 PM
jaywinner jaywinner is offline
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i got kinda laughed at in another thread for this, but i really think they should let people join late to keep the games more full. when there arent alot of people playing it makes more sense to have 4 games of 10 going then 10 games of 4. know what i mean? especally if someone drops out? then you are screwed with no change of reinforcment.
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  #2  
Old 10-07-2009, 03:37 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by jaywinner View Post
i got kinda laughed at in another thread for this, but i really think they should let people join late to keep the games more full. when there arent alot of people playing it makes more sense to have 4 games of 10 going then 10 games of 4. know what i mean? especally if someone drops out? then you are screwed with no change of reinforcment.
There is logic in what you say, but if people would be able to join in-game the whole team setup would change every minute. Although that may not be such a big problem for most people, it could ruin a game where there's actually team tactics and communications. There's a lot of pro's and cons for both ways, but I understand they chose not to let people join in-game.
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  #3  
Old 10-07-2009, 03:54 PM
aceofdaves aceofdaves is offline
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If you fancy a Sim game then feel free to add 'Dude comma The' to your friends list xD
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  #4  
Old 10-07-2009, 04:01 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by jaywinner View Post
i got kinda laughed at in another thread for this, but i really think they should let people join late to keep the games more full. when there arent alot of people playing it makes more sense to have 4 games of 10 going then 10 games of 4. know what i mean? especally if someone drops out? then you are screwed with no change of reinforcment.
This does make a lot of sense, if not only for the fact that then games in progress would become visible. The main problem is that people familiar with the online set up of this game are generally in a game. This makes them invisible to people looking for a game, and makes the online appear dead.

When you get in sync with games beginning and ending you can play non-stop. Game lobbies only sit there collecting players for a small fraction of the time before they launch into a 10 or 20 minute game (discounting the 3 minute unlock wh*res - but even they will have a quick turn around lobby side). If you can't find a game to join, make one and eventually a load of people will join within quick succession.

Maybe the best option would have been for a player cap to be set at whatever the total number of players was at game launch, then to allow late joiners...? That way quitters could be replace without an influx of players joining when their game ended, ruining your quality little 4 or 4 or whatever.
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  #5  
Old 10-07-2009, 04:45 PM
PurplePenguin04 PurplePenguin04 is offline
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Joining a game in progress should be an option the host can check while setting up the room. (allow join in progress YES/NO)

Player matches should allow this while ranked games do not.

Maybe for the sequel.
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  #6  
Old 10-07-2009, 05:49 PM
Tudorp15 Tudorp15 is offline
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Well, I just had my first victory in Sim mode on line. A strike mission with the B-17, which was fun. I at least found one target and got a couple bombs off, but didn't do a whole lot. Then went into a Sim CTA match and actually for the first time was a contributing competitor. That was really fun. I got a legit kill (non-accedental) and several landings, the last one which took the field back for us, and I was able to hide without being seen until we took the match at the buzzer.. that was a blast. I hope to do some more of that, and actually be more than a crash test dummy.. lol

Thanks for the invite House MD.
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Old 10-07-2009, 08:15 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by Tudorp15 View Post
Well, I just had my first victory in Sim mode on line. A strike mission with the B-17, which was fun. I at least found one target and got a couple bombs off, but didn't do a whole lot. Then went into a Sim CTA match and actually for the first time was a contributing competitor. That was really fun. I got a legit kill (non-accedental) and several landings, the last one which took the field back for us, and I was able to hide without being seen until we took the match at the buzzer.. that was a blast. I hope to do some more of that, and actually be more than a crash test dummy.. lol

Thanks for the invite House MD.
This game is good anyway, but when you start settling in to simulation mode and scoring kills it really gets it's teeth into you, in my opinion.
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  #8  
Old 10-08-2009, 12:40 AM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by Tudorp15 View Post
Well, I just had my first victory in Sim mode on line. A strike mission with the B-17, which was fun. I at least found one target and got a couple bombs off, but didn't do a whole lot. Then went into a Sim CTA match and actually for the first time was a contributing competitor. That was really fun. I got a legit kill (non-accedental) and several landings, the last one which took the field back for us, and I was able to hide without being seen until we took the match at the buzzer.. that was a blast. I hope to do some more of that, and actually be more than a crash test dummy.. lol

Thanks for the invite House MD.
That was an Awesome CTA game, Closest i've been in. You really did win it for us at the end there, I think we had about 19 tickets left when you captured the airfield, and by staying on the ground hiding, the 2 guys that landed couldn't get it back before I killed them and we took off their remaining 150 or so tickets. Thanks to House also for his own tactic used against him lol
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