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#391
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though *historically* a confirmed victory usually did go to the last pilot that caused damage, and the pilots were more concerned about knocking the enemy's plane out of action than getting credit for the kill none-the-less, people play for different reasons, and if a dogfight server's purpose is for pilots' bragging rights on stats, there's nothing "wrong" with that format and your idea above would be a great improvement to reduce arguements and real hostility between players |
#392
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IIRC, something like 560MB.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#393
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In the Luftwaffe, once big USAAF and RAF, hard-to- kill, well defended, though bombers B-17, B-24 etc. started to attack, even a more complicated system was developped to credit the german pilots: from just having got a bomber separated from its "box" or formation, to finally make it crash into the ground, all pilots involved were credited, retributed and decorated according to their contribution. Last edited by FAE_Cazador; 09-30-2009 at 10:13 PM. |
#394
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"1) Once a plane caught fire, or had a broken wing or tail, or motor hit and stopped, (not intentionally) or without pilot, or with 3-control lost, no further impacts on it are taken in account to give the kill."
Indeed, I would also add "Pilot Killed" |
#395
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Request for options in future versions of IL2 that may promote better team play and/or a more enjoyable online experience.
Option to Hide Score Column while playing online The option for dedicated dogfight servers to hide the players score column from players while flying online. This option might help eliminate some of the bad behavior of those seeking to fluff how they look on the scoreboard and promote better team play. It also may eliminate some of the bickering about score/points that players get tired of listening to.. It may also attract more players to fly online. This increase of online players could come from players who previously left online play because the above mentioned issues. There are also new players who hesitate to come online to play because they may be embarrassed by their online score. Either way it would be a nice option for the admin of a server to have. (Regardless of the split points debate/resolution) Who Won in an online dogfight?? Who Won? - The ability for the server to show which team won in an online dogfight server across the center of the screen like it does in a coop. Currently this can not be done without the use of 3rd party tools. Even then it doesn't show across the center of the screen like a COOP and it's only seen by those displaying multiple lines of chat. (How this was not included in the original game baffles me. Spend years to make a game that pits two teams against each other and then when the battle is over don't show them who won. Then throw in a convoluted scoring system that only shows the individual players score and lets see how well they work together as a team... Oh and lets give them chat so they can spend all night bickering about who stole what.) Option to Ban a player from chat... Chat blocker. Some players wont stop talking, some players never have anything nice to say and others complain all evening. It would be great for an admin of a server to be able to block certain players from typing in chat or auto-kick them each time they use chat. We don't want to ban them from the server because we love to shoot them down...we just want them to be quiet. In order to improve online TEAM play the focus needs to be on the TEAM win. Improved team play will reduced the individual bickering. The chat bar should be filled with phrases like "Thanks for clearing my six" instead of the garbage that scrolls by currently. Please considered these options for the future -Show which team won -Option to hide player's score. -Option to ban from chat. Last edited by HanzBlixz; 10-01-2009 at 06:55 AM. |
#396
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I suspect (but don't know for sure) that the number of hits each pilot makes on an enemy plane is part of the raw server data, seeing as you can pull up stats like hits/shots fired .. even if that is so, it seems it might be difficult to parse, compile and display proportional kill credits under the current scoring system, especially in a dogfight / respawn scenario Always good that all that contribute get credit however, be that *historical* or a gameplay issue Last edited by WWFlybert; 09-30-2009 at 10:51 PM. |
#397
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I remember getting DLLs that were disguised as system dlls and corrupted the Pelosi out of my system. So, no I would prefer not to use Torrents. Yet, if they were put up by trusted members of the Il2 community I would probably be fine with torrents. |
#398
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Did I read this correctly? P-61 Black widow? If this is even a possible project; what a long awaited boost for the PTO guys and gals. So to get back to the Q & Request part of this thread. More PTO and ETO objects, tweeks, maps ect please. I do know where to get a fix for my interest, however if someone on your team can send us a T-bone if U get a chance. What a wonderful world this can be. S! 99th_Jaguar
Last edited by Jaguar; 10-01-2009 at 01:57 AM. |
#399
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Quite frankly:
No scoring system in Il-2 will do anything to make players fly for the team. Most players just want to be [Insert favourite WW2 Fighter Ace here] reborn and give diddly-squat about history, circumstances, tactics or even teamplay. Only server-admins can influence this via server setup and mission, but even their powers are limited. Re ETO and PTO: Hold your horses, folks. Just because there's a planetype floating around doesn't mean it's in development, close to completion or that DT is already testing it. I hope I'm not saying more than I should but at the moment DT is not completely sure how much can be done regarding Western Europe and the PTO objects because of <cough> ... circumstances ... <cough>. There's some uncharted territory yet to be explored in this regard. |
#400
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