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IL-2 Sturmovik The famous combat flight simulator.

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  #391  
Old 09-30-2009, 08:48 PM
WWFlybert WWFlybert is offline
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Quote:
Originally Posted by FAE_Cazador View Post
IMHO this could be easily solved by:

1) Once a plane caught fire, or had a broken wing or tail, or motor hit and stopped, (not intentionally) or without pilot, or with 3-control lost, no further impacts on it are taken in account to give the kill.
I think this is a good idea, and possibly the only *easy* one

though *historically* a confirmed victory usually did go to the last pilot that caused damage, and the pilots were more concerned about knocking the enemy's plane out of action than getting credit for the kill

none-the-less, people play for different reasons, and if a dogfight server's purpose is for pilots' bragging rights on stats, there's nothing "wrong" with that format and your idea above would be a great improvement to reduce arguements and real hostility between players
  #392  
Old 09-30-2009, 08:50 PM
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MicroWave MicroWave is offline
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Originally Posted by WWFlybert View Post
...

TD .. how big is 4.09m in a .rar or .zip file ?
IIRC, something like 560MB.
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  #393  
Old 09-30-2009, 08:55 PM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by WWFlybert View Post
I think this is a good idea, and possibly the only *easy* one

though *historically* a confirmed victory usually did go to the last pilot that caused damage, and the pilots were more concerned about knocking the enemy's plane out of action than getting credit for the kill
AFAIK in RAF and USAAF statistics, if several pilots shot down a plane and this was confirmed, all got 1/2, 1/3 or 1/4 of a kill, depending if 2, 3 or 4 pilots were involved into the kill. So you can find pilots with 15+1/3 , or 7+3/4 kill, or other even funnier fractional numbers.

In the Luftwaffe, once big USAAF and RAF, hard-to- kill, well defended, though bombers B-17, B-24 etc. started to attack, even a more complicated system was developped to credit the german pilots: from just having got a bomber separated from its "box" or formation, to finally make it crash into the ground, all pilots involved were credited, retributed and decorated according to their contribution.
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Last edited by FAE_Cazador; 09-30-2009 at 10:13 PM.
  #394  
Old 09-30-2009, 09:23 PM
FAE_Cazador FAE_Cazador is offline
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"1) Once a plane caught fire, or had a broken wing or tail, or motor hit and stopped, (not intentionally) or without pilot, or with 3-control lost, no further impacts on it are taken in account to give the kill."

Indeed, I would also add "Pilot Killed"
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  #395  
Old 09-30-2009, 09:46 PM
HanzBlixz HanzBlixz is offline
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Request for options in future versions of IL2 that may promote better team play and/or a more enjoyable online experience.

Option to Hide Score Column while playing online
The option for dedicated dogfight servers to hide the players score column from players while flying online. This option might help eliminate some of the bad behavior of those seeking to fluff how they look on the scoreboard and promote better team play. It also may eliminate some of the bickering about score/points that players get tired of listening to.. It may also attract more players to fly online. This increase of online players could come from players who previously left online play because the above mentioned issues. There are also new players who hesitate to come online to play because they may be embarrassed by their online score. Either way it would be a nice option for the admin of a server to have. (Regardless of the split points debate/resolution)

Who Won in an online dogfight??
Who Won? - The ability for the server to show which team won in an online dogfight server across the center of the screen like it does in a coop. Currently this can not be done without the use of 3rd party tools. Even then it doesn't show across the center of the screen like a COOP and it's only seen by those displaying multiple lines of chat.

(How this was not included in the original game baffles me. Spend years to make a game that pits two teams against each other and then when the battle is over don't show them who won. Then throw in a convoluted scoring system that only shows the individual players score and lets see how well they work together as a team... Oh and lets give them chat so they can spend all night bickering about who stole what.)

Option to Ban a player from chat... Chat blocker.
Some players wont stop talking, some players never have anything nice to say and others complain all evening. It would be great for an admin of a server to be able to block certain players from typing in chat or auto-kick them each time they use chat. We don't want to ban them from the server because we love to shoot them down...we just want them to be quiet.


In order to improve online TEAM play the focus needs to be on the TEAM win.
Improved team play will reduced the individual bickering.

The chat bar should be filled with phrases like "Thanks for clearing my six" instead of the garbage that scrolls by currently.

Please considered these options for the future
-Show which team won
-Option to hide player's score.
-Option to ban from chat.

Last edited by HanzBlixz; 10-01-2009 at 06:55 AM.
  #396  
Old 09-30-2009, 10:38 PM
WWFlybert WWFlybert is offline
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Quote:
Originally Posted by FAE_Cazador View Post
AFAIK in RAF and USAAF statistics, if several pilots shot down a plane and this was confirmed, all got 1/2, 1/3 1/4 of a kill, depending if 2, 3 or 4 pilots were involved into the kill. So you can find pilots with 15+1/3 , or 7+3/4 kill, or other even funnier fractional numbers.

In the Luftwaffe, once big USAAF and RAF, hard-to- kill, well defended, though bombers B-17, B-24 etc. started to attack, even a more complicated system was developped to credit the german pilots: from just having got a bomber separated from its "box" or formation, to finally make it crash into the ground, all pilots involved were credited, retributed and decorated according to their contribution.
oh .. excuse me for not being aware of that .. I am quite less knowledgable about WWII airwar and aircraft than I am regarding WWI, where officially acknowledged victories were assigned to a single pilot or gunner, and usually only where the death of the enemy pilot was confirmed.

I suspect (but don't know for sure) that the number of hits each pilot makes on an enemy plane is part of the raw server data, seeing as you can pull up stats like hits/shots fired .. even if that is so, it seems it might be difficult to parse, compile and display proportional kill credits under the current scoring system, especially in a dogfight / respawn scenario

Always good that all that contribute get credit however, be that *historical* or a gameplay issue

Last edited by WWFlybert; 09-30-2009 at 10:51 PM.
  #397  
Old 10-01-2009, 12:33 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by WWFlybert View Post
nearmiss,

I respectfully disagree .. whoever seeds a torrent has control of the content, and the particular name and it's MD5 hash can be published as the 'official' torrent.

I can almost guarentee 4.09m official will end up on the torrent tracking sites anyway, it's wiser to have a known good version made available, than to risk multiple copies showing up that could conceivably be "poisoned' .. though I can't imagine why anyone would poison a legal and legitimate file.

Once the 'official" torrent is up, and dozens download and seed, from that point another differrently named 4.09m won't attract use anyway.

And no matter what you download from anywhere, it's wise to run a good anti-virus scan on the archive .. btjunkie.org does have "verified by the community" numbers and comments.

I can almost guarentee also, that no matter how many mirrors you set up, I'll be lucky to pull down 100kbs, where through a torrent and sufficient seeds, I get about 300kb/s (2.4Mbits), my maximum download speed.

TD .. how big is 4.09m in a .rar or .zip file ?
IMO = In my opinion. I've used them before, and gotten all kinds of junk in them. The bad part... it often took several days to get the file fully downloaded because people weren't seeding. Then when I spent all that time the file has some bad Pelosi in it.

I remember getting DLLs that were disguised as system dlls and corrupted the Pelosi out of my system.

So, no I would prefer not to use Torrents. Yet, if they were put up by trusted members of the Il2 community I would probably be fine with torrents.
  #398  
Old 10-01-2009, 01:50 AM
Jaguar Jaguar is offline
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Did I read this correctly? P-61 Black widow? If this is even a possible project; what a long awaited boost for the PTO guys and gals. So to get back to the Q & Request part of this thread. More PTO and ETO objects, tweeks, maps ect please. I do know where to get a fix for my interest, however if someone on your team can send us a T-bone if U get a chance. What a wonderful world this can be. S! 99th_Jaguar

Last edited by Jaguar; 10-01-2009 at 01:57 AM.
  #399  
Old 10-01-2009, 07:54 AM
csThor csThor is offline
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Quite frankly:

No scoring system in Il-2 will do anything to make players fly for the team. Most players just want to be [Insert favourite WW2 Fighter Ace here] reborn and give diddly-squat about history, circumstances, tactics or even teamplay. Only server-admins can influence this via server setup and mission, but even their powers are limited.

Re ETO and PTO: Hold your horses, folks. Just because there's a planetype floating around doesn't mean it's in development, close to completion or that DT is already testing it. I hope I'm not saying more than I should but at the moment DT is not completely sure how much can be done regarding Western Europe and the PTO objects because of <cough> ... circumstances ... <cough>. There's some uncharted territory yet to be explored in this regard.
  #400  
Old 10-01-2009, 09:55 AM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by csThor View Post
...I hope I'm not saying more than I should but at the moment DT is not completely sure how much can be done regarding Western Europe and the PTO objects because of <cough> ... circumstances ... <cough>. There's some uncharted territory yet to be explored in this regard.
And I am very pleased to know that...
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