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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #11  
Old 09-29-2009, 08:44 AM
Draakje Draakje is offline
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As for arcade aiming, aim infront of the leading cross, because of the lag you will miss the plane if u aim at the same place u would do in singleplayer.
There are also some people around with lagswitches, had a couple of em yesterday they look like they stop in midair then u fly em by and then they dont lag anymore and shoot u down with ease.
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  #12  
Old 09-29-2009, 09:47 AM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by Soulsurfer View Post
This is entirely possible in game and in real life although very risky during combat. Simply fly vertical until the aircraft loses speed and stalls, then just give it full rudder to swing it 180 so the nose is pointing straight down. I forget the name of this move, I believe it's a hammerhead or something similar.
Hammerhead it is. You're very prone to spinning when you try this though, so it's a little tricky. Unless you're on Arcade ofc.

Be careful not to get too over-excited for Realistic. It's definitely not gonna solve all your problems right away . It'll require some practice, especially with leading the target, so expect to miss quite a bit still. But at least when you hit something you might actually notice it from your target's movements. Especially Spits are devils to fly when hit in a wing.
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  #13  
Old 09-29-2009, 12:50 PM
Tudorp15 Tudorp15 is offline
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Not sure if this may be part of the problem, but it also depends on your distance away from the target you are shooting at. Bullets do more damage per hit the closer you are to the target. Far distances may hit, but not do near as much damage per bullet.
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  #14  
Old 09-29-2009, 12:54 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by Tudorp15 View Post
Not sure if this may be part of the problem, but it also depends on your distance away from the target you are shooting at. Bullets do more damage per hit the closer you are to the target. Far distances may hit, but not do near as much damage per bullet.
Do you have any proof of this? It makes sense, but I have shot people to flames with relative short burst from 1.0km (although mostly lucky hits). It might just seem that way since it's harder to hit someone further away, so you'd think the bullets do less damage.
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  #15  
Old 09-29-2009, 01:07 PM
MorgothNL MorgothNL is offline
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Originally Posted by Ancient Seraph View Post
Do you have any proof of this? It makes sense, but I have shot people to flames with relative short burst from 1.0km (although mostly lucky hits). It might just seem that way since it's harder to hit someone further away, so you'd think the bullets do less damage.
I dont think this can be proven, except by a dev telling us if damage decreases over distance.
For me it is even still unclear for the IL-2 PC version.. and no one seems to know for sure.

From experience I would say that it does matter. The change of killing someone with a short burst over a short distance, is way bigger than over a long distance. And with this I mean, hitting the whole burst in both cases.

But still it depends on where you hit them.. if it was the cannon or MG that hit.. I dont think we as players, can ever prove with 100% certainty, if it is true or not. not without a dev
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  #16  
Old 09-29-2009, 01:14 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by MorgothNL View Post
I dont think this can be proven, except by a dev telling us if damage decreases over distance.
For me it is even still unclear for the IL-2 PC version.. and no one seems to know for sure.

From experience I would say that it does matter. The change of killing someone with a short burst over a short distance, is way bigger than over a long distance. And with this I mean, hitting the whole burst in both cases.

But still it depends on where you hit them.. if it was the cannon or MG that hit.. I dont think we as players, can ever prove with 100% certainty, if it is true or not. not without a dev
I agree. I was just wondering . Maybe something to post on the dev's forum?
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  #17  
Old 09-29-2009, 01:39 PM
juz1 juz1 is offline
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Originally Posted by Draakje View Post
There are also some people around with lagswitches, had a couple of em yesterday they look like they stop in midair then u fly em by and then they dont lag anymore and shoot u down with ease.
wtf!?!
________
DAIHATSU APPLAUSE SPECIFICATIONS

Last edited by juz1; 02-24-2011 at 08:40 AM.
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  #18  
Old 09-29-2009, 02:42 PM
beaker126 beaker126 is offline
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Quote:
Originally Posted by Draakje View Post
As for arcade aiming, aim infront of the leading cross, because of the lag you will miss the plane if u aim at the same place u would do in singleplayer.
There are also some people around with lagswitches, had a couple of em yesterday they look like they stop in midair then u fly em by and then they dont lag anymore and shoot u down with ease.


Is this even possible with a console game? And is this on XBoxLive or PSN?
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  #19  
Old 09-29-2009, 02:44 PM
King Jareth King Jareth is offline
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Yeah its a bitch in cod4 as well, you can buy modded 360 controllers with the extra switch (plus far worse in Halo3).
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