Arcade: Take one of the turn fighters (Yak-3, La-5, I-16, I-153, Spit). Everybody can accelerate to Mach 1 so, take a fighter with a ridiculous turn advantage.
Realistic: Turn fighters still tend to dominate, but the less maneuverable actually stand a chance of winning now and then. Most common I run into are Spit IX, Spit XVI (for turning ability), and Bf-109G-6 (for firepower).
Simulator: Now things are pretty up for grabs. More depends on eyesight/ability to use the confounded right thumbstick to see the other guy before he sees you. I've only played one round, but me and my wingman were both in Bf-109F-4s. I only bagged two - a Spit and an I-16 - but my wingie got 9 kills. Also, flaps can be deployed to tighten your turn radius, hence how I got my I-16. My Spitfire was a lot more cooperative and just flew straight and level while I lined up a shot, not realizing I was there.
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