Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #11  
Old 09-26-2009, 11:25 PM
Lexandro Lexandro is offline
Approved Member
 
Join Date: Sep 2009
Location: Ankh-Morpork
Posts: 339
Default

Some tricks are things like wing wagging, this can put off an attackers aim. Split-S and immelmans also are good manouvers to counter multiple attackers. When you do manouvers though, you dont have to get them perfect. You can do them at angles and not get the Ace Card for it but they will help massively in large engagements.

There are some other little tricks you can do, but Im not going to share my entire playbook A good tip is to do training missions vs 16 fighters. Once you can do a training mission against 16 planes and win without getting killed your on the money for dogfighting modes.
Reply With Quote
  #12  
Old 09-26-2009, 11:32 PM
MorgothNL MorgothNL is offline
Approved Member
 
Join Date: Jul 2009
Location: Netherlands
Posts: 376
Default

Quote:
Originally Posted by Lexandro View Post
Some tricks are things like wing wagging, this can put off an attackers aim. Split-S and immelmans also are good manouvers to counter multiple attackers.
This is indeed true (ofcourse), but use them when against multiple attackers, like lexandro said. If someone is on your six, at 1.0km, and you start making an immelman (climb till you face 180 degrees the other side and then flip over), you will be an easy target. The climb will give your attacker a chance to close to gap, and get really close. Also you lose speed, making you an easier target to shoot at. As you will notice, being an easy target with an enemy on your short 6, is not the best thing in the world .

Spilt-S on the other hand, is a good manouvre 1 vs 1. It will be really hard for your attacker to lead the shot when you are diving and looping. You're increasing speed, and leading the shot at a diving target is harder then against a climbing on (my opinion anyways).
Reply With Quote
  #13  
Old 09-26-2009, 11:38 PM
Lexandro Lexandro is offline
Approved Member
 
Join Date: Sep 2009
Location: Ankh-Morpork
Posts: 339
Default

Quote:
Originally Posted by MorgothNL View Post
This is indeed true (ofcourse), but use them when against multiple attackers, like lexandro said. If someone is on your six, at 1.0km, and you start making an immelman (climb till you face 180 degrees the other side and then flip over), you will be an easy target. The climb will give your attacker a chance to close to gap, and get really close. Also you lose speed, making you an easier target to shoot at. As you will notice, being an easy target with an enemy on your short 6, is not the best thing in the world .

Spilt-S on the other hand, is a good manouvre 1 vs 1. It will be really hard for your attacker to lead the shot when you are diving and looping. You're increasing speed, and leading the shot at a diving target is harder then against a climbing on (my opinion anyways).
In that situation the Split-S would indeed be the preffered manouver, as its easier to build speed for disengaging. Of course as I said though doing the manouvers straight can make you open to attack. So an immelman with a 10-20 degree bank included will ruin a gunners aim simly due to the angle its performed at. Many pilots have trouble with gunnery when not in level flight.

Its not the best option, but it can be effective when done properly.
Reply With Quote
  #14  
Old 09-27-2009, 12:29 AM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

Quote:
Originally Posted by Soviet Ace View Post
I suggest you try the Yak-3, La-5FN, and La-7. They can outturn anything, and have a good speed. The Yak-3, is actually faster than the La-5FN, and just a little below the La-7. It also has a better turning radius and such than the La-5FN or La-7. Any of those planes are good for down on the deck dogfighting/chases.

As for tactics, always keep your head on a swivel, and don't fly in the combat zone for more than 30 seconds. You'll become food if you do. Always keep turning and moving as well as you can. Like said before, don't keep going after one target. If you see another enemy closer, go for him. You never know if you have a tail, which luckily when I went after a closer target, my tail wasn't expecting is, and lost me

So also, you can fake your enemy out by diving towards the ground and then pulling up before you hit the ground, that always works for me.



you and your bloody ruski planes!!!! HAHAHAHA.

You'd tell him to fly a glider if it had a soviet star on the fuselage haha.
Reply With Quote
  #15  
Old 09-27-2009, 12:33 AM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

Best bit of advice i can give is....


fly what your comfortable in. Its no use flying a 109 and trying head on passes with an enemy if you cant really do it and you dont like doing it. If your more of a turning fighter, then it would make sense to fly a plane that has a good rate of turn but also feels good for you on the controls.

I can fly the 109 and the spit quite well,


with the 109 i attack head one when i can and i dont get into a turning fight if i can help it (unless with the same aircraft)

with the spit i like to get on their 6 and do what i can, if they go for a turn...i'll stick on them.


BUT...

Just because i feel like i CAN use the 109, it doesnt mean i DO use it. Reason being is i just dont feel comfortable or confident enough. It just doesnt "feel" right for me. Where as the spit (or preferably hurricane ) i feel safe flying it and comfortable and confident.


Sorry if non of this makes sense...its late and im tired lol. I know what i mean though
Reply With Quote
  #16  
Old 09-27-2009, 12:58 AM
Lincoln's Revenge Lincoln's Revenge is offline
Approved Member
 
Join Date: Sep 2009
Posts: 22
Default

I'm probably not making many friends this way, but I try to target the best player on the opposing team every chance I get, often exclusively. For one thing it keeps him off my six as much as possible, but also, if you're going for team victories in an effort to unlock say the 109 G-10.. you could do worse to help your team than trying to neutralize the alpha killer.

Also the best pilot on the other team quickly picks up targets and is most likely to be in a turning fight shooting at another plane at any given moment, which makes for the easiest kind of target.
Reply With Quote
  #17  
Old 09-27-2009, 01:08 AM
BadByte BadByte is offline
Approved Member
 
Join Date: Aug 2009
Location: Norway
Posts: 94
Default

Quote:
Originally Posted by FOZ_1983 View Post
you and your bloody ruski planes!!!! HAHAHAHA.

You'd tell him to fly a glider if it had a soviet star on the fuselage haha.
Theres a small chance the MiG-3 could make it as DLC =P
Reply With Quote
  #18  
Old 09-27-2009, 01:42 AM
Ferigno Ferigno is offline
Approved Member
 
Join Date: Aug 2009
Posts: 55
Default

Quote:
Originally Posted by FOZ_1983 View Post
Best bit of advice i can give is....


fly what your comfortable in. Its no use flying a 109 and trying head on passes with an enemy if you cant really do it and you dont like doing it. If your more of a turning fighter, then it would make sense to fly a plane that has a good rate of turn but also feels good for you on the controls.

I can fly the 109 and the spit quite well,


with the 109 i attack head one when i can and i dont get into a turning fight if i can help it (unless with the same aircraft)

with the spit i like to get on their 6 and do what i can, if they go for a turn...i'll stick on them.


BUT...

Just because i feel like i CAN use the 109, it doesnt mean i DO use it. Reason being is i just dont feel comfortable or confident enough. It just doesnt "feel" right for me. Where as the spit (or preferably hurricane ) i feel safe flying it and comfortable and confident.


Sorry if non of this makes sense...its late and im tired lol. I know what i mean though
I like this quite a bit. For this reason, I'll likely continue to fly the spit, although I'm curious about the hurricane. It's like I said in the original post. The spit is great for turn fights one on one. I can usually drag them into one of those, but I feel like I get chewed up in multiple bandit situations. Until the patch comes out, I'll probably just stick it out in the turners.
Reply With Quote
  #19  
Old 09-27-2009, 02:09 AM
Wayfindre Wayfindre is offline
Approved Member
 
Join Date: Sep 2009
Posts: 22
Default

The buzzword here is situational awareness when the fuzz is flying. When the match starts, you don't necessarily have to charge the closest enemy. Team up with a buddy and both of you can tackle a lone enemy. Then, you can move on over to the rest of the fight while the guy is respawning. Also, when you respawn, don't simply head straight back into the fight. Look at the number of enemies, currently IN THE FIGHT, watch for the enemy respawn and when that guy dives right into the furball then you drop onto his six. Aggressiveness is a great quality in a fighter pilot, but beware target fixation.
Reply With Quote
  #20  
Old 09-27-2009, 02:17 AM
Lexandro Lexandro is offline
Approved Member
 
Join Date: Sep 2009
Location: Ankh-Morpork
Posts: 339
Default

Quote:
Originally Posted by Lincoln's Revenge View Post
I'm probably not making many friends this way, but I try to target the best player on the opposing team every chance I get, often exclusively. For one thing it keeps him off my six as much as possible, but also, if you're going for team victories in an effort to unlock say the 109 G-10.. you could do worse to help your team than trying to neutralize the alpha killer.

Also the best pilot on the other team quickly picks up targets and is most likely to be in a turning fight shooting at another plane at any given moment, which makes for the easiest kind of target.
Yep I do this myself, and I also get it done to me a lot to. Infact simply because I feel confident in my flying skills I relish people going for me exclusively. On many occasions players will go for me and I can keep them busy long enough for a friendly to get on his 6 and take him out. A few times also I have used the enviroment to good effect to help in taking them on. Things like flying and under a bridge and looping right away with a bit of a bank can make many pilots disengage instantly or crash while trying to follow me. Or the "nap of the earth" flying up and over the cliffs of Dover is another great enviromental asset.

Dont forget as well to tell your team mates your in trouble over the Mic. If Im flying and a wingman calls a bandit on his 6 he cant shake, I immediatly try a raking pass to try and scare him off. Communicating to your team is great and helps out immensly.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.