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IL-2 Sturmovik The famous combat flight simulator.

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  #251  
Old 09-23-2009, 02:44 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Tree_UK View Post
Forums are generaly used for debate, in order to have a debate or to discuss then all opinions and points of view have to be considered otherwise there would not be a discussion. Most of what I have posted here as turned out be true despite being flamed and called a whiner.

but do what you must if you really feel it that important.
I don't plan to do anything. It just seems to me you might want to think about contributing more to the forums than continual cynicism.

The novelty has worn off.
  #252  
Old 09-23-2009, 03:14 AM
IvanK IvanK is offline
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The issue with Wing shedding in the P51 in IL2 under G is that you are exceeding the 13.5G global G limit that applies to all aircraft in IL2. In the case of the P51 the in game "light" elevator lets you pull 13.5g with relative ease, more so than most aircraft hence its propensity to pull wings off. Perhaps some high speed cement is required in the P51 elevator circuit.

In reality design structural G was actually lower than that in the order of 10-12g for most US fighter types.

As to P38 compressibility issues below 10,000feet. Well its still possible if TAS is above 460MPH. P38 Operating handbook Page30 illustrates this quite clearly. Exceed 460TAS at any altitude and you re in the realm of compressibility affects in the P38.



Testing the P47,Tempest and D9 I get Mach 1.15 in all of them before bits start to separate. I think this could easily be fixed.

Last edited by IvanK; 09-23-2009 at 04:42 AM.
  #253  
Old 09-23-2009, 05:37 AM
Tree_UK
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Originally Posted by nearmiss View Post
I don't plan to do anything. It just seems to me you might want to think about contributing more to the forums than continual cynicism.

The novelty has worn off.
Thats fair enough, you cant please everybody. Personally I find your Oleg protection system irritating and repetative if we are going to be Frank, but I normally keep these things to myself.

have a good day.

Last edited by Tree_UK; 09-23-2009 at 08:55 AM.
  #254  
Old 09-23-2009, 09:34 AM
FS~Hawks FS~Hawks is offline
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Thank you for the read me files.
Can you give us an idea on when the patch will be available for down loading?
That will be really good
  #255  
Old 09-23-2009, 06:02 PM
II/JG54_Emil II/JG54_Emil is offline
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In addition to JG27CaptStubing mentionings,
guns should be corrected, Anton Fockes should have a have a historical take-off limit of 400 meters etc.
  #256  
Old 09-23-2009, 06:03 PM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by IvanK View Post
As to P38 compressibility issues below 10,000feet. Well its still possible if TAS is above 460MPH. P38 Operating handbook Page30 illustrates this quite clearly. Exceed 460TAS at any altitude and you re in the realm of compressibility affects in the P38.


Try doing some testing and you will see the compression problems start way before 420 IAS and or 460 TAS as stated in the Manual.
  #257  
Old 09-23-2009, 11:40 PM
fabianfred fabianfred is offline
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I personally wish that TD would quickly release the (for me) most important additions of the triggers for the FMB and multi-engine support.....
Besides all the nice a/c and maps they are doing these two things would make the current game much more enjoyable.....
Without missions the maps and planes are useless...unless you only enjoy dogfights.... so anything like the triggers would make mission hugely more interesting.....
I believe Nearmiss has been calling for triggers like in the mission-builder of CF2 for the last six years....
  #258  
Old 09-24-2009, 02:01 AM
IvanK IvanK is offline
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In the tests I have done (And just done in 4.09RC2) the very first signs of compressibility on the P38L Late at 10,000feet are occurring at 410mph (IAS) or Mach 0.65. By the first signs I mean an ever so slight tendency for the nose to drop from the trim state. As the dive increases the first signs of buffet are detected at Mach 0.72-0.74. As Mach increases both buffet and rate of nose drop increase.

that is not that far different from the POH values and the description given in Americas 100,000 Page 158 in the Dive and recovery paragraph.

What symptons and IAS/ALT values are you seeing Capt Stubbing that indicate it is happening at lower values ?

Last edited by IvanK; 09-24-2009 at 05:22 AM.
  #259  
Old 09-24-2009, 06:03 AM
NeroMoura NeroMoura is offline
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Actually I think the triggers will be awesome to set a new pace for both online and offline gameplay. I LOVE playing online. I think the best time I had online was during VOW. But I do like offline play and I download alot of campaigns, but you have to give it a break during offline campaign play because of the AI's uberness. You really lose imersion.

I was happy beyong belief when I read that TD was going to set the AI straight. AAA and tail gunner's AI was like a death warrant. Enemy pilot's AI was omniscient, it just knew I was in it's blind spot or knew where I was inside a cloud. I used to get pissed about it.

Now I'll just wait for the patch which will correct a good deal of it (5.0, IIRC, right?) and thinking about decent AAA AI + MTO... mmmm... someone is bound to make a 1st Brazilian Fighter Squadron Campaign in Italy, otherwise I'll be forced to take "FMB 101."

Thank heaven for Daidalus Team!
  #260  
Old 09-24-2009, 07:03 AM
fireship4 fireship4 is offline
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Although I heard stuff about changes to tailgunner AI, I don't see anything about it in the readme etc. Are we sure they haven't left it until later?

Like you I would love it if the AI didn't magically know you were behind them and had closed to gun range! Kind of a big problem!

Last edited by fireship4; 09-24-2009 at 07:27 AM.
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