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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #31  
Old 09-21-2009, 03:56 PM
akuma akuma is offline
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Originally Posted by Ancient Seraph View Post
This is, as I stated in another thread, a void argument. As you've correctly stated, IL2 is a game, and games need to be balanced in order to be fun to play. If a game is unbalanced, how realistic or historically correct it may be, the fun quickly ends.
I see what your saying, but to omit the early jets from a WW2 sim would be a huge mistake.

The fact not many people use them (even when I host and use ME163) proves that people have tactics to beat them. I certainly dont think jets unbalance the game though.
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  #32  
Old 09-21-2009, 04:12 PM
Ancient Seraph Ancient Seraph is offline
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I think the fact that not a lot of people use jets is because they either realise it's lame, or because they play IL2 to fly the classics.
How would omitting jets be a huge mistake? A bigger mistake then leaving out the Lancaster, or Mosquito? I most certainly don't think so.
I'll explain the problem with jets. For teammates it's troublesome, because most people don't bother trying to keep up with jets (I don't, I know I can't keep up). Because of this, enemies have one 'extra' player (e.g. in 2v2 there would always be 2 enemies hanging around the teammate). So not only is it annoying for the other team, but for your own teammates as well.
For the opposite team, a jet is a random guy that buzzes in every now and then and either hits you twice on an annoying spot without killing you, forcing you to break off of your opponent, or shoots you without you standing a chance (depending on the skill level). The only way to avoid this from happening is to constantly keep an eye on the jet, which is extremely annoying when flying on someone's six.
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  #33  
Old 09-21-2009, 04:18 PM
Gazz6666 Gazz6666 is offline
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Originally Posted by Ancient Seraph View Post
How would omitting jets be a huge mistake? A bigger mistake then leaving out the Lancaster, or Mosquito? I most certainly don't think so.
I second this statement!
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  #34  
Old 09-21-2009, 04:26 PM
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Robotic Pope Robotic Pope is offline
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Originally Posted by akuma View Post
I see what your saying, but to omit the early jets from a WW2 sim would be a huge mistake.

The fact not many people use them (even when I host and use ME163) proves that people have tactics to beat them. I certainly dont think jets unbalance the game though.
Well I would say the Arado unbalances Strike games and I see plenty of people flying that. The Jet fighters though I have no problem with. Maybe if the online game was not so turn'n'burn orientated, the jet fighters would then become more of a problem. As it is now they are almost on the outside of a battle always trying to get a look in but never quite managing it. I think that is what Gazz means by saying if one person takes a jet, someone on the other side needs to not because theyre unbalanced but becase they are balanced on a different scale that makes them vulnerable only to other jets but more difficult for the jets to kill a prop.
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  #35  
Old 09-21-2009, 04:41 PM
Gazz6666 Gazz6666 is offline
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Originally Posted by Robotic Pope View Post
I think that is what Gazz means by saying if one person takes a jet, someone on the other side needs to not because theyre unbalanced but becase they are balanced on a different scale that makes them vulnerable only to other jets but more difficult for the jets to kill a prop.
Sort of. What I meant is that the mentality of most players (note: most, not all) I play against online goes something like this;

You're in a Team Battle lobby, waiting for the start. A player joins. He immediately selects an Me-262. Chances are, one other player will switch to a jet too, because they feel because there's a jet in the game, they'll need a jet to counter it. And then it's like a dominoe effect, as everyone else goes through the same mentality, untill it's only you flying a prop. It's a case of everyone getting (or trying to get) an edge over their opponents through plane choice, rather than pilot skill.

It's almost the same with strike games. I was playing with my friend earlier, and he was flying the IL-4. As I was working on the 100 109 kills, I was providing cover. Generally two players would join; one in a fighter (normally a Hurricane with rockets or bombs), and someone in a bomber. But the bomber pilot almost immediately switched to a fighter too, obviously looking to score some easy kills, as essentially they thought "ha, two fighters vs one fighter and a bomber - an easy win". Fortunately, these games are much more fun that Jet Vs Jet games, which meant I was either fighting off two fighters in a spiralling dogfight that dropped to less than 50 feet at times, or watching these hapless fighters being owned by the IL-4's rear guns (yes, this was on arcade).

And I have to ask, which one of those sounds better?

Off topic, why the hell has the Spitfire XVI got a cockpit view of it's own when the 109 is much more popular online, and is used in one of the Single Missions?
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  #36  
Old 09-21-2009, 05:01 PM
Wissam24 Wissam24 is offline
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The game needs more Space Shuttles. And X15s. How about an SR-71. Seriously guys. The jets were they, and they had a HUGE impact on the war. To ignore them would be stupid, it would be like ignoring the different marks of Spitfire.
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  #37  
Old 09-21-2009, 05:42 PM
Ancient Seraph Ancient Seraph is offline
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The game needs more Space Shuttles. And X15s. How about an SR-71. Seriously guys. The jets were they, and they had a HUGE impact on the war. To ignore them would be stupid, it would be like ignoring the different marks of Spitfire.
Wait.. first you act sarcastic about jets and then you say the should be in there? Doesn't make a lot of sense. Anyways, you claim the jets had a 'HUGE' impact on the war, which is in no way true. They came too late to actually make a difference. I'm sure if they'd been invented one or two years earlier they could've made a huge impact, but since they weren't, they didn't.
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  #38  
Old 09-21-2009, 05:49 PM
Wissam24 Wissam24 is offline
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No, but they didn't just sit in the sidelines either. They were vitally important as they dictated how aviation progressed in the future
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  #39  
Old 09-21-2009, 06:11 PM
Ancient Seraph Ancient Seraph is offline
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Originally Posted by Wissam24 View Post
No, but they didn't just sit in the sidelines either. They were vitally important as they dictated how aviation progressed in the future
The Me-163 probably made no more than 20 kills.
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It is doubtful whether, after almost a year in service, the rocket fighter caused the destruction of more than 16 enemy aircraft. Ref: Jeffrey Ethell & Alfred Price, "World War II Fighting Jets". Bernd Barbas, "Planes of the Luftwaffe Fighter Aces", 'only about 20 victories were claimed.'
(Taken from http://www.funtrivia.com/en/subtopic...WII-82445.html)
The plane also in no way dictated how aviation progressed.
This is true for the Me-262, and a lot of later jets were based on it, but does that mean that it has to be in the game, when it only makes it unbalanced?
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  #40  
Old 09-21-2009, 06:15 PM
Wissam24 Wissam24 is offline
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And the Me-262 is accounted for over 500 kills. Since when was I talking exclusively about the Me163?
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