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#191
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Hi, new to this forum just wanted to ask a question about Sow,
What will the Pilot career mode be like, as in will it have a detailed stats on all the type of planes youve shot down, ground target's destroyed, kept in a kinda of log book, also will it have ranking system and medals etc aswell, sort of like what as done in the old Red baron game's, hope it has a cool interface menu not a bland ordinary/simple one like most flight sims have , red baron 3d i think did it right, or another game i can think of was battlefield 2, more of a Mp game, not a pure flight sim but it had a good stats system. Thankyou i hope Oleg can answer this. Last edited by Acid; 09-10-2009 at 01:21 AM. |
#192
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Luthier is in charge of the single player campaign apparently. He tends to favour more of a gaming experience. Abandoning your aircraft to run to an AA position was his idea. Oleg said Luthier talked him into it and he eventually gave in. This worries me. My own ideas of what a next gen campaign should be like are very different to those that Luthier has.
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#193
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More of a gaming experience?, so does that mean its not going to have any of the things i mentioned? if so ill be disappointed. |
#194
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The ability to man a anti aircraft gun is i.m.o. also a part of the air war.
I always believed the AA-guns stoud little chance of actually downing any aircraft. But when i see all those wartime pictures of german AA-guns with several kill mark rings it must have been different. The ack ack was a deadly enemy to any aircraft flying over Britain or Germany. So it must have a place in the new game/sim. I do wonder how they intend to put this in the game, a 88 or even a harmless 20mm needed a big crew to operate. I do hope it will not be a battlefield game kind of AA gun. I have only a rough idea on how to operate such a gun. first you need a spotter to pinpoint the location of the enemy plane, calculate its direction,altitude and speed. then you need someone to set the timing of the shell... at what altitude the shell should explode. then you need the loader(s). and finally the gunner himself. Not to mention the commander,radio operator and searchlight crew. (and the tea lady for the british). no way this can be simulated in a SIM like this... but I hope they manage it. Last edited by reggiane; 09-12-2009 at 06:31 AM. |
#195
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1940 - British airbase - one man opperated MG - Hmmm! I guess the most likely choice would be a Lewis gun mounted on a post. The vickers would require another operator and the Brens would be in too high demand with the rearming the Army after Dunkirk!
Cheers! |
#196
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Sorry If this one have been mention before. But in the FMB in SOW, would it possible to have a copy/paste funktion? I mean if you set up some cind for arrengemen off for eksamble a defence on one side of a base and have used houers on it, but would like to have a simulare one, on the other side, it cut be very handy to just copy it and place it an other plase on the map.
Cheers. |
#197
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Originally Posted by llama_thumper sorry to interrupt. quick questions: - will SoW support hyperthreading/will it make use of multiple CPUs? - will it be in a position to use more than the 3GB XP32bit RAM limit? (eg on a 64bit system) nice to hear - has this been stated anywhere? |
#198
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Yes many times regarding Multiple cores.
The other part of your question regarding the ram is simple if the Bios dont recognize more than 3 gigs of ram then nothing else will. Read the following regarding using 4 gigs under 32bit os ++++ AT YOUR OWN RISK I ACCEPT NO RESPONSIBILITY IF YOU DAMAGE YOUR PC'S++++ When you boot the pc does the bios report 4 gigs of ram. If it don't see 4 gigs in the bios then XP wont see it either. If it does see the full 4gigs then follow this: To enable Physical Address Extension (PAE) X86 1. Open Windows Explorer. 2. On the Tools menu, click Folder Options. 3. On the View tab, click Show hidden files and folders, clear the Hide protected operating system files check box, and then click OK. If you are presented with a warning dialog box, click Yes to continue. 4. In the root folder (for example, C:, locate the Boot.ini file and remove its read-only attribute. 5. Open the Boot.ini file, and then add the /PAE parameter to the ARC path, as shown in the following example for Windows Server 2003, Datacenter Edition: multi(0)disk(0)rdisk(0)partition(2)\%systemroot%=" Windows Server 2003, Datacenter Edition" /PAE 6. On the File menu, click Save. 7. Restore the read-only attribute to the Boot.ini file. 8. For the change to take effect, restart the computer. Example: Original Boot.ini: [boot loader] timeout=0 default=multi(0)disk(0)rdisk(0)partition(1)\WINNT [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINNT=”Micro soft Windows 2000 Advanced Server” /fastdetect Change the Boot.ini to become: [boot loader] timeout=0 default=multi(0)disk(0)rdisk(0)partition(1)\WINNT [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINNT=”Micro soft Windows 2000 Advanced Server” /fastdetect /PAE Problem: The computer will not start after PAE is enabled. Cause: Your hardware may not support PAE. Solution: Start the system and run Safe Mode, which disables PAE. Then remove the /PAE parameter from the Boot.ini file. To run Safe Mode: 1. When you see the message "Please select the operating system to start," press F8. 2. Use the arrow keys to highlight the appropriate Safe Mode option, and then press ENTER. To use the arrow keys on the numeric keypad to select items, NUMLOCK must be off. Problem: After PAE is enabled, the computer runs for a time and then displays a Stop error. Cause: Your hardware may not support PAE. For Vista 32 bit Typing "cmd" in the "start" "search" space, and press Ctrl + Shift + Enter. This runs "cmd" in Administrator Mode. Then type - "run" Type - BCDEdit /set PAE forceenable This enables PAE but if you have DEP running then its already enabled Also if you experience any problems if running a Creative Xfi sound card turn off PAE it has been known to cause problems. Then type - "run" Type - BCDEdit /set PAE forcedisable Last edited by KG26_Alpha; 09-12-2009 at 09:23 PM. |
#199
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i wonder about this to, detailed records as in rl is how it should be in the game i think
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#200
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Will SoW engine make use of this truly revolutionary stuff or is it planned for later use? Would be really great to see this kind of stuff in action
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