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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #451  
Old 09-14-2009, 02:01 PM
King Jareth King Jareth is offline
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A symetrical MP modes.

When I first heard about Strike I though 1 team had targets to defend and the other bombed it and was slightly disapointed to find that both teams had targets.
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  #452  
Old 09-14-2009, 04:22 PM
Tolo Tolo is offline
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Hi,
I read in the other forum that in the update (PS3) there will be a mouse control for the free look.

My Idea:

If you switch to turret view it would be nice, if the mouse would handle then the turretcontrols (direction and fire).
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  #453  
Old 09-14-2009, 07:48 PM
beaker126 beaker126 is offline
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Some way to tell how far along you are to unlocking things, like number of kills/wins by plane type. Also, make the bomber turret guns subject to overheating like the other guns, perhaps only when the player's controlling them though.
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  #454  
Old 09-14-2009, 10:24 PM
BACKSTABINGPRIK BACKSTABINGPRIK is offline
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Can the developers make it where loseing an aircraft to being shot down or just plainly crashed deducts points from your score in both dogfight and team battle... after all isnt surviveing important....Dont just count kills..... This is my suggestion that i would like to see in this game....
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  #455  
Old 09-14-2009, 11:03 PM
Lexandro Lexandro is offline
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Quote:
Originally Posted by BACKSTABINGPRIK View Post
Can the developers make it where loseing an aircraft to being shot down or just plainly crashed deducts points from your score in both dogfight and team battle... after all isnt surviveing important....Dont just count kills..... This is my suggestion that i would like to see in this game....
Already done in the first patch.

Check out the patch details here;
http://forum.yuplay.com/index.php?showtopic=13
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  #456  
Old 09-14-2009, 11:04 PM
DannyBooze DannyBooze is offline
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i would suggest adding assist point for a kill too
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  #457  
Old 09-14-2009, 11:16 PM
Lexandro Lexandro is offline
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It would not work with the current score system. One point is one kill, and there are no half points awarded by the system. If it was 3 points to a kill then you could do a 1 point "assist" score easily. It would make the leaderboards a bit iffy but I reckon its a good idea.
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  #458  
Old 09-15-2009, 12:25 AM
Lexandro Lexandro is offline
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Ive just had a thought, can we get an adjustable difficulty not based on the flight model for SP mode? I like playing Arcade but its to easy on the campaign. Realistic and Sim are not my cup of tea, so I dont really play them. However I do like a challenge from the AI, even if it is on arcade flight controls.

You could have it something like;

Control System - Arcade/Realistic/Sim
Difficulty - Rookie, Pilot, Veteran (the same as it is in training mode)
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  #459  
Old 09-15-2009, 01:02 AM
GabeFan GabeFan is offline
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Quote:
Originally Posted by Apex_Predator View Post
Hi. So far I have only played the demo but I have one major suggestion for the Dev team. Please make the difficulty settings separate from the control settings!

I enjoy playing on Arcade mode because I don't have a joystick and rudder pedals. My problem is that I like a challenge and the difficulty on Arcade mode is a joke. Therefore I'm requesting that the options for difficulty and controls be separated.
This is a GREAT idea. I was thinking this myself. I also really enjoy arcade mode.

I know you can adjust the enemy skill level on training missions, but you can't on the Campaign or Single missions to my knowledge. You can only adjust the control difficulty (arcade, realistic, sim). Being able to adjust the difficulty of the enemy would be nice.

Also... it seems like it takes more hits to down the enemy aircraft on the Realistic and Sim, so being able to adjust this in arcade mode would be cool.
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  #460  
Old 09-15-2009, 09:37 AM
CrankyBulletcup CrankyBulletcup is offline
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Default Update/Add-ons

First off great game and the level of ground detail and the planes. Second if you do decide to do a update then you should think of the following: Correct the planes turning, climb and decent rates to the correct way that they were in the war, then for every german plane you need to put the swastika on the back not a diamond, then you need to put the correct weapon sounds like machine guns sound like machine guns and cannons like cannons, the biggest is correcting the FW-190 D-9 cause its missing two cannons and two machine guns which makes it have 5 cannons and 2 machine guns and if you think that it will be a balance problem then explain that to the men who fought in the war and i can a sure you they will laugh at you about balance, add cockpits for all of the planes, ability to change the controls to the users preferances, guns need to be able to damage everything, add more planes, bomber missions, have the ability to change your load out cause the germans added cannons under the wings of most of there planes, have a ranking system instead of do a certian amount of stuff to unlock a plane or load out that way it is easier to know how close you are to unlocking something, and finally different paint schemes and custom user schemes
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