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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-13-2009, 04:55 PM
MorgothNL MorgothNL is offline
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Quote:
Originally Posted by Rabin View Post
I posted a request on the 360 hardware forum here: http://forums.xbox.com/29045789/ShowPost.aspx so just head over there and voice your support for the idea if you don't want a deadzone.
I added my support .. we need this!
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  #2  
Old 09-13-2009, 06:04 PM
Plippy Plippy is offline
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Quote:
Originally Posted by MorgothNL View Post
I added my support .. we need this!
I posted on the Xbox forum as well, but knowing Microsoft, I don't expect this to change any time soon. I just may end up picking this up for the PS3 as well if it looks like it handles a better range of sticks. If the Ace-Edge works on the PS3 with no deadzone, I'll be rocking.

EDIT- it looks like this probably won't work since the Ace-Edge doesn't work with the XMB. Thanks for making your crap proprietary, Microsoft!

Last edited by Plippy; 09-13-2009 at 06:25 PM.
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  #3  
Old 09-13-2009, 09:42 PM
Porcho Porcho is offline
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I just made a post since I noticed its been quietly drifting to the bottum of the page. This really needs to be addressed.
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  #4  
Old 09-13-2009, 09:46 PM
Lexandro Lexandro is offline
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Wait what? I have Hawx and that had major dead-zone issues which UBISOFT patched out on 360. So how come now all of a sudden it cant be done?
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  #5  
Old 09-13-2009, 11:38 PM
Plippy Plippy is offline
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It's interesting to see that the Microsoft Xinput API that the Xbox 360 controller uses in Windows has a customizable deadzone, all the way to 0/unfiltered as I understand it. Anton mentions this API in a different thread, but I don't know if this is actually used when programming for the Xbox 360 directly.

If anyone can find out more about what protocol/API is being used on the 360, I'd be interested to see what documentation is available for this. I'm sure that there is some channel for developer communication that would be appropriate in a situation such as this.

Here's a link to Microsoft's Xinput documentation, BTW:

http://msdn.microsoft.com/en-us/libr...what_is_xinput
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  #6  
Old 09-14-2009, 10:17 PM
Cwl Cwl is offline
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I agree, there's no need to have a deadzone. get rid of it.
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  #7  
Old 09-15-2009, 01:32 AM
Lincoln's Revenge Lincoln's Revenge is offline
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My biggest problem with the deadzone is that at least with my Aviator, turning down the aileron or elevator sensitivity in the game's options actually decreases the maximum deflection of those control surfaces.

With the sensitivities turned down to 3 quarters I can get used to the feel of the gunnery even with the deadzone, but then I'm also decreasing my maximum turn rate by a good margin.

I managed to play one game on Live over Dover on simulator and it was beautiful.. tons of fun. But I can't stand the compromise between controlling my aiming point and the aircraft's turning performance.

If they can get rid of the deadzone and add a basic joystick calibration option everyone should be happy.
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