Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #421  
Old 09-12-2009, 07:12 PM
QBlackDeathQ QBlackDeathQ is offline
Approved Member
 
Join Date: Sep 2009
Location: NY Unfortunetly miss AZ
Posts: 208
Default Devs Please look

1. Would be nice to have the cockpit view for fighter aircraft in simulation mode permanently locked for all players if an option is selected. A bombing scope for bombers as well as gunner cameras for their gunners would add a bit more realism to an almost perfect simulation mode. Blood effects as well as flames in the cockpit while receiving a couple well placed shots would be a very authenticating experience.

2. There is a lots of glare inside of the cockpit view of fighter aircraft making it almost impossible to continuously track targets, and its even worst at night

3. The draw distance of enemy aircraft is far to close, it would be nice if one could make visual with the enemy sooner making it possible to better use the boom and zoom technique.

4. Would be a nice if one were to bail out of a plane, one's camera would change to that of the pilot in the parachute. So one would have to wait-out the spawn counter gently falling to earth that is until an enemy pilot says hell to honor and shoots down the little guy in the parachute. The camera would then fade to black after one gets riddled with bullets, if the parachutist screamed a bit would be some what funny.

5. I as well as many owners of the PS3 version are having problems using the rudder on the AV8R stick by Saitek. I understand that the “Thrustmaster” is the official stick for the game, but could this problem for the AV8R be patched?

6. The fact that no labels or ability to lock onto enemy planes in simulation mod is very authentic kudos! guys that part is solid. Overall this might well be the best aviation simulator on consoles.
Reply With Quote
  #422  
Old 09-12-2009, 08:01 PM
Sherbanator Sherbanator is offline
Approved Member
 
Join Date: Sep 2009
Posts: 28
Default Please Read

Before i start, i have not looked through every page to see if anyone has mentioned what i would like to see added in the future.

1. CLAN/Squadron

Similar to the COD Modern Warefare and World at War. It would be nice to have the option to have a tag next to your name.

Example: (309th)Sherbanator

2. Paint Schemes

It would be nice to be able to pick from a selection of paint schemes for your favourite aircrafts.

I'm sure these have already been suggested. However if enough people ask for these, these might come true.

Heres hoping!!!
Reply With Quote
  #423  
Old 09-12-2009, 08:24 PM
QBlackDeathQ QBlackDeathQ is offline
Approved Member
 
Join Date: Sep 2009
Location: NY Unfortunetly miss AZ
Posts: 208
Default um dev forgot about this

the ability to land and rearm in simulation mode hate crashing cuz i have not ammo
Reply With Quote
  #424  
Old 09-12-2009, 08:29 PM
DannyBooze DannyBooze is offline
Approved Member
 
Join Date: Aug 2009
Location: seattle
Posts: 75
Default

i would like to suggest that they fix mp bugs, for example i was playin team battle and my plane wouldnt stop stalling i was flying a p-51b and they thing barely stays flying even with wep all i could see during the whole match was point nose down and stall even when flying straigth, planes dont handle the same in mp like they do in single player

Last edited by DannyBooze; 09-12-2009 at 08:40 PM.
Reply With Quote
  #425  
Old 09-12-2009, 09:01 PM
BehindYou BehindYou is offline
Registered Member
 
Join Date: Sep 2009
Posts: 9
Talking

hello guys
I know iam probably number 1.000.000,but i want to to ask for cockpit view for all the planes in the game.


cheers
Reply With Quote
  #426  
Old 09-12-2009, 09:09 PM
Wissam24 Wissam24 is offline
Approved Member
 
Join Date: Sep 2009
Location: London
Posts: 283
Default

1,098,639 actually
Reply With Quote
  #427  
Old 09-12-2009, 09:15 PM
BehindYou BehindYou is offline
Registered Member
 
Join Date: Sep 2009
Posts: 9
Default

Quote:
Originally Posted by Wissam24 View Post
1,098,639 actually
I knew it (lol)
Reply With Quote
  #428  
Old 09-12-2009, 11:13 PM
QBlackDeathQ QBlackDeathQ is offline
Approved Member
 
Join Date: Sep 2009
Location: NY Unfortunetly miss AZ
Posts: 208
Default P-51

The p-51 just takes time to get use to. its a very hard plane to handle its not a bug its just the way the darn thing flyes. read up on the p-51 the real thing flew sort of the same way as the one in the game.
Reply With Quote
  #429  
Old 09-13-2009, 12:02 AM
moonknight82 moonknight82 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 16
Default

Quote:
Originally Posted by chuckers74 View Post
the first bearcat squadron was operational about 3 months before the end of the war in the pacific, but they never got into a scrap, although it never saw action it is technically a pacific fighter,
The "never saw action" part is the important thing...I know they went into service before the end. But in a combat flight sim based on real events, it's sort of neccesary for the planes to have seen combat unless you're what-ifing. The Ryan Fireball also saw service but no combat.
Reply With Quote
  #430  
Old 09-13-2009, 04:27 AM
QBlackDeathQ QBlackDeathQ is offline
Approved Member
 
Join Date: Sep 2009
Location: NY Unfortunetly miss AZ
Posts: 208
Exclamation Developers please read and take into consideration for patch

1. Would be nice to have the cockpit view for fighter aircraft in simulation mode permanently locked for all players if an option is selected. A bombing scope for bombers as well as gunner cameras for their gunners would add a bit more realism to an almost perfect simulation mode. Blood effects as well as flames in the cockpit while receiving a couple well placed shots and hearing yourself as well as teammates scream in pain over the radio would be a very authenticating experience.

2. There is a lots of glare inside of the cockpit view of fighter aircraft making it almost impossible to continuously track targets, and its even worst at night

3. The draw distance of enemy aircraft is far to close, it would be nice if one could make visual with the enemy sooner making it possible to better use the boom and zoom technique.

4. Would be a nice if one were to bail out of a plane, one's camera would change to that of the pilot in the parachute. So one would have to wait-out the spawn counter gently falling to earth that is until an enemy pilot says “hell to honor” and shoots down the little guy in the parachute. The camera would then fade to black after one gets riddled with bullets, if the parachutist screamed a bit would be some what funny.

5. The ability to land at a friendly airbase to resupply in simulation mode would better then just having to crash to resupply ammo. Optional takeoffs at mission start would also be a plus, but I kinda see why the developers took this option out. Since everyone would try and take off at the same time and cause a pileup.

6. I as well as many owners of the PS3 version are having problems using the rudder on the AV8R stick by Saitek. I understand that the “Thrustmaster” is the official stick for the game, but could this problem for the AV8R be patched?

8. The fact that no labels or ability to lock onto enemy planes in simulation mod is very authentic kudos! guys that part is solid dont change it. Overall this might well be the best aviation simulator on consoles.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.