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#731
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I have heard from someone over at another site that Team Daidalos have taken over construction of the 777 Studios TBD-1 Devastator. May I ask if this is true?
Thanks in advance, XB-49 |
#732
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#733
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Klunk, say hello to Daniel. I hope he is doing fine. He was very supportive when we started to model Avia B-534.
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#734
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I will, was a long time ago we spoke, he is quite busy with growing family
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#735
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You know what, how about you post here exact figures TD wants to see for Ordnance meshes. I will then make you a set of examples. So I highly doubt that anyone will accept a octahedron to represent a ROUND shell these days.
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#736
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There's already a check for each plane to consider if killing it is a vulch or not. That one is 1 while the plane is still on the ground until it reaches something like 1G stall speed (I once managed to take a FW-190 with full flaps and extremely low speed to >2000m and it was announced as a vulch as someone shot me down... was like never above 140km/h or something like that). And it's set to 1 again when the plane lands. Basically there should just be an option to take a slot in multi-crew aricraft that have this vulch state = 1 which means they're still on the ground. That would make FBD dogfight servers a lot more interesting as the gunners somehow seem to fail badly when the plane is controlled by a human pilot as opposed to the uber snipers they are in an AI-flown plane. (That should be another issue to look into, as well as AAA accuracy) A tuned CEM would be welcome. Right now many planes don't even have mixture control, as even the real German planes have a lever that has similar states like the US planes which are Idle Cutoff, Auto Lean, Auto Rich (+ everything in between these 2 modes) and Full Rich. And some planes have strange settings limited to either 120% (for just the first 600-800m of altitude) and 100% (for anything above) which seems more to be a second low alt WEP function than a mixture control. And even planes that have full control, like the Yaks for example, mixture control doesn't affect fuel consumption at all. Not to mention the temperature model. A 1500hp engine just shouldn't overheat at 8000m where it's maybe less than 1000hp at full throttle with a manifold pressure a lot below max. while it's like -30 to -60°C outside. And I'd like to have a real use for the magnetos switches. They're in since FB 1.0 or something like that, but pretty much useless as they're set to "both" already when a mission starts, so you just have to "I"gnite your engine(s). Mixture should be a 0% then, too. Just to have a complete sequence to start the engine. Radiator controls that are not just R, but more like one key to open, one to close, one for auto on/off and maybe even an axis would rock. Generally it would be nice to have a mixture axis too. The best would be individual engine control axes as well as axes for "left engines" and "right engines". A lot of people with throttle quadrants would love this. I don't have one but I may buy one then ![]() Quote:
Last edited by Eldur; 12-03-2009 at 04:27 PM. |
#737
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Ok, I will.
I suggest also that you send us your 1-2 models + textures and we will try to reduce it according to what we consider satisfactory for IL-2. You have our email.
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#738
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#739
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Some of the above mentioned things will be included in next patch.
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#740
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That sounds promising! Thanks a lot.
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€dit: I just see SlipBall's avatar: Exactly that instument needs fixing on some FW-190s. The ball is not moving, neither is the needle. I think it was an issue with the later models (A-8, F-8, maybe Doras and even the Ta-152s). I think there are quite some more instruments malfunctioning (example: FW-190 ammo counters should show wing cannon ammo, for MGs there are just that 2 "empty lights") or even just "dead" (Bf-109E MG FF ammo counter for example). Would be great if they'll get fixed eventually. That's less than two weeks at least ![]() Quote:
Any units have some uber tricks. I still have to "lol" when I remember how one single tank shot me down 3 times in a row with it's main gun's first blow while flying a 109F-4 trying to kill some trucks around. That's nothing to happen in reality. Not to mention that it needed a 5-dicit count of Flak shells to down an airplane. Not rarely the AA units do so with less than 5. I know that we can't put hundreds of guns on a map for performance reasons, but the effectiveness of a single gun is amazingly incredible and for me it's a killer. Last edited by Eldur; 12-03-2009 at 09:47 PM. |
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