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  #41  
Old 05-13-2011, 04:11 PM
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philip.ed philip.ed is offline
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Yes, I know what you mean about the slightly red tint...it's hard to find photos that will represent the terrain perfectly, but a certain amount of artistic license should be allowed
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  #42  
Old 05-13-2011, 04:35 PM
Cibit Cibit is offline
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Excellent work Ali looking forward to testing
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  #43  
Old 05-13-2011, 04:35 PM
Ali Fish
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Quote:
Originally Posted by philip.ed View Post
Yes, I know what you mean about the slightly red tint...it's hard to find photos that will represent the terrain perfectly, but a certain amount of artistic license should be allowed
thats exactly what im doing now. just adding some idea on top of the reference picture. and theres a old style sentimental flavour in the aesthetics that i kind of like with the desaturated version.



Last edited by Ali Fish; 05-13-2011 at 04:52 PM.
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  #44  
Old 05-13-2011, 04:37 PM
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philip.ed philip.ed is offline
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You see, in my humble opinion, the slightly reddish look is characteristic of the summer-season. I think you're fix is great, but some of the fields should have the golden cast that some of the fields in the original picture have...

sorry if I appear to be quite picky
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  #45  
Old 05-13-2011, 04:45 PM
antier antier is offline
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Quote:
Originally Posted by Ali Fish View Post
thats exactly what im doing now. just adding some idea on top of the reference picture.
Maybe that coud help ? (from reality cam) : http://vimeo.com/23387659

All Credit due to Luso 83 from C6 (http://www.checksix-forums.com/showthread.php?t=169078)

Last edited by antier; 05-13-2011 at 11:03 PM.
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  #46  
Old 05-13-2011, 04:48 PM
Ali Fish
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Quote:
Originally Posted by philip.ed View Post
You see, in my humble opinion, the slightly reddish look is characteristic of the summer-season. I think you're fix is great, but some of the fields should have the golden cast that some of the fields in the original picture have...

sorry if I appear to be quite picky
i agree to be honest.

Quote:
Originally Posted by antier View Post
Maybe that coud help ? (from reality cam) : http://vimeo.com/23387659
reality cam through a window and through what is probally a "digital" lens. im wanting to apply what the naked eyeball might see. and i see all sorts of anomolies and inconsistancy with cameras. but there are a few key points there in simply how the general colour reacts in bright daylight. cheers ! its like the patches have various mass of light. this is the refelctive element of the colour itself. what the yellows and ligher colours need on the map is a bloom style effect for that mass of light. or atleast a filter in photoshop. ive got various plans now. must chill and take direction.

anyway time for a break, must have put 15 hours into this in the last 26 hours.

Last edited by Ali Fish; 05-13-2011 at 05:18 PM.
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  #47  
Old 05-13-2011, 06:01 PM
41Sqn_Stormcrow
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If you want to make a good texture my proposition is: do it like the painters of old: go out into nature and paint from sight.

But use different computer screen types.

Do it for different weather and lighting conditions at different seasons and at different day times.


Three reasons for this:
A photo will always distort colours. It is inevitable. Even the best will have an optical system that changes some parameters slightly so that in the end the result will differ from reality. With digital cameras the sensor will add to this. For analogue cameras it is the film material that will change the colours.

Each computer screen type has its own colour scheme that alters the overal colour tone. So the same photo will look different on different computer screens. Some better computer screens will allow you to select a warm (redish) or cold (blueish) tone or some more advanced settings. But whatever you design on your screen will look different on the screen of another guy.

Memory is treacherous and shifts the perception of things - even the colours.
Also colour perception is strongly influenced by comparison the eye or brain does with other colours. So an item that you percieve as pure white will appear to you to be more yellowish or more greyish or more whatev' when you hold close to it something that is in fact whiter.
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  #48  
Old 05-13-2011, 06:16 PM
Ali Fish
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been watching rise of flight video most of the day lol. its the best point of reference actually. the scenery should never be brighter than what we see there because its a game world and this bright stuff and shaders and generally how its done is not photgraphic. (nvidia head said in 5 yrs we will have that capability, presently we have the capability running at 2 fps). also the haze effect is done so well in rof. just like in that webb aviation image. hmmm.

Last edited by Ali Fish; 05-13-2011 at 06:26 PM.
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  #49  
Old 05-13-2011, 06:27 PM
41Sqn_Stormcrow
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But rof definitely does NOT depict realistic colours. It looks nice but it is purely artistically nice, not because it is realistical. In fact just go out now (if it is still broad day light where you live) and tell me if the gras you see is really desaturated as it is in rof. Unless you live in a region where it is very dry and the gras almost dying because of lack of water the answer will be that it's very green.

I agree though that the haze is much better in rof than in cod - at least on sunny days. I always said that the mist should be blue and not white as long as there's no complete cloud cover. If the latter is the case then the mist may become white as what we have in cod now on any day.

Last edited by 41Sqn_Stormcrow; 05-13-2011 at 06:30 PM.
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  #50  
Old 05-13-2011, 06:40 PM
icetbag icetbag is offline
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Looks really good and more natural to me, the current game ones look a little cartoonish at times.

Keep up the good work
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