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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 04-28-2011, 08:16 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Heliocon View Post
Also remember while WOP has IL2's FM/DM the trees actually have hitboxes... so if they can do it on a console/low end $500 or so computer why the hell cant the COD devs???
That has already been explained to you. The CoD map is HUGE compared to WoP (btw, it cracks me up that you actually think WoP looks good compared to CoD). There are a lot more trees to keep track of, and they obviously were not prepared for the problems that could cause. Do you really think they're not going to eventually fix it?
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  #42  
Old 04-28-2011, 08:49 PM
David603 David603 is offline
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The reason there are no hitboxes in CoD trees is the same as why there where no hitboxes in Il2 trees.

Trees are a graphical option. For the sake of online play and mission building they can't physically exist for some players and not for others.

End of story.
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  #43  
Old 04-28-2011, 08:55 PM
Dano Dano is offline
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Originally Posted by David603 View Post
The reason there are no hitboxes in CoD trees is the same as why there where no hitboxes in Il2 trees.

Trees are a graphical option. For the sake of online play and mission building they can't physically exist for some players and not for others.

End of story.
Not what Luthier had to say on the matter.
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  #44  
Old 04-28-2011, 09:05 PM
David603 David603 is offline
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It isn't?

Well, it is what Oleg had to say when asked why Il2s trees didn't have hitboxes.

And given that you can still turn off trees, it should still stand.
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  #45  
Old 04-28-2011, 09:12 PM
Dano Dano is offline
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Originally Posted by David603 View Post
It isn't?

Well, it is what Oleg had to say when asked why Il2s trees didn't have hitboxes.

And given that you can still turn off trees, it should still stand.
Oh I quite agree, it does stand for that reason, just pointing out that it wasn't the reason given.

Quote:
Originally Posted by Luthier
10. Q: I can fly through trees without receiving any damage.

A: Since Cliffs of Dover has more shrubbery in it than perhaps any other flight sim developed so far - hundreds of thousands of trees around the player - enabling collision for the trees grinds the game to a complete halt, especially as they need to be tracked around every plane on the map and not just the player's. Making collisions less precise leads to equally poor results, when planes may fly through a tree but crash into seemingly empty space.
We know this is extremely important. The solution is there, but it still eludes us.
http://forum.1cpublishing.eu/showpos...59&postcount=1
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  #46  
Old 04-28-2011, 09:14 PM
David Hayward David Hayward is offline
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Most likely they intended to have tree collisions offline. Online would be a problem if different players have different trees displayed.
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  #47  
Old 04-28-2011, 09:43 PM
Blue Scorpion Blue Scorpion is offline
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I will ignore the fact that the screen shots were deliberately chosen to put both fsx and wop at a disadvantage right from the get go.

FSX was released in 2006 a year before il2 1946, and originally written for directx 8.0 and updated later, and wop which is a console port and arcade game over a year ago only supports dx 9.0, unlike COD that supports directx 10. If you want to compare the three graphically, run them all in directx 9.0 and see how they match up, as directx 10 offers huge advantages in rendering and image quality.

Graphically COD should be head and shoulders above the other two using directx 10, the fact it isn't is telling to anyone who knows what they are looking at and understands the techniques available to the different versions of directx.
Some of my own shots from WOP


















Last edited by Blue Scorpion; 04-28-2011 at 09:53 PM.
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  #48  
Old 04-28-2011, 09:53 PM
RocketDog RocketDog is offline
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WoP looks stunning. Here's FS9 over the South of England. The resolution is a bit blurry, but the colours are much more realistic than CloD's flourescent landscape. I wonder if the protracted development of CloD meant that it was overtaken whilst still in development. Arguably, WoP, RoF and even some FS9/FSX terrain sets look much more realistic.





Last edited by RocketDog; 04-28-2011 at 09:55 PM.
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  #49  
Old 04-28-2011, 10:00 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Blue Scorpion View Post
Graphically COD should be head and shoulders above the other two using directx 10, the fact it isn't
CoD IS head and shoulders above the other two. I have no idea why you think it isn't. This isn't even a close call.
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  #50  
Old 04-28-2011, 10:03 PM
Letum Letum is offline
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Wow, there are LOTS of reasons not to like WoP, but that scenery is *at least* as good, and in my opinion better (despite the shaders and poor water) than CloD.


CloD should be many times better than this. It certainly uses more resources.
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