![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
#41
|
|||
|
|||
![]()
Nice work again, the Italian planes do look nice!
----- And since everyone is making smart ass comments about things that aren't finished yet anyway, I'd like to point out that the sun is coming from north of the Palace of Westminster which obviously is wrong! |
#42
|
||||
|
||||
![]() Quote:
![]() |
#43
|
|||
|
|||
![]() Quote:
|
#44
|
|||
|
|||
![]()
Thanks for the great pics- the close up of the Ju88 looks brilliant. I get a sense now of how the crew were crammed together in that space- when damaged bombers of this type crash landed extricating the crew was apparently quite traumatic.
From reading the screen messages i get a sense of how much more detailed the damage modelling and (i assume) the interaction with AI aircraft will be. It also appears that ground controllers are giving information about altitude, numbers etc of enemy aircraft???? |
#45
|
|||
|
|||
![]()
Oleg,
That picture featuring the Blenheim navigators table got me wondering..... One day do you think we'll be able to take on the role of bomber navigator and have access to the tools of the day to perform this demanding job?...giving the pilot heading updates, calculating wind speeds, performing dead reckoning tasks at low level etc. It would really be fantastic to watch the mission unfold from the front end of a low level bomber with all the pressure of spotting land marks such as road and rail junctions, coastline features etc. and keeping the mission on track. I've seen footage of a low level mossie raid and it gives me goose bumps. Would be great to get a feel for what it was really like. No pressure, just something that I think would add another dimension to the sim in a future release. Thanks! |
#46
|
|||
|
|||
![]() Quote:
Like I said - I still have my fingers, toes, arms, legs & eyeballs crossed for this sim ![]() |
#47
|
||||
|
||||
![]()
Very nice and thank you! The air chart look's so real, that I feel I could reach out and pick it up...all looking very good, thanks again
![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#48
|
|||
|
|||
![]()
Hi Oleg,
Appreciate the development update. Not many developers who are so in touch with the community since day 1 of development ![]() I'm wondering if you are planning to implement flat bottoms into your cloud rendering system? Using textures with flat bottoms on the lower sprites of a cloud has a desirable effect. A simple shader which darkens the sprite based on Y-position within the cloud is also a suggestion from my side. Hence the bottoms of the clouds would become darker than the top. (effect is visible in my old cloud rendering system; http://www.dackard-3d.com/clouds_1.jpg , http://www.dackard-3d.com/clouds1.jpg) Obviously I realize all elements of the engine and simulator are still heavy Work in Progress however.The cottonball clouds of IL-2 are a bit of a pet peeve of mine. ![]() Last edited by Cobra8472; 03-19-2010 at 11:43 PM. |
#49
|
||||
|
||||
![]()
Oleg,
Since there will be implementation of DX11, at least in modest ways at the beginning, I assume you've done some testing on the only DX11 cards available (ATi). What I wonder is this: how will "water=3" be rendered on an ATI card now, if at all? thanks! Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#50
|
|||
|
|||
![]() Quote:
http://www.combatsim.com/memb123/htm...il2-update.htm http://www.combatsim.com/memb123/htm/jan99/IL-2.htm |
![]() |
Thread Tools | |
Display Modes | |
|
|