Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #461  
Old 09-15-2009, 03:49 PM
moonknight82 moonknight82 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 16
Default

Quote:
Originally Posted by CrankyBulletcup View Post
First off great game and the level of ground detail and the planes. Second if you do decide to do a update then you should think of the following: Correct the planes turning, climb and decent rates to the correct way that they were in the war, then for every german plane you need to put the swastika on the back not a diamond, then you need to put the correct weapon sounds like machine guns sound like machine guns and cannons like cannons, the biggest is correcting the FW-190 D-9 cause its missing two cannons and two machine guns which makes it have 5 cannons and 2 machine guns and if you think that it will be a balance problem then explain that to the men who fought in the war and i can a sure you they will laugh at you about balance, add cockpits for all of the planes, ability to change the controls to the users preferances, guns need to be able to damage everything, add more planes, bomber missions, have the ability to change your load out cause the germans added cannons under the wings of most of there planes, have a ranking system instead of do a certian amount of stuff to unlock a plane or load out that way it is easier to know how close you are to unlocking something, and finally different paint schemes and custom user schemes
The Dora 9 never had 5 cannons...where on earth did you get that from? It had two 20mm MG151 cannon in the wingroots and two 13mm MG131 machine guns in the top of the nose... If you want to see some real errors with the aircraft in the game, look at my previous posts. The Germans didn't add cannon under the wings of "most" of their planes at all...certain variants, yes...such as the Bf-109G-6....certainly NOT most. And these were marks...there were field mods, but these were the exception rather than the rule.
Reply With Quote
  #462  
Old 09-15-2009, 06:54 PM
Pup Pup is offline
Approved Member
 
Join Date: Aug 2009
Location: UK
Posts: 72
Default

When selecting a game mode (ie dogfight, team battle etc) when going online, could there be an option for 'All'. At the moment when there are so few games visible, it's a bit of a pain flicking through all the options trying to find a game, would be nice if you could just have an option to see them all and pick from there.
Reply With Quote
  #463  
Old 09-16-2009, 12:00 AM
Axe99 Axe99 is offline
Approved Member
 
Join Date: Jun 2009
Posts: 70
Default

Quote:
Originally Posted by Pup View Post
When selecting a game mode (ie dogfight, team battle etc) when going online, could there be an option for 'All'. At the moment when there are so few games visible, it's a bit of a pain flicking through all the options trying to find a game, would be nice if you could just have an option to see them all and pick from there.
+1, bold, underline, with bells on . Atm, I have to scan through all four custom match options, normally to find one or two.
Reply With Quote
  #464  
Old 09-16-2009, 12:58 AM
WeirdNeville WeirdNeville is offline
Registered Member
 
Join Date: Sep 2009
Posts: 1
Default Not a suggestion....

More of a thank you to the Devs!

I played IL2 years ago, perhaps 5 years ago on my old PC and loved it. Alas, time moved on, my PC got too old and I stopped playing games on it. I did however buy a 40" TV and a PS3 to show it off.

There was rumour of IL2 being developed for Consoles, and I hoped and prayed and waited and occasionally glanced at release schedules. It was silent. Then, all of a sudden I noticed it for sale in my local supermarket!

Suffice to say, I bought IL2 - Birds Of Prey and I couldn't be happier. Not only have you brought this game to a format I can enjoy straight away (no forking out £100 for a new gfx card or joystick this time) you've not shied away from making it a complete sim as well as a "spray and pray" arcade experience that is just so much fun. I really appreciate what you have done as a small company to bring such a wonderful title to the world stage.

I've been raving about it to my friends, I've left a positive review on Metacritic and I wish you every sucess after having the guts to release a proper, adult, thoughtful and well realised game on console. May your efforts be rewarded!

(also, great news on the "fixing tearing" and "L2 to look around" fixes for PS3 - The click on the right stick was annoying me somewhat!)
Reply With Quote
  #465  
Old 09-16-2009, 12:58 AM
fuzzychickens fuzzychickens is offline
Approved Member
 
Join Date: Jul 2009
Posts: 259
Default

Quote:
Originally Posted by Tolo View Post
Hi,
I read in the other forum that in the update (PS3) there will be a mouse control for the free look.

My Idea:

If you switch to turret view it would be nice, if the mouse would handle then the turretcontrols (direction and fire).
Mouse turret will be deadly for sure. I remember on PC, online players were certainly more accurate using a mouse with their gunners than they are in BOP with analoge sticks.

Be prepared....lol. A good thing though, they are unrealistically hard to aim with analoge sticks anyways.
Reply With Quote
  #466  
Old 09-16-2009, 07:21 AM
merro merro is offline
Approved Member
 
Join Date: Aug 2009
Location: Germany
Posts: 59
Default

Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.
Reply With Quote
  #467  
Old 09-16-2009, 02:40 PM
red71rum red71rum is offline
Registered Member
 
Join Date: Jun 2009
Posts: 12
Default How about working on the mulplayer code for LIVE..

I put it in a thread here: http://forum.1cpublishing.eu/showthread.php?t=9813
Reply With Quote
  #468  
Old 09-16-2009, 02:48 PM
King Jareth King Jareth is offline
Approved Member
 
Join Date: Aug 2009
Location: England
Posts: 246
Default

Quote:
Originally Posted by merro View Post
Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.
I really like this idea, a fading icon at last know location with a constant icon for enemy still in view of friendlies (more info the longer they're followed like altitude/plane model next to icon on map? all toggle-able in options of course and server side in MP).
Reply With Quote
  #469  
Old 09-16-2009, 03:26 PM
red71rum red71rum is offline
Registered Member
 
Join Date: Jun 2009
Posts: 12
Default

How about making the Microsoft Sidewinder Force Feedback 2 Joystick playable on the 360. I used this joystick with Forgotten Battles and would appreciate it working with the game.
Reply With Quote
  #470  
Old 09-16-2009, 04:45 PM
Wissam24 Wissam24 is offline
Approved Member
 
Join Date: Sep 2009
Location: London
Posts: 283
Default

This is something that should be implemented....certainly in the session screen, but also in game, something telling you who is talking.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.