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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #31  
Old 09-06-2009, 09:09 AM
LaRock O no Lie LaRock O no Lie is offline
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Originally Posted by Riceball View Post
As long as you don't touch the sensitivity levels there is really no dead zone with a controller.

If there is no option to swap sticks in the first update, I do think it would be a mistake.
thats the issue.... no deadzone with the controller... but there is a programmed deadzone with the flightsticks... I am saying this from just reading on this site.. but people have said that their ace edge or av8tor have deadzones, yet if they plug it into a pc and run the calibration there is no deadzone, and you can clearly see precise movements.

I would much rather have to contend with a deadzone then having to re-teach my brain which hand should control aiming..... id say its southpaw, but thats false because in reality BOP is southpaw style compared to halo 3 controls... in halo 3 or any other FPS you aim with the right stick... yet in this game you aim with the left stick...

this just doesn't work right for me at all. its a chore to even fly in arcade mode with the controller settings... but thats why I bought an ace edge. Id rather contend with a deadzone until a patch then fly "backwards" for my brain.
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  #32  
Old 09-06-2009, 12:29 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by LaRock O no Lie View Post
thats the issue.... no deadzone with the controller... but there is a programmed deadzone with the flightsticks... I am saying this from just reading on this site.. but people have said that their ace edge or av8tor have deadzones,
There is NO programmed deadzone in the game.
In fact, it is strictly prohibited by Microsoft TCRs (rules for submission all games).
However, Xbox360 ITSELF has deadzones for all controllers - internal.
Nothing here is in our power (or anyone's, except MS).

P.S. That's not a case on PS3.
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  #33  
Old 09-06-2009, 01:12 PM
Houndstone Hawk Houndstone Hawk is offline
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Originally Posted by Riceball View Post
Blazing Angles!? Not even close.

Before you say that, how about you try every mission on Sim with one, or even two attempts.

Or, is all the hate because the game is easier without a flightstick? Can't learn to use a controller?
Do you think an avid IL-2 fan of old would play this game on any other setting than SIM with no re-attempts? And if you bother to read previous posts, you'll know that I'm a console player from the original NES days so I do know what a controller looks & feels like.
I also know what an immersive WWII SIM feels like & sadly; this ain't it!!!
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  #34  
Old 09-06-2009, 01:24 PM
haitch40 haitch40 is offline
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Originally Posted by Houndstone Hawk View Post
Do you think an avid IL-2 fan of old would play this game on any other setting than SIM with no re-attempts? And if you bother to read previous posts, you'll know that I'm a console player from the original NES days so I do know what a controller looks & feels like.
I also know what an immersive WWII SIM feels like & sadly; this ain't it!!!
1. dont compare to pc version pc has alot more power
2. this is not like blazing angels
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  #35  
Old 09-06-2009, 01:25 PM
LaRock O no Lie LaRock O no Lie is offline
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Originally Posted by Anton Yudintsev View Post
There is NO programmed deadzone in the game.
In fact, it is strictly prohibited by Microsoft TCRs (rules for submission all games).
However, Xbox360 ITSELF has deadzones for all controllers - internal.
Nothing here is in our power (or anyone's, except MS).

P.S. That's not a case on PS3.
So can you talk to MS and find out how to set the deadzones on the flightsticks? like you can do with the MS racing wheel in Forza 2?

I do not know how bad it might be, since I don't have the ace edge yet... but I know that you can adjust the "deadzone" with the MS wheel in both the racing games I have... so for instance I can set it so it will not register me touching the brack pedal until I go past 10 %, then it will travel 100% until 95% where it tops out... so I can still push it all the way down, but I don't have to go all the way. ( I might not be explaining this the right way. ) Or possibly talk to MS to allow for some kind of calibration settings via dashboard?

Either way, I can live with a deadzone a lot better then trying to fly with the controller sticks being opposite of how I would want them to be.

Great job either way in bringing a flight sim to the console!!!!
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  #36  
Old 09-06-2009, 03:15 PM
jt_medina jt_medina is offline
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Originally Posted by Houndstone Hawk View Post
I have to aire my own personal opinions on this game after, having been an avid fan on Oleg Maddox from the beginning, purchasing all his PC work & addons, I feel I am entitled to a say re: this console attempt.
Being a lucky owner of PS3 & 360, I have been so looking forward to this game for what seems an age. I remember reading the promises & words like "realism", "sim" etc etc. This was supposed to be everything that is IL-2, coming to console but I have to say, it couldn't be further set apart & in my opinion, the only thing that seperates this from the highly arcade "Blazing Angels 2" is no floating 'powerups' in the sky.

Allow me to backup my opinion & compare BoP to the IL-2 series.
The last PC offering "IL-2 Sturmovik 1946" has over 250 playable aircraft, ALL WITH COCKPITS (so Anoton's explanation of money trade offs to leave out German Cockpits from a paultry stable of 40 aircraft of which only around 12 have cockpits, is a bit baffling, especially when you compare the price differences between these titles), a fantastic immersion is always felt in 1946 in the most simplistic of ways; taking off for example before each mission. Why on earth has the player been denied the option to take off from his airfield with his squadron? Where's the immersion in being "thrown" in the air with no background of the mission, very little target information etc.
Speaking of immersion, I was looking forward to flying & gunning from the Blenheim bomber as I was told by the booklet aswell as reviews that the camera cycles from view to view & incorporates a gunners eye view. Now forgive me here but I was assuming that at the very least, the gunning could be done from his viewpoint but in third person???? How is this immersive? How is this realistic? How is this even bearly enjoyable?
1946 will put the player from position to position within the aircraft at the touch of a single key & with no expense spared, beautifully rendered bomber cockpit, bomb aimer station & gun pod etc.
1946 incorporates an extremely powerful yet such a simple-to-use mission editor whereby the player can create his or her own missions by use of waypoints, & capping it all off by dropping in static cameras in which to view the action after the mission (or even during). Have a look at some of these on youtube, they're incredible & all done ingame.
Now I fully realise the dominant numbers of the console market have no wish for such a tool but .... not even having a flyby view or any options for the player to view a fantastic dogfight that he or she has just taken part in?? Come on!!!
Flight controls. I bought the AV8R-02 especially for the 360 version of the game I purchased (after playtesting both 360 & PS3 demo versions to death) &, like many threads state here, the dead zone is enormous & completely unplayable.
Also, Playing in realistic mode & reaching for the 'padlock enemy' camera button, you actually have to take your hands OFF the flight controls when viewing the enemy. Thinking a simple remapping would obviously solve this, I'm so disappointed to find that even this simple yet crucial task is denied to the player.
I'm fully aware that there has to be sacrafices made to incorporate a console version of a FlightSim but all the things I have stated HAVE BEEN DONE BEFORE ON CONSOLE. Operation Flashpoint on the original Xbox was a PC port & kept the fantastic mission editor intact, the incredible & now respected & highly under rated OVER G FIGHTERS for 360 enabled to player to relive his or her dogfights in multiple camera views aswell as incorporating great cockpits for each one of its aircraft & obviously allowed for customizable controls aswell as allowing the player the chance to taxi, take off & land.
The online area of this is a joke, I'm sorry but there's no other way to describe a ranked player dogfight where you clearly have such an edge over your opponent (or vica versa) & he or she can bearly fly from the direct result of your gunning. he can bearly stay in the air but then he stalls near the ground, goes into terra ferma & you are NOT REWARDED THE KILL???? So I am clearly outmatched, smoke pouring from my Hurricane, can't see out of the cockpit visor (obviously not a German aircraft or a Blenheim then); what's going to stop me from heading south & ploughing into the ground? there's no points loss & hey, I get to start far above my oppenent in a nice shiney new plane!
I've not even made any intentions to go into the anoraky bits like the spits in BoB actually being Mk.Vb's & the hilarity of the P-51 cockpit actually being a P-47 because those elements don't detract from the consoles gameplay. This title could have been so much more but once again, there is a developer out there that thinks that they have to 'dumb' games down for the console generation.
I should've trusted my instincts I guess when there was no Oleg Maddox or Maddox games label attached to this title.
One of your forum members has summed this console 'GAME' in 2 glorious sentences.
"Gameplay 5/10, Graphics 9/10. It's like a beautiful but very dumb woman"
Here's a link to just one video I made using IL-2 Sturmovik 1946's ingame cameras. Imagine if you could do this & view your dogfights in such a way in BoP. It is however supposedly the next generation of gaming & IL-2 has been around for so long!

+1
I also expected BOP to be as good as the IL2 1946. Unfortunately it is not even close. The only thing I liked from BOP was its amazing graphics.
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  #37  
Old 09-06-2009, 03:24 PM
fuzzychickens fuzzychickens is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
There is NO programmed deadzone in the game.
In fact, it is strictly prohibited by Microsoft TCRs (rules for submission all games).
However, Xbox360 ITSELF has deadzones for all controllers - internal.
Nothing here is in our power (or anyone's, except MS).

P.S. That's not a case on PS3.
Good ol MS controlling the game experince whether it makes sense or not.
Both sony and MS screw gamers in FPS games too, not allowing people who HATE gamepads to use a mouse/keyboard.

At some point they just need to drop the stupid licensing/restriction crap with regards to controllers and make it "anything goes" like with PCs.
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  #38  
Old 09-06-2009, 03:30 PM
haitch40 haitch40 is offline
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Originally Posted by fuzzychickens View Post
Good ol MS controlling the game experince whether it makes sense or not.
Both sony and MS screw gamers in FPS games too, not allowing people who HATE gamepads to use a mouse/keyboard.

At some point they just need to drop the stupid licensing/restriction crap with regards to controllers and make it "anything goes" like with PCs.
the problem is pcs r made by 1 company and software from another however consoles everything is made by same company so they have more power they r intrested in MONEY AND POWER ONLY
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  #39  
Old 09-06-2009, 03:45 PM
Bucketrider Bucketrider is offline
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Too bad. I'll be holding onto my money on this until...
I loved 1946, etc. By far the most in depth flight simulator out there. MP on Hyperlobby was/is the only way to play. Now that consoles are where it's at, I was waiting and hoping for this one. Unfortunately, IMO the PS3 demo was beautiful but suffered some minor issues. A game that looks this good, as said "jaw-dropping good" - the rest could've, should've been better. Regardless if it's a just a "console game". At 60 USD, I would expect the Luftwaffe cockpits to be included and at LEAST the P-51 pit to be a P-51 pit! Disappointed. Salute Houndstone Hawk.
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  #40  
Old 09-06-2009, 03:53 PM
Raw Kryptonite Raw Kryptonite is offline
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Tell you what: go ahead and knock $10 off. Just for you. Tell the store I sent you.

...and no, 1946 isn't the most in depth flight sim on a pc.
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