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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#31
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Hmmm....
Perhaps you will talk me into this.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#32
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Is Luthier aware of the netcode issues?
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#33
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#34
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Some issues are reported in the bugtracker, but definitely not all. Please report and vote.
BTW netspeed per user can be defined in confs.ini file. Freezes can be connected to skin download if it is ON, especially if AV is set to scan all incoming files (exclusions list not defined). |
#35
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Yes I always forget to say that!
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#36
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Good move El, I hope that you have a strong rig. I was on ATAG and I had about a one third reduction in fps over off-line use. In fact I was near the French coast, spotted 2 Spits that spotted me. Tried extending away but with them behind me, I had a real slide show going on 1 fps...with all that going on, no CTD so I guess that's good...very disappointing though, the slide show that is. I'll have to do a major upgrade to be able to fly any combat on-line.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#37
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Well, I just flew the Spit IIa offline in the single mission over the channel.
No idea how it will be online. I know I am a total n00b again. Flying IL2 and RoF in no way prepares you for CloD, I forgot how much better CloD is in the realism dept. I'll venture online a bit later tonight, so you blues will have a nice easy target. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#38
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Nuclear Fallout is where the server is. INTERNAP Network Services is the ISP. They are the ones that sell to companies who sell to companies who sell to companies to finally get down to home ISPs such as comcast, roadrunner, timewarner cable etc. They have a 10 terabyte per second connection and throttle us down to 10 gigabytes per second for their main users.
No point in doing a speed test as there isn't a free speed site out there that could handle that much data, but for giggles here's a .02 (the needle ran a split second before it stopped) test before it stopped lol. It's not about to run out of bandwidth playing any sort of online game ![]() ![]() I would hope so. I've commented on this and started several threads over the network stuff. Servers currently connect like clients (need steam running) and could be bogged down by steam as well. All I know is I can watch the problem happen in real time by monitoring bandwidth. Quote:
When the game 1st came out we all suffered terrible FPS hits, could not disable skins on a server, etc. All those combined made the game a laggy mess online, considering FPS/netspeed go hand in hand. But as an analytical bastard, (I like problem solving), I took screenies of the bandwidth at the time. This is with over 100 people with one of the most original versions of the game almost a year ago. You'll notice it's streaming over 20mbps of upload - which I would find normal for the map size, the amount of players, etc. Here's 100 people 1 year ago: (notice the graph looks normal not many spikes, jumps, etc. - this is how it should look) Notice it's streaming 21mbps of upload speed which I would consider normal for that many players. ![]() But today you reach a certain point and upload goes to crap (the important part) while server download keeps increasing. There's a choke point somewhere. Perhaps it's just down to finally getting some real dedicated server files that have settings. About the only thing a dedicated server can do in IL2COD atm is change difficulty settings and number of players. There's not really any other settings that work IMO. This is what it looks like before it goes to crap: (around 45 players) So this still looks normal: ![]() I was going to post a graph of real time to show just how crappy/spikey the upload looked when things went south, but I sadly can't find where I saved it. Might have to do an edit later. Edit: Here it is! Notice the upload spiking all over the place (not rising like it should) while download keeps going up and up. This is not normal! If there were more players in, it would have been better (shown far worse on the graph). ![]() But needless to say, when the patch 1st came out the server had 99/99 players. It was streaming (not kidding) 2.6mpbs upload and 2.5mbps download. It was a mess and a far cry from the 20+mbps it should be at/using. When this gets addressed/fixed things will definitely be able to pick up both for mission makers and servers. But until then there's only so much you can do. For those wondering about the graphs. Upload is in green. Download is in blue. Those are pictures of graphs by the hour in real time. I also have weekly and monthly graphs as well. The big break in bandwidth in the second graph is during a mission end / server restart if anyone is wondering. But to me it's pretty obvious what 1 of the problems is. I'm not going to complain about it though. I think these guys are on the right track with the latest patch and hotfix and all sorts of problems will be addressed in the coming weeks/months. Just have to be patient ![]() Last edited by ATAG_Bliss; 05-13-2012 at 10:56 PM. |
#39
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Well I went on ATAG Sunday night.
Went over an hour before launcher crash. I guess that's better. But still unsatisfactory. If I do try again I'm going to fly Blue. No sense fighting in the RAF aircraft as they are now. Still a very long way to go IMHO. ![]()
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#40
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Anyone else on ATAG TS say that's the moment that they CTD? I was on for just over a hour last night and everything was perfect until then, FPS was great and almost no stutters.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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