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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#31
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"Don't agree with me?! Then you suck! take my football go home!!!!" And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully. See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon. |
#32
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What on earth is this?
Like others have said, performance and AI are the most glaringly obvious needs right now. |
#33
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#34
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#35
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I think CloD - once its stability issues and AI problems are sorted out - could be a very fine base for such a setup, especially since we can actively use AI formations for types rarely flown by human players (bombers, Stukas, recon etc) but a few more things have to be added, yet. First I can think of is the ability to designate, target and destroy (and read from log) static area targets such as airfields, supply dumps, factories, supply lines (i.e. railway lines which can be broken) and similar targets. Right now that is not possible. Second would be an easier FMB, or rather the scripts part of it, since unless you know your stuff in C or similar languages you're stuck with very basic functionalities. |
#36
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As for 3rd part add-ons. Those are great, but it hinders additional players joining the game community because they then have to start searching the net to find the right mod, then the right mod patch, and if it isn't installed just right then they can't play, and have to start over again. Having additional play modes actually built into the game engine allows them the skip that. I've been to other forums where people have attempted to play IL-2 online using HSFX, or SEOW and have given up due to the bugginess and complexity of getting everything perfect. You don't like the idea of integrated SEOW in the game, you never intend to try racing, or CTF, that's fine. This isn't the thread for you. Go post in the "lets fly in a circle as low as we can" thread and sperg out about your kill/death ratios. The rest of us are talking about additional content and game modes that we think should have/be included in the game. Not being a dick is as easy as reading the OP, and then not posting here. How about you wait for Luthier to post another 15,000 poly woodpile and then add your "+1, this will make the game perfect" comment. |
#37
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Personally I don't see the need for the developers putting in different "game modes".
Everything needed to create different game ideas should be in the editor, if it isn't already I hope we get the tools that are needed eventually. For instance, a racing scenario could be created with making it so every player becomes his own "team/nation", setting up a few gates with area triggers inside and then making it so the triggers must be activated in the order of the race route (number of activations = number of laps), then set up victory conditions, the first to activate all triggers get x points, nr 2 gets y points and so on. I've not put much time into the editor so I don't know if this is possible or not. Setting up different scenarios fairly easily should be the goal of a good editor as that expands the game immensely. All the good MP maps I've played in IL-2 had good clear goals of what to protect and what to attack and it was clear where to fly and what to do. IMO clear objectives makes team play a lot more likely and immersion is also heightened. |
#38
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Game Performance Count into "game performance" : online coop mechanics effective AI radio comms and I`m happy. I do not need more flyables. I need coops to be possible. Even if we can`t come up something along the lines of SEOW, making generic coops workable would be a great start. I am 100% sure that it would be enough for most onliners for another 10-12 months until we get an online war started. Also let me remind you that VEF/BW/IOW had far more complicated mechanics than that you list as SEOW. In wars where resources mattered, the red side often struggled, as their players were unable to withstand any type of streaks of going home in your machine (be it damaged or not, still counts as intact). I also want to type out, that with current CEM and MAYBE more realistic DM for Russian planes, things can get even harder for reds. With listed above content we can manage a good year from now till BoM comes or even a next addon. Most of it is here in the game as of now. It needs to get working and it needs to get it working soon. |
#39
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#40
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I used to use DCG to do something very nearly like this (Co-op Career) with IL-2. That's where the majority of my hundreds of hours went in that game. But yes hopefully somebody designs some similar third party thing for CloD. I am no coder. I haven't done any programming since my third year of university, in the distant year 2000 when we chiseled functions into stone blocks.
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