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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 02-20-2012, 04:03 AM
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CWMV CWMV is offline
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Originally Posted by speculum jockey View Post
This right here is why we have a dying genre. Old people who hate others having fun or doing anything other than straight dogfight. Just because those options are available, doesn't mean you have to play them. Just because you dress up in pilot gear and play alone in your mom's basement until your keyboard shorts out from your lonely, lonely tears doesn't mean everyone has to play it that way.



Which is why I started by saying, "assume the game is working perfectly, what else would you want to make it fun for you". Then I expressly mentioned that we don't want whining about patches or aircraft, CONTENT! Not things we want, but things TO DO.

You ended your statement with "Period". Are you on your period? Being a Gynecologist, I know how uncomfortable menstrual cramps can be. Try soaking in a how bath to relieve them.
Ha! Love it!
"Don't agree with me?! Then you suck! take my football go home!!!!"
And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully.

See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon.
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  #32  
Old 02-20-2012, 07:45 AM
trademe900 trademe900 is offline
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What on earth is this?

Like others have said, performance and AI are the most glaringly obvious needs right now.
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  #33  
Old 02-20-2012, 07:58 AM
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Originally Posted by Space Communist View Post
All I really really want, and this is something that no other game ever has done to the best of my knowledge and I cannot figure out why, is a co-op career mode. I just want to play a (preferably dynamic) campaign with a few friends where we can fly in the same squadron. That's all I need and this will be the only flight sim I care about in the world.
I agree, how good would that be.
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  #34  
Old 02-20-2012, 08:29 AM
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Originally Posted by Space Communist View Post
All I really really want, and this is something that no other game ever has done to the best of my knowledge and I cannot figure out why, is a co-op career mode. I just want to play a (preferably dynamic) campaign with a few friends where we can fly in the same squadron. That's all I need and this will be the only flight sim I care about in the world.
Yes! That would make me fly online. A well integrated and intuitive coop interface, click click click FLY! That would be awesome but it most likely won't happen. You wanna fly coops, learn C programming!
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  #35  
Old 02-20-2012, 09:15 AM
csThor csThor is offline
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Originally Posted by SKUD View Post
Squadron Series- The most fun I ever had was flying as sim was the S3 events on Warbirds back 10 years or more ago. Getting a historical scenario whipped up with commanders on each side and squads given specific assignments by those commanders. Victory is a completion of objectives within a preset loss range and for the other side denying victory to the aggressor is victory. Maybe a good commander will win or maybe the better squads? Limited lives-If you bail over friendly territory you get another plane after a set time out. Die and you can go back to the quake server and practice. Events have a preset start time and a limited length. No AI no co-op. All living targets.
To me, and I know a lot of others, flying with your squaddies in a coordinated objective-based manner is the most compelling reason to fly and by far the most satisfying. Anyone can get good enough flying to shoot down plenty of enemies but it is something else to keep a cohesive formation in the air and fight as a team.
Now, can we do this without any changes to the existing CLOD? Yes probably, but maybe some tools to help organize multi-squad missions, like scoring tools, squad based briefings, recon photos and waypoint maps would help.
-SKUD
It takes a very mature and committed community to make such setups work. I did lurk for a long time over at the S3 boards and was always fascinated by the setup (although I felt it was far too often far too fighter centered but part of this is owed to WB's planeset).

I think CloD - once its stability issues and AI problems are sorted out - could be a very fine base for such a setup, especially since we can actively use AI formations for types rarely flown by human players (bombers, Stukas, recon etc) but a few more things have to be added, yet. First I can think of is the ability to designate, target and destroy (and read from log) static area targets such as airfields, supply dumps, factories, supply lines (i.e. railway lines which can be broken) and similar targets. Right now that is not possible. Second would be an easier FMB, or rather the scripts part of it, since unless you know your stuff in C or similar languages you're stuck with very basic functionalities.
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  #36  
Old 02-20-2012, 02:50 PM
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Originally Posted by trademe900 View Post
What on earth is this?

Like others have said, performance and AI are the most glaringly obvious needs right now.
And like I said right at the very start of this thread . . .

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Originally Posted by Speculum Jockey
Those are all great, and I am right there will all of you in saying it would be great to have all of those. . . but what about game content? Let's say that tomorrow there is a patch released that gives everyone +100FPS, 200 aircraft, 50 different tanks, trucks, AA guns, and everything has the perfect flight model and damage, and tracers, and blah, blah, blah. . .

NOW WHAT? You have all that stuff, but is it going to make the game fun for you? Are you happy to just fly around in a circle trying to spot the airplane above you all day? What manner of content or play-modes is going to make you want to put off going to work or delay getting romantic with the wife? What is going to make this fun for you?
I figured that explanation was clear, but obviously it wasn't enough for you and the other people who can't read. Assuming that the game engine is fixed, we have hundreds of planes, and everything works great at +100fps, what CONTENT would make the game more fun.

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Originally Posted by CWMV View Post
Ha! Love it!
"Don't agree with me?! Then you suck! take my football go home!!!!"
And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully.

See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon.
We're talking about CONTENT! Read the OP again, this time actually allow the words to form a coherent thought in your head, then post. Most everyone else in the thread understood what the point of the thread was, but you and the "+++post" crew didn't.

As for 3rd part add-ons. Those are great, but it hinders additional players joining the game community because they then have to start searching the net to find the right mod, then the right mod patch, and if it isn't installed just right then they can't play, and have to start over again. Having additional play modes actually built into the game engine allows them the skip that. I've been to other forums where people have attempted to play IL-2 online using HSFX, or SEOW and have given up due to the bugginess and complexity of getting everything perfect.

You don't like the idea of integrated SEOW in the game, you never intend to try racing, or CTF, that's fine. This isn't the thread for you. Go post in the "lets fly in a circle as low as we can" thread and sperg out about your kill/death ratios. The rest of us are talking about additional content and game modes that we think should have/be included in the game. Not being a dick is as easy as reading the OP, and then not posting here.

How about you wait for Luthier to post another 15,000 poly woodpile and then add your "+1, this will make the game perfect" comment.
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  #37  
Old 02-20-2012, 03:16 PM
yellonet yellonet is offline
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Personally I don't see the need for the developers putting in different "game modes".
Everything needed to create different game ideas should be in the editor, if it isn't already I hope we get the tools that are needed eventually.

For instance, a racing scenario could be created with making it so every player becomes his own "team/nation", setting up a few gates with area triggers inside and then making it so the triggers must be activated in the order of the race route (number of activations = number of laps), then set up victory conditions, the first to activate all triggers get x points, nr 2 gets y points and so on.

I've not put much time into the editor so I don't know if this is possible or not.

Setting up different scenarios fairly easily should be the goal of a good editor as that expands the game immensely.
All the good MP maps I've played in IL-2 had good clear goals of what to protect and what to attack and it was clear where to fly and what to do. IMO clear objectives makes team play a lot more likely and immersion is also heightened.
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  #38  
Old 02-20-2012, 03:21 PM
carguy_ carguy_ is offline
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Originally Posted by speculum jockey View Post
It seems everyone is focused on the same four things right now.

Game Performance
Number of flyable Aircraft
Flight Modeling Realism
Controlable AA/Vehicles


NOW WHAT? You have all that stuff, but is it going to make the game fun for you? Are you happy to just fly around in a circle trying to spot the airplane above you all day? What manner of content or play-modes is going to make you want to put off going to work or delay getting romantic with the wife? What is going to make this fun for you?


Something akin to SEOW, where everything you do has some manner of impact on the end result. Spash 3 enemy fighters, that's three less then have to work with next mission. Let the enemy bombers level your runway? That's less fuel and fewer bombs you have to work with. Bust your undercarriage while coming in for a landing? That aircraft will be out of the fight for a good week. Lose 1/2 your squadron in a single engagement? That's going to be tricky next mission when the enemy only has to deal with 1/2 the number of your fighters, etc. Some manner of bigger battle that could take a few hours, a few days, or weeks. Have the settings and stats savable on a server so every Tuesday night is "Jakes's Battle of Britain Night" where the guy running it starts it up again, saving the stats from last time so if last week the Germans lost 3/4 of their bombers, this week they only have 1/4 left to work with. It could be some manner of "ticket counting" or the host could just set it up so each side has a specific number of aircraft and pilots to work with..
Flight Modeling Realism
Game Performance

Count into "game performance" :
online coop mechanics
effective AI radio comms
and I`m happy.

I do not need more flyables. I need coops to be possible. Even if we can`t come up something along the lines of SEOW, making generic coops workable would be a great start. I am 100% sure that it would be enough for most onliners for another 10-12 months until we get an online war started. Also let me remind you that VEF/BW/IOW had far more complicated mechanics than that you list as SEOW. In wars where resources mattered, the red side often struggled, as their players were unable to withstand any type of streaks of going home in your machine (be it damaged or not, still counts as intact). I also want to type out, that with current CEM and MAYBE more realistic DM for Russian planes, things can get even harder for reds.


With listed above content we can manage a good year from now till BoM comes or even a next addon. Most of it is here in the game as of now. It needs to get working and it needs to get it working soon.
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  #39  
Old 02-20-2012, 03:22 PM
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Originally Posted by JG52Krupi View Post
COOP and Online wars and it will feel like the good old JG52 il2:1946 days are back again

Of course I would give some parts of my body for a Fw190
Sounds good to me but Im keepin my parts
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  #40  
Old 02-20-2012, 03:51 PM
Space Communist Space Communist is offline
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Originally Posted by addman View Post
Yes! That would make me fly online. A well integrated and intuitive coop interface, click click click FLY! That would be awesome but it most likely won't happen. You wanna fly coops, learn C programming!
I used to use DCG to do something very nearly like this (Co-op Career) with IL-2. That's where the majority of my hundreds of hours went in that game. But yes hopefully somebody designs some similar third party thing for CloD. I am no coder. I haven't done any programming since my third year of university, in the distant year 2000 when we chiseled functions into stone blocks.
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