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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #31  
Old 01-23-2010, 05:14 PM
Houndstone Hawk Houndstone Hawk is offline
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Quote:
Originally Posted by Riceball View Post
What are you trying to say? Do you not think that hugging the deck is a disadvantage in real life? C'mon.
Of course it's a disadvantage & I personally wouldn't even entertain the idea. Height equals options, speed in reserve & relative safety so even if you can't see your opponent against the terrain, you still have options.

I have a beef about ppl's attitudes to other players & you're no exception. Calling opponents names (no matter how strong or mild the name is), just because they want to play it that way, is cheap.

I personally regard arcade mode as being a beefed up Blazing Angels or Mario Karts at 5,000 (or 10) ft, both on & off line but I don't regard ppl that play that mode as being fools or anything else.
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  #32  
Old 01-23-2010, 05:20 PM
Riceball Riceball is offline
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Originally Posted by STINGERSIX78 View Post
^^
with the target-cam, it would be possible to play like in reality. speed better than, spotting...
That's another thing. If a target is in visual range, you should have a target id. It's not like you would forget where it is if you were the pilot.
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  #33  
Old 01-24-2010, 02:50 AM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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The main thing that makes people hug the deck is the enemy signature on the "radar" updates in real-time, so you know exactly where they are at all times. The only unknown is what altitude: hence fly low and look up.

It would be far, far better if the radar only updated every 20/30 seconds and crashing was heavily penalised. (This would also deter the kamikazes in CTA)
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