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-   -   realness, or not realness (http://forum.fulqrumpublishing.com/showthread.php?t=12742)

STINGERSIX78 01-22-2010 01:22 AM

realness, or not realness
 
i like to play sim-games, but in reality-mode i can use the target-cam.
the target-cam shows me great moments of dogfight !!!
in sim games, i cant follow the the enemy with my pad.

what is your opinion?

Robotic Pope 01-22-2010 01:32 AM

Quote:

Originally Posted by STINGERSIX78 (Post 138334)
i like to play sim-games, but in reality-mode i can use the target-cam.
the target-cam shows me great moments of dogfight !!!
in sim games, i cant follow the the enemy with my pad.

what is your opinion?


Yes I agree. It would be good if there were a mode between realistic and sim, in which had all the gameplay the same as sim, but also were you could use target-cam but be forced to have no HUD, So each time you switched targets your head moved in the right direction but you would still have to spot the plane yourself. Probably wouldnt have enough buttons on the pad though :( I'd also like the radar from realistic to be switch on/off able, because I find its just a pain having to press B every few seconds in sim and everybody is doing it so your at big disadvantage online if you don't use themap as a radar.

STINGERSIX78 01-22-2010 01:39 AM

when ive played the campaign in realistic, there was so much moments of EPIC situations.
(HUD off, for a better sight)

http://images.fragland.net/screensho.../765299043.jpg

(finished it in sim too, ^^)
but the most EPIC-MOMENTS i got in the reallity-mode...

Rosemeyer78 01-22-2010 07:42 AM

in SIM mode i prefer the reactions of the plane .. the use of flaps, etc..
In real mode i dont like so much the reactions of the plane.

If there was a target-cam in sim mode, the mode would be perfect.

Zatoichi_Sanjuro 01-22-2010 03:14 PM

Real mode in Single player can be cinematic and provide awesome moments provided you turn all the HUD extras off.

In MP, however, it's awful. Tedious and repetitive "dogfights" not to mention the fact the biggest skill in dogfighting: locating and tracking your enemy for a surprise attack, is completely absent.

TRC Subaru 01-22-2010 04:01 PM

The true art of dogfighting
 
Quote:

Originally Posted by Zatoichi_Sanjuro (Post 138509)
Real mode in Single player can be cinematic and provide awesome moments provided you turn all the HUD extras off.

In MP, however, it's awful. Tedious and repetitive "dogfights" not to mention the fact the biggest skill in dogfighting: locating and tracking your enemy for a surprise attack, is completely absent.

I believe the issue here is tracking, a real pilot would turn his head to “track” his enemy, much like the target-cam does, or, if you are really good with your thumb, a Hat does it on a Flight Stick (or the Right Stick on the game pad). Basically the target-cam just does this for you. The ultimate would be the new feature of being able to turn your head and track your opponent as possible with Sony’s tracking system and I believe XBOX is also working on a similar feature. This would be the most realistic because this is what a real pilot would do.

I disagree with your statement "the biggest skill in dogfighting: (is) locating and tracking your enemy for a surprise attack" because in most real recorded dogfights the pilot knows where the enemy is, they usually spot each other from a distance and then proceed to position them self’s for an attack (or retreat). The true art of dogfighting is being able to use every advantage that your plane has to “out-position” and also “out-smart” your opponent and get your guns on him, that’s the skill of dogfighting, not being really good at twiddling your thumb to see someone.


I agree with Robotic Pope (quote from above post):

"Yes I agree. It would be good if there were a mode between realistic and sim, in which had all the game play the same as sim, but also were you could use target-cam but be forced to have no HUD, So each time you switched targets your head moved in the right direction but you would still have to spot the plane yourself. Probably wouldn’t have enough buttons on the pad though I'd also like the radar from realistic to be switch on/off able, because I find its just a pain having to press B every few seconds in sim and everybody is doing it so your at big disadvantage online if you don't use the map as a radar."

STINGERSIX78 01-22-2010 04:06 PM

map off, target cam on in sim games would be really great...

stealth finger 01-22-2010 04:06 PM

i suppose the ideal would be to only allow padlock on a target that is visible though the windows, it wouldnt really work with the virtual cockpit. sure its annoying having to check the map but it would be worse if no one had to track any targets becuase they always knew exactly where everyone is. Bit of a catch 22 really

Zatoichi_Sanjuro 01-22-2010 04:19 PM

Quote:

Originally Posted by TRC Subaru (Post 138521)
I believe the issue here is tracking, a real pilot would turn his head to “track” his enemy, much like the target-cam does, or, if you are really good with your thumb, a Hat does it on a Flight Stick (or the Right Stick on the game pad). Basically the target-cam just does this for you. The ultimate would be the new feature of being able to turn your head and track your opponent as possible with Sony’s tracking system and I believe XBOX is also working on a similar feature. This would be the most realistic because this is what a real pilot would do.

A real pilot, in the Second World War, doesn't look out his cockpit and automatically lock-on to enemy planes no matter if they're in clouds or anywhere else.

There is a big difference between some kind of Track IR system and the target camera in Realistic.

STINGERSIX78 01-22-2010 04:32 PM

i watched the videos about the track id here in the forum.

an example...
turn your head to the left, but fix your eyes on the screen.
hmmm, seems to be strange.
but looks funny.

have a look to his eyes and try it self. fix your eyes on the screen and turn your head.

http://www.youtube.com/watch?v=9wXx3vMy_AQ


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