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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#1
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Most of the posters here assume that the old coop-gui can be easily implemented, it seems, but maybe the reason, that we don't have it, is that it isn't easy or even impossible to implement with the new game engine.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#2
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EDIT:: To explain more, we already know that SP missions are MP ones with a single client (the player), since that is the "great revolution" in the mission design / game structure of CloD - that SP and MP are interchangeable for all intents and purposes. In SP we can choose to start in our aicraft, ergo all that is necessary is a bit of messing with whatever the UI is coded in to pass this info to the server and return to clients which positions are occupied before starting the mission along with a cheap, ugly bit of UI design to do the job like in every MG release so far. If our guys can't do that then I can thoroughly understand the state of the game. Last edited by TheGrunch; 12-12-2011 at 09:52 PM. |
#3
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Then ask if it is possible.
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#4
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Ok.. now I get it! Sorry for the confusion guys! And thanks Grunch for helping me pull my H out! ![]() Yes.. that part I don't know how you would handle it online, other than to have the guy running the mission telling who to fly what
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#5
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#6
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PS sorry KG26_Alpha.. I know you tried to tell me that too.. but it just wasn't sinking in! Again, sorry gang my bad
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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We need pilots not advocates!
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#8
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Alpha, could you please add the above pictures to this post of yours http://forum.1cpublishing.eu/showthread.php?t=27934 to make it easier to provide a link to it to luthier when he shows up. I think this post with pics can explain the issue very well and someone has to post a link to it on the 1st page of the patch thread when it is out.
Last time I was late with it and my post appeared on the 5th page only, not sure if Luthier saw it. I hope next time someone can be quicker ![]() PS. If someone wants to fly COOPs already now, just copy and paste this file into your mission folder. No need to edit or even open the file. UserGuide is available. Link: http://forum.1cpublishing.eu/showthread.php?t=28559 No one? OK, then COOPs is not the priority ![]() Last edited by Ataros; 03-27-2012 at 05:59 PM. |
#9
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EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
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#10
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In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers. And of course you can fly with your buddys online in coop missions, just build the mission and start a server. The only thing missing is the gui to make it available for everyone.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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